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Article #108

Re: Wolfenstien 3D

#108
From: g... Gregory G Greene
Date: Wed, 13 May 1992 22:38
17 lines
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In article <1992May13.2...@undergrad.math.waterloo.edu> ceba...@napier.waterloo.edu (Casey Barton) writes:
>       I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with
>the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the
>guys at Origin a thing or to. The graphics in W3D are a little more basic 
>than SA, but wow, are they fast. With a full screen window, W3D updates at
>least twice as fast as SA set to a comparable detail level. If this 
>technology becomes common, we can expect a whole slew of texture-mapped
>3D games. Flight sims may never be the same...
>-- 
>      Casey Barton (Mr.)   ceba...@descartes.waterloo.edu   (519)725-6861

	What machine did you play both on.  I have a 33/486 and the graphic 
 speed for both is about the same.  One thing I liked about 3dwolf was that
 the graphics when you got up real close still locked nice. On UUW when you
 get real close to something it gets blocky.

							G.Greene
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Path: mbox-mo1.pugleaf.net!sparky!uunet!nic.unh.edu!kepler.unh.edu!ggg
References: <1992May13.212420.11620@undergrad.math.waterloo.edu>

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Path: mbox-mo1.pugleaf.net!sparky!uunet!nic.unh.edu!kepler.unh.edu!ggg
From: g...@kepler.unh.edu (Gregory G Greene)
Subject: Re: Wolfenstien 3D
Message-ID: <1992May13.223825.19015@nic.unh.edu>
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Organization: University of New Hampshire  -  Durham, NH
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Date: Wed, 13 May 1992 22:38:25 GMT
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