Article View: comp.sys.ibm.pc.games
Article #106Wolfenstien 3D
From: ceba... Casey Barton
Date: Wed, 13 May 1992 21:24
Date: Wed, 13 May 1992 21:24
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I FTP'd Apogee's new Wolfenstein-3D. I was really impressed with
the Stygian Abyss's texture-mapped 3D graphics, but Apogee could teach the
guys at Origin a thing or to. The graphics in W3D are a little more basic
than SA, but wow, are they fast. With a full screen window, W3D updates at
least twice as fast as SA set to a comparable detail level. If this
technology becomes common, we can expect a whole slew of texture-mapped
3D games. Flight sims may never be the same...
--
Casey Barton (Mr.) ceba...@descartes.waterloo.edu (519)725-6861
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!cs.utexas.edu!utgpu!watserv1!watmath!undergrad.math.waterloo.edu!napier.waterloo.edu!cebarton From: ceba...@napier.waterloo.edu (Casey Barton) Subject: Wolfenstien 3D Message-ID: <1992May13.212420.11620@undergrad.math.waterloo.edu> Sender: ne...@undergrad.math.waterloo.edu Organization: University of Waterloo Date: Wed, 13 May 1992 21:24:20 GMT Lines: 9 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit