Article View: comp.sys.ibm.pc.games
Article #163Re: Wolfenstien 3D
From: Richard Lawrence
Date: Thu, 14 May 1992 15:28
Date: Thu, 14 May 1992 15:28
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> Are we gonna have to go through this all over again? Are we going to have >to explain to this fellow as well that W3D's objects look the same from any >direction. Will we have to remind him that position in W3D is a 2-D plane >as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has >to worry about lighting, and W3D does not? Do we need to instruct him on >the differences in time complexity between an algorith that has to consider >a 3-D position and an algorithm that only has to consider a 2-D position? >I sure hope not. We just went through this, and it was old the first time >through. ;) > >-- >William Dennis Herrin You forgot to mention that UW has many,many more bitmapped objects to worry about, and that it maps the ceiling and floor as well. But hey, ID did a great job with Wolf3D. Too bad it's a yawner of a game, and way too easy.
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!gtsi!rich From: rich@gtsi.uucp (Richard Lawrence) Subject: Re: Wolfenstien 3D Message-ID: <Bo8yzn.Gzv@gtsi.uucp> Organization: Government Technology Services, Inc. References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU> Date: Thu, 14 May 1992 15:28:35 GMT Lines: 16 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit