🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games
Article #163

Re: Wolfenstien 3D

#163
From: Richard Lawrence
Date: Thu, 14 May 1992 15:28
16 lines
1352 bytes
>   Are we gonna have to go through this all over again? Are we going to have
>to explain to this fellow as well that W3D's objects look the same from any
>direction. Will we have to remind him that position in W3D is a 2-D plane
>as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
>to worry about lighting, and W3D does not? Do we need to instruct him on
>the differences in time complexity between an algorith that has to consider
>a 3-D position and an algorithm that only has to consider a 2-D position?
>I sure hope not. We just went through this, and it was old the first time
>through. ;)
>
>-- 
>William Dennis Herrin

You forgot to mention that UW has many,many more bitmapped objects to worry
about, and that it maps the ceiling and floor as well. But hey, ID did a 
great job with Wolf3D. Too bad it's a yawner of a game, and way too easy.
Technical Details
Message-ID: <Bo8yzn.Gzv@gtsi.uucp>
Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich
References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU>

Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.ibm.pc.games
Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich
From: rich@gtsi.uucp (Richard Lawrence)
Subject: Re: Wolfenstien 3D
Message-ID: <Bo8yzn.Gzv@gtsi.uucp>
Organization: Government Technology Services, Inc.
References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU>
Date: Thu, 14 May 1992 15:28:35 GMT
Lines: 16
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit