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Article #720550

Re: Divinity Original Sin is released

#720550
From: Omegaman
Date: Thu, 17 Jul 2014 00:31
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On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote:

>Am 03.07.14 18:48, schrieb Omegaman:
>
>> Latest patch(es) have addressed some the NPC chattiness interfering
>> wit the PC's ability to follow more relevant conversations.  I too
>> will be buying this when the price comes down to under $30 and there's
>> a more extensive feature list (promised new content by the developers)
>> & bug-fix implementations.  Anyone dabbled with the toolset yet?  Now
>> *this* seems like the real meat of the Divinity OS retail release.  If
>> it's easy to work with it could mean a new golden age of usermade
>> modules, the likes of which hasn't been seen since NWN.
>>
>
>I have yet to check out the toolset, but theoretically you could do 
>Ultima 7 with it, given
>D:OSes enviromental interactivity which goes even deeper than the one of 
>the old Ultimas.
>
>
>Werner
>

Really wish someone would do this, but with all the Ultimas.  Never
really got into the ones done with the Dungeon Siege engine, highly
regarded though they may be, because I HATE that engine.  But been
playing around with DLOS and find the engine fantastic.  It's like an
enhanced, more efficient & powerful NWN1/2 interface. They'll  have to
adapt & expand those dreary U7 battles though if someone decides to do
it.  Can the D:OS engine handle day/night cycles and NPC schedules
though?  Even NWN did a good job with that.

O-Man
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From: Omegaman <xanad...@lycos.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Divinity Original Sin is released
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