Article View: comp.sys.ibm.pc.games.rpg
Article #720552Re: Divinity Original Sin is released
From: Werner Punz
Date: Thu, 17 Jul 2014 17:18
Date: Thu, 17 Jul 2014 17:18
51 lines
3616 bytes
3616 bytes
Am 17.07.14 16:00, schrieb Werner Punz: > Am 17.07.14 02:31, schrieb Omegaman: >> On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote: >> >>> Am 03.07.14 18:48, schrieb Omegaman: >>> >>>> Latest patch(es) have addressed some the NPC chattiness interfering >>>> wit the PC's ability to follow more relevant conversations. I too >>>> will be buying this when the price comes down to under $30 and there's >>>> a more extensive feature list (promised new content by the developers) >>>> & bug-fix implementations. Anyone dabbled with the toolset yet? Now >>>> *this* seems like the real meat of the Divinity OS retail release. If >>>> it's easy to work with it could mean a new golden age of usermade >>>> modules, the likes of which hasn't been seen since NWN. >>>> >>> >>> I have yet to check out the toolset, but theoretically you could do >>> Ultima 7 with it, given >>> D:OSes enviromental interactivity which goes even deeper than the one of >>> the old Ultimas. >>> >>> >>> Werner >>> >> >> Really wish someone would do this, but with all the Ultimas. Never >> really got into the ones done with the Dungeon Siege engine, highly >> regarded though they may be, because I HATE that engine. But been >> playing around with DLOS and find the engine fantastic. It's like an >> enhanced, more efficient & powerful NWN1/2 interface. They'll have to >> adapt & expand those dreary U7 battles though if someone decides to do >> it. Can the D:OS engine handle day/night cycles and NPC schedules >> though? Even NWN did a good job with that. >> > > Yes it can, or theoretically should be able to. They had day and night > cycles > in the kickstarter stretch goals, but they scrapped it during the alpha > process due to time and budget pressure. They said it is really hard to > add day and night cycles to an existing game, less so if the game was > designed from ground up to handle that. > > So my guess is, it can do it, but it is simply not done. > > Seems like Larian has released the main campaign sources today. This might help the modders. Werner
Technical Details
Message-ID:
<lq90h8$6k8$1@dont-email.me>Path:
mbox-mo1.pugleaf.net!v4ni21390lbb.0!nntp.google.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!195.96.0.7.MISMATCH!newsfeed.utanet.at!newsfeed.tele2net.at!feeder.erje.net!eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mailReferences:
<los5ka$6fa$1@dont-email.me> <lp0j98$he0$1@dont-email.me> <lp3aot$unv$1@dont-email.me> <912br95o0h6d2hn00udqqiucpbv80ekad0@4ax.com> <lpe981$nva$1@dont-email.me> <er5es9h2ootlip2vl4ocmbds4girsq2d21@4ax.com> <lq8ku4$hfu$1@dont-email.me>Show Full Headers
Complete Article Headers
X-Received: by 10.194.21.98 with SMTP id u2mr487582wje.1.1405617513256; Thu, 17 Jul 2014 10:18:33 -0700 (PDT) Path: mbox-mo1.pugleaf.net!v4ni21390lbb.0!nntp.google.com!feeder1.cambriumusenet.nl!feed.tweaknews.nl!195.96.0.7.MISMATCH!newsfeed.utanet.at!newsfeed.tele2net.at!feeder.erje.net!eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Werner Punz <we...@gmx.at> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Divinity Original Sin is released Date: Thu, 17 Jul 2014 19:18:32 +0200 Organization: A noiseless patient Spider Lines: 53 Message-ID: <lq90h8$6k8$1@dont-email.me> References: <los5ka$6fa$1@dont-email.me> <lp0j98$he0$1@dont-email.me> <lp3aot$unv$1@dont-email.me> <912br95o0h6d2hn00udqqiucpbv80ekad0@4ax.com> <lpe981$nva$1@dont-email.me> <er5es9h2ootlip2vl4ocmbds4girsq2d21@4ax.com> <lq8ku4$hfu$1@dont-email.me> Mime-Version: 1.0 Injection-Date: Thu, 17 Jul 2014 17:18:32 +0000 (UTC) Injection-Info: mx05.eternal-september.org; posting-host="98cca47e4c98a31cfa4f6ca76d87f1bc"; logging-data="6792"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX18BLQjBHr/op20n/NxfMtoM" User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:24.0) Gecko/20100101 Thunderbird/24.6.0 In-Reply-To: <lq8ku4$hfu$1@dont-email.me> Cancel-Lock: sha1:L1u3wZEWsz82zRTycqwA6Hw+Ij8= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit