Article View: alt.games.descent
Article #570Re: PARALLAX: things descent *really* needs (Motion detection)
From: er... Eric
Date: Wed, 08 Feb 1995 16:54
Date: Wed, 08 Feb 1995 16:54
17 lines
1395 bytes
1395 bytes
The Reptile (rep...@phantom.com) wrote:
: How about this: Instead of a radar system that is being discussed in this
: group, how about a series of beeps or a similar sound that would get
: closer together as someone got closer to you. That way, you would have a
: rough idea that someone was near you, but you wouldn't know exactly how
: close or in which direction they were located.
: Just a thought...
This would totally eliminate ambushes!!! How about this for a
revision... Having the beeps mentioned above except only when you
opponent is moving... it would be eerie if you are following the beeps
getting closer and closer then suddenly....
SILENCE...
wooo.. What do ya think???
Technical Details
Message-ID:
<1995Feb8.165401.4308@emba.uvm.edu>Path:
mbox-mo1.pugleaf.net!swrinde!cs.utexas.edu!news.cs.utah.edu!emba-news.uvm.edu!cyclone.uvm.edu!ericReferences:
<3h3aja$h1@dockmaster.phantom.com>Show Full Headers
Complete Article Headers
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!swrinde!cs.utexas.edu!news.cs.utah.edu!emba-news.uvm.edu!cyclone.uvm.edu!eric From: er...@cyclone.uvm.edu (Eric) Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Message-ID: <1995Feb8.165401.4308@emba.uvm.edu> Followup-To: alt.games.descent,comp.sys.ibm.pc.games.action Sender: ne...@emba.uvm.edu Organization: String to put in the Organization Header X-Newsreader: TIN [version 1.2 PL2] References: <3h3aja$h1@dockmaster.phantom.com> Date: Wed, 8 Feb 1995 16:54:01 GMT Lines: 17 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit