Article View: comp.sys.ibm.pc.games.rpg
Article #720551Re: Divinity Original Sin is released
From: Werner Punz
Date: Thu, 17 Jul 2014 14:00
Date: Thu, 17 Jul 2014 14:00
45 lines
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3497 bytes
Am 17.07.14 02:31, schrieb Omegaman: > On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote: > >> Am 03.07.14 18:48, schrieb Omegaman: >> >>> Latest patch(es) have addressed some the NPC chattiness interfering >>> wit the PC's ability to follow more relevant conversations. I too >>> will be buying this when the price comes down to under $30 and there's >>> a more extensive feature list (promised new content by the developers) >>> & bug-fix implementations. Anyone dabbled with the toolset yet? Now >>> *this* seems like the real meat of the Divinity OS retail release. If >>> it's easy to work with it could mean a new golden age of usermade >>> modules, the likes of which hasn't been seen since NWN. >>> >> >> I have yet to check out the toolset, but theoretically you could do >> Ultima 7 with it, given >> D:OSes enviromental interactivity which goes even deeper than the one of >> the old Ultimas. >> >> >> Werner >> > > Really wish someone would do this, but with all the Ultimas. Never > really got into the ones done with the Dungeon Siege engine, highly > regarded though they may be, because I HATE that engine. But been > playing around with DLOS and find the engine fantastic. It's like an > enhanced, more efficient & powerful NWN1/2 interface. They'll have to > adapt & expand those dreary U7 battles though if someone decides to do > it. Can the D:OS engine handle day/night cycles and NPC schedules > though? Even NWN did a good job with that. > Yes it can, or theoretically should be able to. They had day and night cycles in the kickstarter stretch goals, but they scrapped it during the alpha process due to time and budget pressure. They said it is really hard to add day and night cycles to an existing game, less so if the game was designed from ground up to handle that. So my guess is, it can do it, but it is simply not done. Werner
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