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Article #720546

Re: Divinity Original Sin is released

#720546
From: Omegaman
Date: Thu, 03 Jul 2014 16:48
38 lines
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On Thu, 03 Jul 2014 06:20:25 -0400, DMP <nom...@nodomain.com> wrote:

>On 7/2/2014 5:27 AM, Werner Punz wrote:
>> Am 30.06.14 19:09, schrieb Werner Punz:
>>> Just wanted to notify everybody that Divinity Original Sin finally is
>>> released. Have fun.
>>>
>> Seems like no one is playing it here, except me :-)
>>
>> Werner
>>
>>
>>
>No, you aren't the only one, but I have been playing it since early 
>access when it was a bit less costly. In spite of the complaints some 
>have about early access, it was actually fun to contribute to the bug 
>list and watch as the game got developed and fixed.
>
>I just love developing the characters in this one. I must have started 
>the game over a dozen times just to see how different characters reacted 
>to the environment...fun!The recipes for crafting & blacksmithing are 
>creative and combat is not always easy.
>
>The drawback for me.....non-pc's are w-a-a-a-a-a-y too chit-chatty and 
>are annoying and many times can be ignored, but am enjoying the game, alot.
>
>Diane

Latest patch(es) have addressed some the NPC chattiness interfering
wit the PC's ability to follow more relevant conversations.  I too
will be buying this when the price comes down to under $30 and there's
a more extensive feature list (promised new content by the developers)
& bug-fix implementations.  Anyone dabbled with the toolset yet?  Now
*this* seems like the real meat of the Divinity OS retail release.  If
it's easy to work with it could mean a new golden age of usermade
modules, the likes of which hasn't been seen since NWN.

O-Man
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From: Omegaman <xanad...@lycos.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Divinity Original Sin is released
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