Article View: comp.sys.ibm.pc.games
Article #108Re: Wolfenstien 3D
From: g... Gregory G Greene
Date: Wed, 13 May 1992 22:38
Date: Wed, 13 May 1992 22:38
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In article <1992May13.2...@undergrad.math.waterloo.edu> ceba...@napier.waterloo.edu (Casey Barton) writes: > I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with >the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the >guys at Origin a thing or to. The graphics in W3D are a little more basic >than SA, but wow, are they fast. With a full screen window, W3D updates at >least twice as fast as SA set to a comparable detail level. If this >technology becomes common, we can expect a whole slew of texture-mapped >3D games. Flight sims may never be the same... >-- > Casey Barton (Mr.) ceba...@descartes.waterloo.edu (519)725-6861 What machine did you play both on. I have a 33/486 and the graphic speed for both is about the same. One thing I liked about 3dwolf was that the graphics when you got up real close still locked nice. On UUW when you get real close to something it gets blocky. G.Greene
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!nic.unh.edu!kepler.unh.edu!ggg From: g...@kepler.unh.edu (Gregory G Greene) Subject: Re: Wolfenstien 3D Message-ID: <1992May13.223825.19015@nic.unh.edu> Sender: ne...@nic.unh.edu (USENET News System) Organization: University of New Hampshire - Durham, NH References: <1992May13.212420.11620@undergrad.math.waterloo.edu> Date: Wed, 13 May 1992 22:38:25 GMT Lines: 18 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit