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Article #572

Re: PARALLAX: things descent *really* needs (Motion detection)

#572
From: amne... Plaid Ranger
Date: Mon, 13 Feb 1995 17:19
32 lines
2363 bytes
The Reptile (rep...@phantom.com) wrote:
: Eric (er...@cyclone.uvm.edu) wrote:
: : The Reptile (rep...@phantom.com) wrote:
: : : How about this: Instead of a radar system that is being discussed in this 
: : : group, how about a series of beeps or a similar sound that would get 
: : : closer together as someone got closer to you. That way, you would have a 
: : : rough idea that someone was near you, but you wouldn't know exactly how 
: : : close or in which direction they were located.
: : : Just a thought...

: :  This would totally eliminate ambushes!!! How about this for a 
: : revision... Having the beeps mentioned above except only when you 
: : opponent is moving... it would be eerie if you are following the beeps 
: : getting closer and closer then suddenly....

: :      SILENCE...

: : wooo.. What do ya think???

: Actually, that's much cooler than what I originally suggested. I think 
: that having it your way would be cool, since it would allow you to stay 
: behind a corner and wait for someone...... COOL!

I think that sounds cool, but imagine how annoying the beeps could become when 
there are eight people in a single room engaging in one big dog-fight.


--
***************************************************************************
Aaron Newton aka The Plaid Ranger aka The Anti-Hentai aka Exotrooper Newton
 amne...@starbase.spd.louisville.edu  @@@@  UofL: Speed Scientific School
  <insert witty quote here>---<insert name of wise old individual here>
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From: amne...@starbase.spd.louisville.edu (Plaid Ranger)
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: PARALLAX: things descent *really* needs (Motion detection)
Followup-To: alt.games.descent,comp.sys.ibm.pc.games.action
Date: 13 Feb 1995 17:19:52 GMT
Organization: Speed Scientific School, University of Louisville
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