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Article #720552

Re: Divinity Original Sin is released

#720552
From: Werner Punz
Date: Thu, 17 Jul 2014 17:18
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Am 17.07.14 16:00, schrieb Werner Punz:
> Am 17.07.14 02:31, schrieb Omegaman:
>> On Mon, 07 Jul 2014 16:01:37 +0200, Werner Punz <we...@gmx.at> wrote:
>>
>>> Am 03.07.14 18:48, schrieb Omegaman:
>>>
>>>> Latest patch(es) have addressed some the NPC chattiness interfering
>>>> wit the PC's ability to follow more relevant conversations.  I too
>>>> will be buying this when the price comes down to under $30 and there's
>>>> a more extensive feature list (promised new content by the developers)
>>>> & bug-fix implementations.  Anyone dabbled with the toolset yet?  Now
>>>> *this* seems like the real meat of the Divinity OS retail release.  If
>>>> it's easy to work with it could mean a new golden age of usermade
>>>> modules, the likes of which hasn't been seen since NWN.
>>>>
>>>
>>> I have yet to check out the toolset, but theoretically you could do
>>> Ultima 7 with it, given
>>> D:OSes enviromental interactivity which goes even deeper than the one of
>>> the old Ultimas.
>>>
>>>
>>> Werner
>>>
>>
>> Really wish someone would do this, but with all the Ultimas.  Never
>> really got into the ones done with the Dungeon Siege engine, highly
>> regarded though they may be, because I HATE that engine.  But been
>> playing around with DLOS and find the engine fantastic.  It's like an
>> enhanced, more efficient & powerful NWN1/2 interface. They'll  have to
>> adapt & expand those dreary U7 battles though if someone decides to do
>> it.  Can the D:OS engine handle day/night cycles and NPC schedules
>> though?  Even NWN did a good job with that.
>>
>
> Yes it can, or theoretically should be able to. They had day and night
> cycles
> in the kickstarter stretch goals, but they scrapped it during the alpha
> process due to time and budget pressure. They said it is really hard to
> add day and night cycles to an existing game, less so if the game was
> designed from ground up to handle that.
>
> So my guess is, it can do it, but it is simply not done.
>
>
Seems like Larian has released the main campaign sources today.
This might help the modders.



Werner
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Divinity Original Sin is released
Date: Thu, 17 Jul 2014 19:18:32 +0200
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