Article View: comp.sys.ibm.pc.games
Article #143Re: Wolfenstien 3D
From: sie... Steffen Siebert
Date: Thu, 14 May 1992 11:13
Date: Thu, 14 May 1992 11:13
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In article <57...@hydra.gatech.EDU> gt5...@prism.gatech.EDU (William Dennis Herrin) writes: > Are we gonna have to go through this all over again? Are we going to have > to explain to this fellow as well that W3D's objects look the same from any > direction. Will we have to remind him that position in W3D is a 2-D plane > as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has > to worry about lighting, and W3D does not? Do we need to instruct him on > the differences in time complexity between an algorith that has to consider > a 3-D position and an algorithm that only has to consider a 2-D position? > I sure hope not. We just went through this, and it was old the first time > through. ;) The point is: Wolfenstein looks great and is fast, Ultima Underworld looks great but is slow, so with do you prefer ;-) -- Steffen Siebert sie...@cs.tu-berlin.de
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<1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU>Show Full Headers
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!mips!darwin.sura.net!Sirius.dfn.de!fauern!cs.tu-berlin.de!cachalot!siebert From: sie...@cs.tu-berlin.de (Steffen Siebert) Subject: Re: Wolfenstien 3D In-Reply-To: gt5254a@prism.gatech.EDU's message of 13 May 92 23:18:44 GMT Message-ID: <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de> Sender: ne...@cs.tu-berlin.de Organization: Technical University of Berlin, Germany References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU> Date: Thu, 14 May 1992 11:13:31 GMT Lines: 18 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit