🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.descent
Article #574

Re: PARALLAX: things descent *really* needs (Motion detection)

#574
From: David R Schwanke
Date: Mon, 20 Feb 1995 00:06
30 lines
2197 bytes
Excerpts from netnews.alt.games.descent: 16-Feb-95 Re: PARALLAX: things
descen.. by Douglas T. Massey@valhal 
>  
> I'm also against anything that encourages a player to sit still and
wait for a
>  target.  The redistribution of used homing missiles, etc., make it
unwise to 
> sit while your opponent(s) run around gathering power-ups.  If
anything, I'd l
> ike to see it slanted even more in that direction (eg: redistribute
the goodie
> s after someone dies).
>  
> JMTC -- Doug


How about something along the lines of a copy of everything the
destroyed person had is distributed throughout the level randomly??  It
would make the multiplay anarchy much more energetic.  We already have
the limits that limit how much you can HOLD.  

Plus those that die would have a chance to move up to a reasonable
attack level.  More then once ive become discouraged because there is
one person who is packed to the brim and slaughters everyone and you
cant get new weapons quick enough.  


ALSO maybe powerups that increase the capacity of the ship??? Time
based? So if the time runs out the extra's are dropped??  Or maybe just
till you blow up?
Technical Details
Message-ID: <ojFxoD_00iUvI4YQ8E@andrew.cmu.edu>
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!uni-paderborn.de!news.sni.de!aquila.sni-usa.com!noc.near.net!bigboote.WPI.EDU!news.mathworks.com!panix!ddsw1!godot.cc.duq.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!dscw+
References: <3h3aja$h1@dockmaster.phantom.com> <1995Feb8.165401.4308@emba.uvm.edu> <3hh6r6$88v@dockmaster.phantom.com> <3ho4bo$mr8@hermes.louisville.edu> <3hvdud$jm7@news.manassas.ibm.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!uni-paderborn.de!news.sni.de!aquila.sni-usa.com!noc.near.net!bigboote.WPI.EDU!news.mathworks.com!panix!ddsw1!godot.cc.duq.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!dscw+
From: David R Schwanke <ds...@andrew.cmu.edu>
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent
Subject: Re: PARALLAX: things descent *really* needs (Motion detection)
Date: Sun, 19 Feb 1995 19:06:39 -0500
Organization: Freshman, CIT Undeclared, Carnegie Mellon, Pittsburgh, PA
Lines: 32
Distribution: world
Message-ID: <ojFxoD_00iUvI4YQ8E@andrew.cmu.edu>
References: <3h3aja$h1@dockmaster.phantom.com> <1995Feb8.165401.4308@emba.uvm.edu> <3hh6r6$88v@dockmaster.phantom.com> <3ho4bo$mr8@hermes.louisville.edu> <3hvdud$jm7@news.manassas.ibm.com>
NNTP-Posting-Host: andrew.cmu.edu
In-Reply-To: <3hvdud$jm7@news.manassas.ibm.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit