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Thread View: comp.sys.ibm.pc.games
23 messages
23 total messages Started by ceba... Casey Barton Wed, 13 May 1992 21:24
Wolfenstien 3D
#106
Author: ceba... Casey Barton
Date: Wed, 13 May 1992 21:24
9 lines
1085 bytes
       I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with
the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the
guys at Origin a thing or to. The graphics in W3D are a little more basic 
than SA, but wow, are they fast. With a full screen window, W3D updates at
least twice as fast as SA set to a comparable detail level. If this 
technology becomes common, we can expect a whole slew of texture-mapped
3D games. Flight sims may never be the same...
-- 
      Casey Barton (Mr.)   ceba...@descartes.waterloo.edu   (519)725-6861
Re: Wolfenstien 3D
#108
Author: g... Gregory G Greene
Date: Wed, 13 May 1992 22:38
17 lines
1507 bytes
In article <1992May13.2...@undergrad.math.waterloo.edu> ceba...@napier.waterloo.edu (Casey Barton) writes:
>       I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with
>the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the
>guys at Origin a thing or to. The graphics in W3D are a little more basic 
>than SA, but wow, are they fast. With a full screen window, W3D updates at
>least twice as fast as SA set to a comparable detail level. If this 
>technology becomes common, we can expect a whole slew of texture-mapped
>3D games. Flight sims may never be the same...
>-- 
>      Casey Barton (Mr.)   ceba...@descartes.waterloo.edu   (519)725-6861

	What machine did you play both on.  I have a 33/486 and the graphic 
 speed for both is about the same.  One thing I liked about 3dwolf was that
 the graphics when you got up real close still locked nice. On UUW when you
 get real close to something it gets blocky.

							G.Greene
MechWarrior
#109
Author: ile... LEUNG ISAAC JING H
Date: Wed, 13 May 1992 23:11
8 lines
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It came out a while ago and I loved it.
Lately, I heard rumors of a follow up to it, but I've been unable to scrounge up anything?
	Does anyone know anything about this? or of a similar 'mech similator game?


Isaac Leung
EngFizz4
ile...@ee.ubc.ca
Re: Wolfenstien 3D
#142
Author: gt5... William Dennis Herrin
Date: Wed, 13 May 1992 23:18
25 lines
1874 bytes
In article <1992May13.2...@undergrad.math.waterloo.edu> ceba...@napier.waterloo.edu (Casey Barton) writes:
>       I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with
>the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the
>guys at Origin a thing or to. The graphics in W3D are a little more basic 
>than SA, but wow, are they fast. With a full screen window, W3D updates at
>least twice as fast as SA set to a comparable detail level. If this 
>technology becomes common, we can expect a whole slew of texture-mapped
>3D games. Flight sims may never be the same...

   Are we gonna have to go through this all over again? Are we going to have
to explain to this fellow as well that W3D's objects look the same from any
direction. Will we have to remind him that position in W3D is a 2-D plane
as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
to worry about lighting, and W3D does not? Do we need to instruct him on
the differences in time complexity between an algorith that has to consider
a 3-D position and an algorithm that only has to consider a 2-D position?
I sure hope not. We just went through this, and it was old the first time
through. ;)


-- 
William Dennis Herrin
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt5254a
Internet: gt5...@prism.gatech.edu
Re: MechWarrior
#110
Author: egp4... M
Date: Thu, 14 May 1992 03:54
29 lines
1957 bytes
ile...@ee.ubc.ca (LEUNG ISAAC JING H) writes:

>It came out a while ago and I loved it.
>Lately, I heard rumors of a follow up to it, but I've been unable to scrounge up anything?
>	Does anyone know anything about this? or of a similar 'mech similator game?



I've heard of a game called Ultrabots (by Data East?) that looks like Mech 
Warrior but with smoother 256 color graphics. Also, I've also heard that this
game (and Mechwarrior) would be ported to the SNES. 

I thought Ultrabots was supposed to be out months ago, but I haven't seen it
or heard about it for a long time (this post reminded me). Anyone know when
it'll be out?   

Also, I've heard stories (probably just people idly daydreaming) of a Mech 
Warrior 2 that had 2 person modem capabilities.

If you want a decent public domain Mechwarrior, try Mega255 at wuarchive.wustl.
edu (ftp site).  Nice graphics, not much in control or strategy. (I'm not sure
if this is public domain, shareware, or what).             


-- 
===============================================================================
|  Emery Puskas                    "We're not hitchiking any more...we're     |
|  egp4...@uxa.cso.uiuc.edu        riding"                                   |
|_____________________________________________________________________________|
Re: Wolfenstien 3D
#143
Author: sie... Steffen Siebert
Date: Thu, 14 May 1992 11:13
18 lines
1618 bytes
In article <57...@hydra.gatech.EDU> gt5...@prism.gatech.EDU (William Dennis Herrin) writes:

>    Are we gonna have to go through this all over again? Are we going to have
> to explain to this fellow as well that W3D's objects look the same from any
> direction. Will we have to remind him that position in W3D is a 2-D plane
> as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
> to worry about lighting, and W3D does not? Do we need to instruct him on
> the differences in time complexity between an algorith that has to consider
> a 3-D position and an algorithm that only has to consider a 2-D position?
> I sure hope not. We just went through this, and it was old the first time
> through. ;)

The point is: Wolfenstein looks great and is fast, Ultima Underworld looks great
but is slow, so with do you prefer ;-)

-- 
Steffen Siebert
sie...@cs.tu-berlin.de
Re: Wolfenstien 3D
#144
Author: exu... Tom Koziatek
Date: Thu, 14 May 1992 13:26
30 lines
2343 bytes
In article <SIEBERT.92...@cachalot.cs.tu-berlin.de> sie...@cs.tu-berlin.de (Steffen Siebert) writes:
>In article <57...@hydra.gatech.EDU> gt5...@prism.gatech.EDU (William Dennis Herrin) writes:
>
>>    Are we gonna have to go through this all over again? Are we going to have
>> to explain to this fellow as well that W3D's objects look the same from any
>> direction. Will we have to remind him that position in W3D is a 2-D plane
>> as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
>> to worry about lighting, and W3D does not? Do we need to instruct him on
>> the differences in time complexity between an algorith that has to consider
>> a 3-D position and an algorithm that only has to consider a 2-D position?
>> I sure hope not. We just went through this, and it was old the first time
>> through. ;)
>
>The point is: Wolfenstein looks great and is fast, Ultima Underworld looks great
>but is slow, so with do you prefer ;-)
>

But UW is much more complex than W3D. Notice in UW that your screen 'bounces' as
you walk, simulating real walking ? Or that UW has slopes, ramps, pits, etc ?
I like W3D, but its only a graphic upgrade. Still flat floors, square edges, etc.
UW  FELT like a real place.

Now if they would concentrate on plot and storyline development.

--------------------------------------------------------------------------------
Death is the Ultimate Victor............            
                                                                      -Tom

Note : I don't care that my location shows .se, I'm in Dallas !!
--------------------------------------------------------------------------------
Re: Wolfenstien 3D
#163
Author: Richard Lawrence
Date: Thu, 14 May 1992 15:28
16 lines
1352 bytes
>   Are we gonna have to go through this all over again? Are we going to have
>to explain to this fellow as well that W3D's objects look the same from any
>direction. Will we have to remind him that position in W3D is a 2-D plane
>as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
>to worry about lighting, and W3D does not? Do we need to instruct him on
>the differences in time complexity between an algorith that has to consider
>a 3-D position and an algorithm that only has to consider a 2-D position?
>I sure hope not. We just went through this, and it was old the first time
>through. ;)
>
>-- 
>William Dennis Herrin

You forgot to mention that UW has many,many more bitmapped objects to worry
about, and that it maps the ceiling and floor as well. But hey, ID did a 
great job with Wolf3D. Too bad it's a yawner of a game, and way too easy.
Re: MechWarrior
#111
Author: k... K. Wong
Date: Thu, 14 May 1992 17:04
28 lines
1933 bytes
In article <1992May14....@news.cso.uiuc.edu> egp4...@uxa.cso.uiuc.edu (M) writes:
>I've heard of a game called Ultrabots (by Data East?) that looks like Mech 
>Warrior but with smoother 256 color graphics. Also, I've also heard that this
>game (and Mechwarrior) would be ported to the SNES. 
>
>I thought Ultrabots was supposed to be out months ago, but I haven't seen it
>or heard about it for a long time (this post reminded me). Anyone know when
>it'll be out?   
>
>Also, I've heard stories (probably just people idly daydreaming) of a Mech 
>Warrior 2 that had 2 person modem capabilities.
>
>If you want a decent public domain Mechwarrior, try Mega255 at wuarchive.wustl.
>edu (ftp site).  Nice graphics, not much in control or strategy. (I'm not sure
>if this is public domain, shareware, or what).             
>

  Where can I get this Mega255? I snooped around wuarchive, but I can't seem to find
it. any details?

>
>-- 
>===============================================================================
>|  Emery Puskas                    "We're not hitchiking any more...we're     |
>|  egp4...@uxa.cso.uiuc.edu        riding"                                   |
>|_____________________________________________________________________________|

Ken (who needs a .sig anyhow?)
Re: MechWarrior
#119
Author: ger... Jerry Gerace
Date: Thu, 14 May 1992 17:18
11 lines
1128 bytes
In article <1992May13.2...@ee.ubc.ca> ile...@ee.ubc.ca (LEUNG ISAAC JING H) writes:
>It came out a while ago and I loved it.
>Lately, I heard rumors of a follow up to it, but I've been unable to scrounge up anything?
>	Does anyone know anything about this? or of a similar 'mech similator game?
>
>
Battletech II: The Crescent Hawks Revenge comes to mind.

Also, Steel Empire is kinda like that.

mad Poo bandit
Re: MechWarrior
#113
Author: smt... sylvia m tou mfen stnt
Date: Thu, 14 May 1992 19:15
34 lines
2266 bytes
In article <1992May14....@news.cso.uiuc.edu> egp4...@uxa.cso.uiuc.edu (M) writes:
>ile...@ee.ubc.ca (LEUNG ISAAC JING H) writes:
>
>>It came out a while ago and I loved it.
>>Lately, I heard rumors of a follow up to it, but I've been unable to scrounge up anything?
>>	Does anyone know anything about this? or of a similar 'mech similator game?
>
>
>
>I've heard of a game called Ultrabots (by Data East?) that looks like Mech 
>Warrior but with smoother 256 color graphics. Also, I've also heard that this
>game (and Mechwarrior) would be ported to the SNES. 
>
>I thought Ultrabots was supposed to be out months ago, but I haven't seen it
>or heard about it for a long time (this post reminded me). Anyone know when
>it'll be out?   
>
>Also, I've heard stories (probably just people idly daydreaming) of a Mech 
>Warrior 2 that had 2 person modem capabilities.
>
>If you want a decent public domain Mechwarrior, try Mega255 at wuarchive.wustl.
>edu (ftp site).  Nice graphics, not much in control or strategy. (I'm not sure
>if this is public domain, shareware, or what).             
>

There's a recent games called Crescent Hawk`s Revenge which is also by
BattleTech, who I believe also did MechWarrior.  I briefly looked at 
it before i sent it down to by brother-in-law for his birthday (I 
"accidentally" broke the shrink-wrap when I took the price tag off) 
and it looks quite similar to Mechwarrior but with
more to it (more graphics, more 'bots to choose from, etc.).  You might
want to check that out.  My husband has played both and prefers Crescent Hawk.

	-- sylvia
Re: MechWarrior
#120
Author: mae... Street Fightin Mark
Date: Thu, 14 May 1992 20:27
14 lines
1387 bytes
     I don't know about a sequel on ibm.  However, I know that there is an
arcade game put out by Microprose called B.O.T.S. and its a Mech Warrior type
game.  Oh, yeah, there's also supposed to be a game coming out for IBM and
S-NES called Ultrabots, but it's been delayed since April and I don't know when
it's been rescheduled to come out.  From what I've seen in the pictures, 
Ultrabots looks like MechWarrior with 'Wing Commander' type scaling and 
rotation of the Mechs.

                                       Street Fightin' Mark
                                       mae...@cs.arizona.edu

P.S.  Don't send me replies if you feel the need to rag on me about something
      since I won't be here 'till next fall.
Re: MechWarrior
#121
Author: dz... Joseph Herman
Date: Fri, 15 May 1992 00:48
36 lines
2451 bytes

There's a real difference between Mechwarrior and the Crescent Hawk games.  MechWarrior is
an Arcade type game with a plot thrust upon it.  Crescent Hawks Revenge is a tactical 
simulation with a plot thrust upon it.  Both are fun, but they are different styles.
MechWarrior simulates piloting various 'Mechs by giving you the pilots viewpoint.  I
loved it, especially the STID (sensing the impending doom) button (TAB) which fired all 
the weapons at once and pretty much overheated the puppy.  The graphics were pretty 
good and it required a (blazingly fast at the time) 386/25 to get any real performance.  
I wish I could find my copy of Mechwarrior, I'd love to see how it runs on a 486/33.

Crescent Hawk's Revenge is not much of an arcarde game.  It's an okay tactics game and the
graphics (3rd person omniscient) reflect that.    

What I'd really like to see is the Battle Tech center in Chicago.  Maybe if I have a 
long layover one time....


In article <38...@caslon.cs.arizona.edu>, mae...@cs.arizona.edu (Street Fightin' Mark) writes:
>
>     I don't know about a sequel on ibm.  However, I know that there is an
>arcade game put out by Microprose called B.O.T.S. and its a Mech Warrior type
>game.  

Yeah, B.O.T.S. came to our local arcade last fall for about 3 weeks and then left.  I
thought the graphics were very good, though some texture on the objects would have
helped.    It was a real challenge also.  I especially liked that enemies could attack
you from behind.   You had to keep real alert.

I'm looking forward to trying UltraBots when (if) it hits the software shelves.

                            Joe Herman

dz...@terminus.umd.edu
-- 
"Everything is wonderful until you know something about it."
Re: MechWarrior
#115
Author: ze... Joseph Zell
Date: Fri, 15 May 1992 04:09
44 lines
2708 bytes
smt...@hertz.njit.edu (sylvia m tou mfen stnt) writes:

>In article <1992May14....@news.cso.uiuc.edu> egp4...@uxa.cso.uiuc.edu (M) writes:
>>ile...@ee.ubc.ca (LEUNG ISAAC JING H) writes:
>>
>>>It came out a while ago and I loved it.
>>>Lately, I heard rumors of a follow up to it, but I've been unable to scrounge up anything?
>>>	Does anyone know anything about this? or of a similar 'mech similator game?
>>
>>
>>
>>I've heard of a game called Ultrabots (by Data East?) that looks like Mech 
>>Warrior but with smoother 256 color graphics. Also, I've also heard that this
>>game (and Mechwarrior) would be ported to the SNES. 
>>
>>I thought Ultrabots was supposed to be out months ago, but I haven't seen it
>>or heard about it for a long time (this post reminded me). Anyone know when
>>it'll be out?   
>>
>>Also, I've heard stories (probably just people idly daydreaming) of a Mech 
>>Warrior 2 that had 2 person modem capabilities.
>>
>>If you want a decent public domain Mechwarrior, try Mega255 at wuarchive.wustl.
>>edu (ftp site).  Nice graphics, not much in control or strategy. (I'm not sure
>>if this is public domain, shareware, or what).             
>>

>There's a recent games called Crescent Hawk`s Revenge which is also by
>BattleTech, who I believe also did MechWarrior.  I briefly looked at 
>it before i sent it down to by brother-in-law for his birthday (I 
>"accidentally" broke the shrink-wrap when I took the price tag off) 
>and it looks quite similar to Mechwarrior but with
>more to it (more graphics, more 'bots to choose from, etc.).  You might
>want to check that out.  My husband has played both and prefers Crescent Hawk.


Speaking of MechWarrior, how do you solve it? I am in the huge map room at the
end, but I don't know what planets to identify. I lost the map. Can anyone help
me out? thanks
Joe
-- 
ze...@ux1.cso.uiuc.edu  *   Dammit, Jim, I'm a doctor, not a physician!
                       *           -Doctor McCoy, STVIII:The Retirement Home
CUBS WIN! CUBS WIN!    *               
Re: Wolfenstien 3D
#155
Author: Rob... Roberto Divia CERN-ECPDS ...
Date: Fri, 15 May 1992 07:32
13 lines
1346 bytes
I have a strange problem with Wolfenstein: I am trying to use the joystick
(port 1 or port 2) but I can only turn left. I have managed ONCE to
configure it to turn right but I have lost the magic. I think I have
selected port 2 but I cannot reproduce it. Any hint? I cannot remember
the manufacturer of the interface. All I know is that I never had this
problem before...

Great cool game!
-- 
|   Roberto Divia`      | Love at  first sight  is one of the greatest |
|   =============       | labor-saving devices the world has ever seen |
|  CERN :  European Laboratory for Particle Physics,  1211  Geneva  23 |
|  Switzerland (CH)                                                    |
Re: Wolfenstien 3D\
#158
Author: jabu...
Date: Fri, 15 May 1992 08:32
17 lines
1238 bytes
>>I have a strange problem with Wolfenstein: I am trying to use the joystick
>>(port 1 or port 2) but I can only turn left.
> 
> I also had this problem (port 1) and solved it by reinstalling the game
> from the self unpacking archive file. Maybe you should try that?

I'm using the gravis game pad. It says that I sould be able to use the
pad's four buttons 1 for open, one for run, one for straif and one for 
fire. But when I go to configure it, all buttons either come up as 
button 0 or 1. When I started the game I saw a b3 and b4 but nothing
since then.

Any Ideas?

Jacque

jabu...@ualr.edu
Re: Wolfenstien 3D
#157
Author: etn... Karlsen Bjorn
Date: Fri, 15 May 1992 11:50
8 lines
1036 bytes
>I have a strange problem with Wolfenstein: I am trying to use the joystick
>(port 1 or port 2) but I can only turn left.

I also had this problem (port 1) and solved it by reinstalling the game
from the self unpacking archive file. Maybe you should try that?

--
-KKC-	etn...@etn.ericsson.se
Re: MechWarrior
#118
Author: wy... Mark S. Wyman
Date: Fri, 15 May 1992 16:15
21 lines
1668 bytes
smt...@hertz.njit.edu (sylvia m tou mfen stnt) writes:

>There's a recent games called Crescent Hawk`s Revenge which is also by
>BattleTech, who I believe also did MechWarrior.  I briefly looked at 
>it before i sent it down to by brother-in-law for his birthday (I 
>"accidentally" broke the shrink-wrap when I took the price tag off) 
>and it looks quite similar to Mechwarrior but with
>more to it (more graphics, more 'bots to choose from, etc.).  You might
>want to check that out.  My husband has played both and prefers Crescent Hawk.

a) This is NOT a new game even though the stores sell it at new game price.

b) This is not at all like MechWarrior.  This is like Crescent Hawks Inception
   which is side/top view of the terrain and mechs.  More of a RPG than a
   mech simulator.

I heard a rumor (either here or Genie) that Ultrabots IBM version was being held
back so that its release would be the same as the SNES version.  Hope this is
not true......

Mark
Re: MechWarrior
#122
Author: gt0... Thomas Michael Sorensen
Date: Fri, 15 May 1992 21:06
20 lines
1477 bytes
In <1992May15.0...@eng.umd.edu> dz...@eng.umd.edu (Joseph Herman) writes:

>good and it required a (blazingly fast at the time) 386/25 to get any real
>performance.
>I wish I could find my copy of Mechwarrior, I'd love to see how it runs on 
>a 486/33.

I ran it on a 286/10 at my school (it doesn't work well on an XT, trust me) and
won it there. I thought the speed was quite acceptable. I got my 486/25 and
decided to try it there, but the game simply weirded out on me and died (I
could play for a couple seconds, but then the computer took control and locked
the system.).

Has anyone else gotten it to work on a 486?
        Tom Sorensen
-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0...@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
Re: MechWarrior
#123
Author: ile... LEUNG ISAAC JING H
Date: Fri, 15 May 1992 22:36
16 lines
1385 bytes
>I ran it on a 286/10 at my school (it doesn't work well on an XT, trust me) and
>won it there. I thought the speed was quite acceptable. I got my 486/25 and
>decided to try it there, but the game simply weirded out on me and died (I
>could play for a couple seconds, but then the computer took control and locked
>the system.).

>Has anyone else gotten it to work on a 486?
>        Tom Sorensen

	Please don't take offense or anything, but are you sure it's the 486's fault?
I've found that certain mouse drivers (can't recall which at the moment) really mucked up
MechWarrior when I was running on IBM PS/2's.
	I'll try it on a 486 33 an letcha know...

Isaac Leung
ile...@ee.ubc.ca
Re: MechWarrior
#124
Author: gt0... Thomas Michael Sorensen
Date: Sat, 16 May 1992 22:05
18 lines
1351 bytes
In <1992May15....@ee.ubc.ca> ile...@ee.ubc.ca (LEUNG ISAAC JING H) writes:

>>Has anyone else gotten it to work on a 486?

>	Please don't take offense or anything, but are you sure it's the 486's fault?

No- I'm just guessing since it worked on a 286/10 and many, many 386's.

>I've found that certain mouse drivers (can't recall which at the moment) really mucked up

I certainly HOPE it doesn't have a problem with a Microsoft Mouse. 
          Tom Sorensen

-- 
---------------------------------------------------------------------------
Tom Sorensen              gt0...@prism.gatech.edu
"I believe OS/2 is destined to be the most important operating system,
and possibly program, of all time." - Bill Gates, November, 1987
Re: Wolfenstien 3D
#162
Author: Jon.B... The Galactic Overlord
Date: Mon, 18 May 1992 00:01
33 lines
2558 bytes
In article <SIEBERT.92...@cachalot.cs.tu-berlin.de> sie...@cs.tu-berlin.de (Steffen Siebert) writes:
>In article <57...@hydra.gatech.EDU> gt5...@prism.gatech.EDU (William Dennis Herrin) writes:

>>    Are we gonna have to go through this all over again? Are we going to have
>> to explain to this fellow as well that W3D's objects look the same from any
>> direction. Will we have to remind him that position in W3D is a 2-D plane
>> as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
>> to worry about lighting, and W3D does not? Do we need to instruct him on
>> the differences in time complexity between an algorith that has to consider
>> a 3-D position and an algorithm that only has to consider a 2-D position?
>> I sure hope not. We just went through this, and it was old the first time
>> through. ;)

>The point is: Wolfenstein looks great and is fast, Ultima Underworld looks great
>but is slow, so with do you prefer ;-)

>-- 
>Steffen Siebert
>sie...@cs.tu-berlin.de


 __^__                                                              __^__
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 |___|       And God said "E=MC^2" and there was light....          |___|
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Re: MechWarrior
#130
Author: ro... Ross Erickson
Date: Mon, 18 May 1992 19:31
24 lines
2125 bytes
>
>     I don't know about a sequel on ibm.  However, I know that there is an
>arcade game put out by Microprose called B.O.T.S. and its a Mech Warrior type
>game.  Oh, yeah, there's also supposed to be a game coming out for IBM and
>S-NES called Ultrabots, but it's been delayed since April and I don't know when
>it's been rescheduled to come out.  From what I've seen in the pictures, 
>Ultrabots looks like MechWarrior with 'Wing Commander' type scaling and 
>rotation of the Mechs.

Unfortunately, Data East has cashed it in on the PC games, so you
won't see Ultrabots, or Battlefield 2000 from them.  The developer,
however, Novalogic, is still very interested in getting this title to
PC users, so he's in negotiations with some large software vendors to
get Ultrabots published.  I have an interview with him at CES in Chicago,
so I'll be sure to find out what gives.
--
|-------------------------------------------------------------------|
|                                                                   |
|  Ross Erickson            | Alice: Which road do I take?          |
|  ro...@kaos.b23b.ingr.com  | Cheshire Cat: Where are you going?    |
|  205-730-8907 - voice     | Alice: I don't know.                  |
|  205-730-6445 - fax       | Cheshire Cat: Then any road will do.  |
|                                                                   |
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