Thread View: comp.sys.ibm.pc.games.rpg
18 messages
18 total messages
Started by Werner Punz
Mon, 30 Jun 2014 17:09
Divinity Original Sin is released
Author: Werner Punz
Date: Mon, 30 Jun 2014 17:09
Date: Mon, 30 Jun 2014 17:09
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Just wanted to notify everybody that Divinity Original Sin finally is released. Have fun. Werner
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Wed, 02 Jul 2014 09:27
Date: Wed, 02 Jul 2014 09:27
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Am 30.06.14 19:09, schrieb Werner Punz: > Just wanted to notify everybody that Divinity Original Sin finally is > released. Have fun. > Seems like no one is playing it here, except me :-) Werner
Re: Divinity Original Sin is released
Author: Spalls Hurgenson
Date: Wed, 02 Jul 2014 13:05
Date: Wed, 02 Jul 2014 13:05
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On Wed, 02 Jul 2014 11:27:04 +0200, Werner Punz <we...@gmx.at> wrote: >Am 30.06.14 19:09, schrieb Werner Punz: >> Just wanted to notify everybody that Divinity Original Sin finally is >> released. Have fun. >> >Seems like no one is playing it here, except me :-) Waiting for the price to come down. I've become far more price-conscious these days and don't even look at games until they drop below $30. Although I may make an exception for the Witcher 3, more because I want to support the developer's DRM-free stance than because of anything else. I'll just tell myself it is $30 for the game and $30 for the cause ;-)
Re: Divinity Original Sin is released
Author: Mark P. Nelson
Date: Thu, 03 Jul 2014 03:25
Date: Thu, 03 Jul 2014 03:25
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Zaghadka <zagh...@hotmail.com> wrote in news:ej48r99gt5sonv...@4ax.com: > On Wed, 02 Jul 2014 09:05:22 -0400, in comp.sys.ibm.pc.games.rpg, Spalls > Hurgenson wrote: >> >>Although I may make an exception for the Witcher 3, more because I >>want to support the developer's DRM-free stance than because of >>anything else. I'll just tell myself it is $30 for the game and $30 >>for the cause ;-) > > Same here, but it looks really good. Not buying Witcher 3, because I > didn't think Witcher 2 was much fun (not as tactical as the original > Witcher). > Yeah, I loved the first game and played it through several times. I was eagerly awaiting the second and bought it the moment it came out. I have yet to play it all the way through even once. I think it /feels/ more like a console port than the first game. Mark. -- Clotho, Lachesis, Atropos -- the only sysadmins that matter
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Thu, 03 Jul 2014 09:06
Date: Thu, 03 Jul 2014 09:06
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Am 02.07.14 16:09, schrieb Zaghadka: > Same here, but it looks really good. Not buying Witcher 3, because I > didn't think Witcher 2 was much fun (not as tactical as the original > Witcher). > Actually if you like tactical combat you will love Divinity Original Sin. It has tactical turn based combat with environmental interactions. It is a PC game through and through btw. Werner
Re: Divinity Original Sin is released
Author: DMP
Date: Thu, 03 Jul 2014 10:20
Date: Thu, 03 Jul 2014 10:20
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On 7/2/2014 5:27 AM, Werner Punz wrote: > Am 30.06.14 19:09, schrieb Werner Punz: >> Just wanted to notify everybody that Divinity Original Sin finally is >> released. Have fun. >> > Seems like no one is playing it here, except me :-) > > Werner > > > No, you aren't the only one, but I have been playing it since early access when it was a bit less costly. In spite of the complaints some have about early access, it was actually fun to contribute to the bug list and watch as the game got developed and fixed. I just love developing the characters in this one. I must have started the game over a dozen times just to see how different characters reacted to the environment...fun!The recipes for crafting & blacksmithing are creative and combat is not always easy. The drawback for me.....non-pc's are w-a-a-a-a-a-y too chit-chatty and are annoying and many times can be ignored, but am enjoying the game, alot. Diane
Re: Divinity Original Sin is released
Author: Omegaman
Date: Thu, 03 Jul 2014 16:48
Date: Thu, 03 Jul 2014 16:48
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On Thu, 03 Jul 2014 06:20:25 -0400, DMP <nom...@nodomain.com> wrote: >On 7/2/2014 5:27 AM, Werner Punz wrote: >> Am 30.06.14 19:09, schrieb Werner Punz: >>> Just wanted to notify everybody that Divinity Original Sin finally is >>> released. Have fun. >>> >> Seems like no one is playing it here, except me :-) >> >> Werner >> >> >> >No, you aren't the only one, but I have been playing it since early >access when it was a bit less costly. In spite of the complaints some >have about early access, it was actually fun to contribute to the bug >list and watch as the game got developed and fixed. > >I just love developing the characters in this one. I must have started >the game over a dozen times just to see how different characters reacted >to the environment...fun!The recipes for crafting & blacksmithing are >creative and combat is not always easy. > >The drawback for me.....non-pc's are w-a-a-a-a-a-y too chit-chatty and >are annoying and many times can be ignored, but am enjoying the game, alot. > >Diane Latest patch(es) have addressed some the NPC chattiness interfering wit the PC's ability to follow more relevant conversations. I too will be buying this when the price comes down to under $30 and there's a more extensive feature list (promised new content by the developers) & bug-fix implementations. Anyone dabbled with the toolset yet? Now *this* seems like the real meat of the Divinity OS retail release. If it's easy to work with it could mean a new golden age of usermade modules, the likes of which hasn't been seen since NWN. O-Man
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Thu, 03 Jul 2014 17:48
Date: Thu, 03 Jul 2014 17:48
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Am 03.07.14 18:48, schrieb Omegaman: > On Thu, 03 Jul 2014 06:20:25 -0400, DMP <nom...@nodomain.com> wrote: > >> On 7/2/2014 5:27 AM, Werner Punz wrote: >>> Am 30.06.14 19:09, schrieb Werner Punz: >>>> Just wanted to notify everybody that Divinity Original Sin finally is >>>> released. Have fun. >>>> >>> Seems like no one is playing it here, except me :-) >>> >>> Werner >>> >>> >>> >> No, you aren't the only one, but I have been playing it since early >> access when it was a bit less costly. In spite of the complaints some >> have about early access, it was actually fun to contribute to the bug >> list and watch as the game got developed and fixed. >> >> I just love developing the characters in this one. I must have started >> the game over a dozen times just to see how different characters reacted >> to the environment...fun!The recipes for crafting & blacksmithing are >> creative and combat is not always easy. >> >> The drawback for me.....non-pc's are w-a-a-a-a-a-y too chit-chatty and >> are annoying and many times can be ignored, but am enjoying the game, alot. >> >> Diane > > Latest patch(es) have addressed some the NPC chattiness interfering > wit the PC's ability to follow more relevant conversations. I too > will be buying this when the price comes down to under $30 and there's > a more extensive feature list (promised new content by the developers) > & bug-fix implementations. Anyone dabbled with the toolset yet? Now > *this* seems like the real meat of the Divinity OS retail release. If > it's easy to work with it could mean a new golden age of usermade > modules, the likes of which hasn't been seen since NWN. > Btw. good news, the game already has sold more than 160.000 copies it is the fastest selling Larian game to date. The break even point will soon be reached for the developers. http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever
Re: Divinity Original Sin is released
Author: Ross Ridge
Date: Fri, 04 Jul 2014 00:33
Date: Fri, 04 Jul 2014 00:33
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Zaghadka <zagh...@hotmail.com> wrote in > Same here, but it looks really good. Not buying Witcher 3, because I > didn't think Witcher 2 was much fun (not as tactical as the original > Witcher). Mark P. Nelson <markp...@sbcglobal.net> wrote: >Yeah, I loved the first game and played it through several times. > >I was eagerly awaiting the second and bought it the moment it came out. I >have yet to play it all the way through even once. I think it /feels/ more >like a console port than the first game. I liked both Witchers, but I didn't find either particularily tactical. The only problem I had with them was the stupidly difficult early boss fight both games had. I probably won't get The Witcher 3 immediately, but I if I do have a hankering that for sort of game I might not wait too long to pick it up. As an aside the The Witcher 3 was the most popular game given out as a prize during the Steam summer sale. Divinity: Original Sin did pretty well at 14th. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Mon, 07 Jul 2014 14:01
Date: Mon, 07 Jul 2014 14:01
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Am 03.07.14 18:48, schrieb Omegaman: > Latest patch(es) have addressed some the NPC chattiness interfering > wit the PC's ability to follow more relevant conversations. I too > will be buying this when the price comes down to under $30 and there's > a more extensive feature list (promised new content by the developers) > & bug-fix implementations. Anyone dabbled with the toolset yet? Now > *this* seems like the real meat of the Divinity OS retail release. If > it's easy to work with it could mean a new golden age of usermade > modules, the likes of which hasn't been seen since NWN. > I have yet to check out the toolset, but theoretically you could do Ultima 7 with it, given D:OSes enviromental interactivity which goes even deeper than the one of the old Ultimas. Werner
Re: Divinity Original Sin is released
Author: MetalGuru
Date: Mon, 07 Jul 2014 18:18
Date: Mon, 07 Jul 2014 18:18
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On 7/7/2014 10:01 AM, Werner Punz wrote: > I have yet to check out the toolset, but theoretically you could do > Ultima 7 with it, given D:OSes enviromental interactivity which goes > even deeper than the one of the old Ultimas. If you had a kickstarter for a U7 project I'd definitely fund you, no questions asked. Get to work, Werner! :)
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Tue, 08 Jul 2014 07:09
Date: Tue, 08 Jul 2014 07:09
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Btw. regarding the game length. I finally have done the first map. The first time during the beta cycle I spent 25 hours in the first map doing it for 2/3rd. Now I spent roughly 20 hours in the first map doing it entirely (but I knew already in most parts what I was doing and where I was heading) so I personally think if you do not rush things, then you have a good set of 100 hours gametime ahead of you.
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Tue, 15 Jul 2014 18:43
Date: Tue, 15 Jul 2014 18:43
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Am 08.07.14 09:09, schrieb Werner Punz: > Btw. regarding the game length. I finally have done the first map. The > first time during the beta cycle I spent 25 hours in the first map doing > it for 2/3rd. Now I spent roughly 20 hours in the first map doing it > entirely (but I knew already in most parts what I was doing and where I > was heading) so I personally think if you do not rush things, then you > have a good set of 100 hours gametime ahead of you. > > Ok i am 40 hours into the game and still loving it, so much for quality of the later chapters which are as equally good as the first one. This is a Game of the Year candidate for me. Werner
Re: Divinity Original Sin is released
Author: Chuck
Date: Wed, 16 Jul 2014 10:58
Date: Wed, 16 Jul 2014 10:58
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>"Werner Punz" wrote in message news:lq3sok$ngd$1@dont-email.me... > >Am 08.07.14 09:09, schrieb Werner Punz: >> Btw. regarding the game length. I finally have done the first map. The >> first time during the beta cycle I spent 25 hours in the first map doing >> it for 2/3rd. Now I spent roughly 20 hours in the first map doing it >> entirely (but I knew already in most parts what I was doing and where I >> was heading) so I personally think if you do not rush things, then you >> have a good set of 100 hours gametime ahead of you. >> >> >Ok i am 40 hours into the game and still loving it, so much for quality >of the later chapters which are as equally good as the first one. >This is a Game of the Year candidate for me. > > >Werner Just starting it and loving it. Brings back old memories. Chuck
Re: Divinity Original Sin is released
Author: DMP
Date: Wed, 16 Jul 2014 14:41
Date: Wed, 16 Jul 2014 14:41
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On 7/15/2014 2:43 PM, Werner Punz wrote: > Am 08.07.14 09:09, schrieb Werner Punz: >> Btw. regarding the game length. I finally have done the first map. The >> first time during the beta cycle I spent 25 hours in the first map doing >> it for 2/3rd. Now I spent roughly 20 hours in the first map doing it >> entirely (but I knew already in most parts what I was doing and where I >> was heading) so I personally think if you do not rush things, then you >> have a good set of 100 hours gametime ahead of you. >> >> > Ok i am 40 hours into the game and still loving it, so much for > quality of the later chapters which are as equally good as the first one. > This is a Game of the Year candidate for me. > > > Werner > I am 50+ hours into the game and I am loving it as well. I have played multiple combinations of starting characters and have restarted multiple campaigns just to see how all the different characters play. It will be among my best all time favorite crpg's and I have been at it since my Atari 800 days. I particularly enjoy the creativity of the crafting/blacksmithing elements of the game. Although crafting was not an element I have particularly enjoyed in other titles, for some reason it appeals greatly to in DOS. I am impressed with Larian's attention to this title. The game runs flawlessly for me and I couldn't be enjoying it more. It's a Steam best seller and I can understand why. Diane
Re: Divinity Original Sin is released
Author: Omegaman
Date: Thu, 17 Jul 2014 00:31
Date: Thu, 17 Jul 2014 00:31
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On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote: >Am 03.07.14 18:48, schrieb Omegaman: > >> Latest patch(es) have addressed some the NPC chattiness interfering >> wit the PC's ability to follow more relevant conversations. I too >> will be buying this when the price comes down to under $30 and there's >> a more extensive feature list (promised new content by the developers) >> & bug-fix implementations. Anyone dabbled with the toolset yet? Now >> *this* seems like the real meat of the Divinity OS retail release. If >> it's easy to work with it could mean a new golden age of usermade >> modules, the likes of which hasn't been seen since NWN. >> > >I have yet to check out the toolset, but theoretically you could do >Ultima 7 with it, given >D:OSes enviromental interactivity which goes even deeper than the one of >the old Ultimas. > > >Werner > Really wish someone would do this, but with all the Ultimas. Never really got into the ones done with the Dungeon Siege engine, highly regarded though they may be, because I HATE that engine. But been playing around with DLOS and find the engine fantastic. It's like an enhanced, more efficient & powerful NWN1/2 interface. They'll have to adapt & expand those dreary U7 battles though if someone decides to do it. Can the D:OS engine handle day/night cycles and NPC schedules though? Even NWN did a good job with that. O-Man
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Thu, 17 Jul 2014 14:00
Date: Thu, 17 Jul 2014 14:00
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Am 17.07.14 02:31, schrieb Omegaman: > On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote: > >> Am 03.07.14 18:48, schrieb Omegaman: >> >>> Latest patch(es) have addressed some the NPC chattiness interfering >>> wit the PC's ability to follow more relevant conversations. I too >>> will be buying this when the price comes down to under $30 and there's >>> a more extensive feature list (promised new content by the developers) >>> & bug-fix implementations. Anyone dabbled with the toolset yet? Now >>> *this* seems like the real meat of the Divinity OS retail release. If >>> it's easy to work with it could mean a new golden age of usermade >>> modules, the likes of which hasn't been seen since NWN. >>> >> >> I have yet to check out the toolset, but theoretically you could do >> Ultima 7 with it, given >> D:OSes enviromental interactivity which goes even deeper than the one of >> the old Ultimas. >> >> >> Werner >> > > Really wish someone would do this, but with all the Ultimas. Never > really got into the ones done with the Dungeon Siege engine, highly > regarded though they may be, because I HATE that engine. But been > playing around with DLOS and find the engine fantastic. It's like an > enhanced, more efficient & powerful NWN1/2 interface. They'll have to > adapt & expand those dreary U7 battles though if someone decides to do > it. Can the D:OS engine handle day/night cycles and NPC schedules > though? Even NWN did a good job with that. > Yes it can, or theoretically should be able to. They had day and night cycles in the kickstarter stretch goals, but they scrapped it during the alpha process due to time and budget pressure. They said it is really hard to add day and night cycles to an existing game, less so if the game was designed from ground up to handle that. So my guess is, it can do it, but it is simply not done. Werner
Re: Divinity Original Sin is released
Author: Werner Punz
Date: Thu, 17 Jul 2014 17:18
Date: Thu, 17 Jul 2014 17:18
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Am 17.07.14 16:00, schrieb Werner Punz: > Am 17.07.14 02:31, schrieb Omegaman: >> On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote: >> >>> Am 03.07.14 18:48, schrieb Omegaman: >>> >>>> Latest patch(es) have addressed some the NPC chattiness interfering >>>> wit the PC's ability to follow more relevant conversations. I too >>>> will be buying this when the price comes down to under $30 and there's >>>> a more extensive feature list (promised new content by the developers) >>>> & bug-fix implementations. Anyone dabbled with the toolset yet? Now >>>> *this* seems like the real meat of the Divinity OS retail release. If >>>> it's easy to work with it could mean a new golden age of usermade >>>> modules, the likes of which hasn't been seen since NWN. >>>> >>> >>> I have yet to check out the toolset, but theoretically you could do >>> Ultima 7 with it, given >>> D:OSes enviromental interactivity which goes even deeper than the one of >>> the old Ultimas. >>> >>> >>> Werner >>> >> >> Really wish someone would do this, but with all the Ultimas. Never >> really got into the ones done with the Dungeon Siege engine, highly >> regarded though they may be, because I HATE that engine. But been >> playing around with DLOS and find the engine fantastic. It's like an >> enhanced, more efficient & powerful NWN1/2 interface. They'll have to >> adapt & expand those dreary U7 battles though if someone decides to do >> it. Can the D:OS engine handle day/night cycles and NPC schedules >> though? Even NWN did a good job with that. >> > > Yes it can, or theoretically should be able to. They had day and night > cycles > in the kickstarter stretch goals, but they scrapped it during the alpha > process due to time and budget pressure. They said it is really hard to > add day and night cycles to an existing game, less so if the game was > designed from ground up to handle that. > > So my guess is, it can do it, but it is simply not done. > > Seems like Larian has released the main campaign sources today. This might help the modders. Werner
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