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Article #571Re: PARALLAX: things descent *really* needs (Motion detection)
From: rep... The Reptile
Date: Sat, 11 Feb 1995 02:19
Date: Sat, 11 Feb 1995 02:19
21 lines
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1762 bytes
Eric (er...@cyclone.uvm.edu) wrote: : The Reptile (rep...@phantom.com) wrote: : : How about this: Instead of a radar system that is being discussed in this : : group, how about a series of beeps or a similar sound that would get : : closer together as someone got closer to you. That way, you would have a : : rough idea that someone was near you, but you wouldn't know exactly how : : close or in which direction they were located. : : Just a thought... : This would totally eliminate ambushes!!! How about this for a : revision... Having the beeps mentioned above except only when you : opponent is moving... it would be eerie if you are following the beeps : getting closer and closer then suddenly.... : SILENCE... : wooo.. What do ya think??? Actually, that's much cooler than what I originally suggested. I think that having it your way would be cool, since it would allow you to stay behind a corner and wait for someone...... COOL!
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!news.rwth-aachen.de!uni-paderborn.de!news.sni.de!aquila.sni-usa.com!noc.near.net!bigboote.WPI.EDU!news.mathworks.com!uunet!in1.uu.net!dockmaster.phantom.com!reptile From: rep...@phantom.com (The Reptile) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Date: 11 Feb 1995 02:19:18 GMT Organization: [MindVox] / Phantom Access Technologies / (+1 [212] 989-2418) Lines: 22 Message-ID: <3hh6r6$88v@dockmaster.phantom.com> References: <3h3aja$h1@dockmaster.phantom.com> <1995Feb8.165401.4308@emba.uvm.edu> NNTP-Posting-Host: mindvox.phantom.com X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit