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Article #144

Re: Wolfenstien 3D

#144
From: exu... Tom Koziatek
Date: Thu, 14 May 1992 13:26
30 lines
2343 bytes
In article <SIEBERT.92...@cachalot.cs.tu-berlin.de> sie...@cs.tu-berlin.de (Steffen Siebert) writes:
>In article <57...@hydra.gatech.EDU> gt5...@prism.gatech.EDU (William Dennis Herrin) writes:
>
>>    Are we gonna have to go through this all over again? Are we going to have
>> to explain to this fellow as well that W3D's objects look the same from any
>> direction. Will we have to remind him that position in W3D is a 2-D plane
>> as opposed to UW's 3-dimensional graphics? Does he have to be told that UW has
>> to worry about lighting, and W3D does not? Do we need to instruct him on
>> the differences in time complexity between an algorith that has to consider
>> a 3-D position and an algorithm that only has to consider a 2-D position?
>> I sure hope not. We just went through this, and it was old the first time
>> through. ;)
>
>The point is: Wolfenstein looks great and is fast, Ultima Underworld looks great
>but is slow, so with do you prefer ;-)
>

But UW is much more complex than W3D. Notice in UW that your screen 'bounces' as
you walk, simulating real walking ? Or that UW has slopes, ramps, pits, etc ?
I like W3D, but its only a graphic upgrade. Still flat floors, square edges, etc.
UW  FELT like a real place.

Now if they would concentrate on plot and storyline development.

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Death is the Ultimate Victor............            
                                                                      -Tom

Note : I don't care that my location shows .se, I'm in Dallas !!
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References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU> <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de>

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From: exu...@exu.ericsson.se (Tom Koziatek)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolfenstien 3D
Message-ID: <1992May14.132652.11035@exu.ericsson.se>
Date: 14 May 92 13:26:52 GMT
References: <1992May13.212420.11620@undergrad.math.waterloo.edu> <57666@hydra.gatech.EDU> <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de>
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