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17 messages
17 total messages Started by {AGUT2}MeltDown Mon, 30 Jun 2003 20:27
Catch the Chicken version 0.0.6 released
#178954
Author: {AGUT2}MeltDown
Date: Mon, 30 Jun 2003 20:27
28 lines
2154 bytes
Still beta, but things are looking up. Take a look at
http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
available.

- Added the .ini file.
- First release in UMod form.
- The chicken has a "Select" animation.
- ScoreKill is no longer called when you score by holding the chicken.
- Sometimes the chicken wouldn't spawn. Now it's tried 10 times, and if
  that still doesn't work the game is over and the next level is tried.
- Bots didn't pick up the chicken correctly (inventory item was left
  behind invisibly)
- Bots didn't switch to the chicken "weapon" when picked up.
- When you're not carrying the chicken and someone is firing on you, you
  don't loose armor any more.
- Bots also shoot at another bot if that bot is holding the chicken.
- Bots have good skins now.
- If you pick up the chicken, throw it away and die, you can pick up the
  chicken again when you respawn.
- The chicken doesn't lock up any more when you are firing a weapon at
  the moment you pick up the chicken. If it still locks up, try
  switching to another weapon. That should fix things.

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178955
Author: Todd
Date: Tue, 01 Jul 2003 19:58
10 lines
1104 bytes
{AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org> wrote:

>Still beta, but things are looking up. Take a look at
>http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>available.
>
>- First release in UMod form.


Dude, I hate umods.
Re: Catch the Chicken version 0.0.6 released
#178956
Author: Todd
Date: Tue, 01 Jul 2003 20:00
17 lines
1371 bytes
{AGUT2}MeltDown <meltd...@YOURunrealtower.imagination.org> wrote:
>
>>Still beta, but things are looking up. Take a look at
>>http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>>available.
>>
>>- First release in UMod form.
>
>
I responded:

>Dude, I hate umods.


Nevermind; I see you have two versions.

Thanks.
Re: Catch the Chicken version 0.0.6 released
#178958
Author: db
Date: Tue, 01 Jul 2003 20:45
8 lines
1365 bytes
{AGUT2}MeltDown wrote:
> Still beta, but things are looking up. Take a look at
> http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod
> version available.

Dude i like umods :)  cheers !

<kaito_1000>
Re: Catch the Chicken version 0.0.6 released
#178957
Author: {AGUT2}MeltDown
Date: Wed, 02 Jul 2003 01:56
11 lines
1334 bytes
Todd enlightened us with:
> Nevermind; I see you have two versions.

If I release something in UMod, I always try to include a zip as well
;-)

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178959
Author: Spike
Date: Wed, 02 Jul 2003 21:53
49 lines
3206 bytes
On 30 Jun 2003 20:27:22 GMT, {AGUT2}MeltDown <meltd...@YOURunrealtower.imagination.org> wrotF:

>Still beta, but things are looking up. Take a look at
>http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>available.
>
>- Added the .ini file.
>- First release in UMod form.
>- The chicken has a "Select" animation.
>- ScoreKill is no longer called when you score by holding the chicken.
>- Sometimes the chicken wouldn't spawn. Now it's tried 10 times, and if
>  that still doesn't work the game is over and the next level is tried.
>- Bots didn't pick up the chicken correctly (inventory item was left
>  behind invisibly)
>- Bots didn't switch to the chicken "weapon" when picked up.
>- When you're not carrying the chicken and someone is firing on you, you
>  don't loose armor any more.
>- Bots also shoot at another bot if that bot is holding the chicken.
>- Bots have good skins now.
>- If you pick up the chicken, throw it away and die, you can pick up the
>  chicken again when you respawn.
>- The chicken doesn't lock up any more when you are firing a weapon at
>  the moment you pick up the chicken. If it still locks up, try
>  switching to another weapon. That should fix things.
>
>MeltDown

I just tried the umod version of CtC 0.6, and it runs normally for a few seconds,
then shuts down UT with a critical error message. 

I'm running UT GOTY on a P1 200 MHz MMX with 64 MB RAM, and a Creative 
Labs 16MB Banshee 3DFX video card. (Yes, it's playable, barely).
I was using standard bots on two different standard maps. (Deck 16 and Ablee).
UT is normally quite stable and trouble free on this system.
I have not tried any previous versions.
Here's the error  report.

Critical Error

CTC_TMale2Bot DM-Deck16][.CTC_TMale2Bot0 (Function
Engine.Pawn.FindInventoryType:0000) Infinite script recursion (250 calls) detected

History:FFrame::Serialize<- UObject::ProcessEvent<- (CTC_TMale2Bot
DM-Deck16][.CTC_TMale2Bot0, Function Botpack.Bot.Hunting.HearNoise)<-
AActor::CheckNoiseHearing <- UObject::ProcessEvent <- (TMale2 DM-Deck16][.TMale 1,
Function Botpack.TournamentPlayer.PlayFootStep) <- AActor::Tick <- TickAllActors <-
ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Spike
Re: Catch the Chicken version 0.0.6 released
#178960
Author: {AGUT2}MeltDown
Date: Thu, 03 Jul 2003 12:22
31 lines
2007 bytes
Spike enlightened us with:
> I just tried the umod version of CtC 0.6, and it runs normally for a
> few seconds, then shuts down UT with a critical error message. 

Auch. Bad, bad CTC.

> I'm running UT GOTY on a P1 200 MHz MMX with 64 MB RAM, and a Creative
> Labs 16MB Banshee 3DFX video card. (Yes, it's playable, barely).

I know what it feels like. I didn't only play on a similar machine, I
even did UT development on it! ;-)

> I was using standard bots on two different standard maps. (Deck 16 and
> Ablee).

Deck16][ rocks, and it's my favourite testing map.

> CTC_TMale2Bot DM-Deck16][.CTC_TMale2Bot0 (Function
> Engine.Pawn.FindInventoryType:0000) Infinite script recursion (250
> calls) detected

Auch... I'll have to take a look at that. Does it happen all the time,
or only once in a while?

Thanks for the bug report!

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178961
Author: Spike
Date: Thu, 03 Jul 2003 22:36
42 lines
2661 bytes
On 03 Jul 2003 12:22:23 GMT, {AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org> wrotF:

>Spike enlightened us with:
>> I just tried the umod version of CtC 0.6, and it runs normally for a
>> few seconds, then shuts down UT with a critical error message. 
>
>Auch. Bad, bad CTC.
>
>> I'm running UT GOTY on a P1 200 MHz MMX with 64 MB RAM, and a Creative
>> Labs 16MB Banshee 3DFX video card. (Yes, it's playable, barely).
>
>I know what it feels like. I didn't only play on a similar machine, I
>even did UT development on it! ;-)
>
>> I was using standard bots on two different standard maps. (Deck 16 and
>> Ablee).
>
>Deck16][ rocks, and it's my favourite testing map.
>
>> CTC_TMale2Bot DM-Deck16][.CTC_TMale2Bot0 (Function
>> Engine.Pawn.FindInventoryType:0000) Infinite script recursion (250
>> calls) detected
>
>Auch... I'll have to take a look at that. Does it happen all the time,
>or only once in a while?
>
>Thanks for the bug report!
>
>MeltDown


Some further testing on Deck 16 only has revealed that the critical error
only occurs when there is more than one bot in the game.  When using
only one bot, the game can be played to  it's conclusion, although the 
bot has a tendency to become completely invisible, and sometimes loses
interest in the chicken as well. If I am able to determine the triggers for this 
behavior, I'll let you know.

This has the potential to be a good game, once the bugs are worked out.
Thanks for all the time and effort you're putting in.

Spike
Re: Catch the Chicken version 0.0.6 released
#178962
Author: {AGUT2}MeltDown
Date: Thu, 03 Jul 2003 23:20
32 lines
2095 bytes
Spike enlightened us with:
> Some further testing on Deck 16 only has revealed that the critical
> error only occurs when there is more than one bot in the game.

That's interesting information. I can tell you that the last thing I did
with the bots was the pathfinding stuff, which I tested on one bot only.
That's probably why this bug slipped my attention.

> the bot has a tendency to become completely invisible

That's weird!

> sometimes loses interest in the chicken as well.

Yes, I built that into the bot in case the pathfinding routines can't
find the chicken. Better to run around waiting to be triggered again
than to get stuck on a single pathnode.

> If I am able to determine the triggers for this behavior, I'll let you
> know.

Thanx

> Thanks for all the time and effort you're putting in.

No problem! I'm really enjoying myself ;-)

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178963
Author: Todd
Date: Fri, 04 Jul 2003 00:02
35 lines
2488 bytes
Spike <spike@hell.mouth> wrote:

>I just tried the umod version of CtC 0.6, and it runs normally for a few seconds,
>then shuts down UT with a critical error message. 
>
>I'm running UT GOTY on a P1 200 MHz MMX with 64 MB RAM, and a Creative 
>Labs 16MB Banshee 3DFX video card. (Yes, it's playable, barely).
>I was using standard bots on two different standard maps. (Deck 16 and Ablee).
>UT is normally quite stable and trouble free on this system.
>I have not tried any previous versions.
>Here's the error  report.
>
>Critical Error
>
>CTC_TMale2Bot DM-Deck16][.CTC_TMale2Bot0 (Function
>Engine.Pawn.FindInventoryType:0000) Infinite script recursion (250 calls) detected
>
>History:FFrame::Serialize<- UObject::ProcessEvent<- (CTC_TMale2Bot
>DM-Deck16][.CTC_TMale2Bot0, Function Botpack.Bot.Hunting.HearNoise)<-
>AActor::CheckNoiseHearing <- UObject::ProcessEvent <- (TMale2 DM-Deck16][.TMale 1,
>Function Botpack.TournamentPlayer.PlayFootStep) <- AActor::Tick <- TickAllActors <-
>ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Here's my error info:

BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
recursion (250 calls) detetected

History: FFrame::Serialize <- AActor::ProcessState <- Object
CTC_TFemale2Bot DM-Oblivion.CTC_TFemale2bot0, Old State State
Botpack.Bot.Attacking, New State State
CatchtheChicken.CTC_Bot.huntChicken <- AActor::Tick <- TickAllActors
<- Ulevel::Tick <- (NetMode=0) <- TickLevel <-UGameEngine::Tick <-
UpdateWorld <-MainLoop
Re: Catch the Chicken version 0.0.6 released
#178964
Author: Todd
Date: Fri, 04 Jul 2003 00:25
35 lines
2177 bytes
{AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org> wrote:

>Still beta, but things are looking up. Take a look at
>http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>available.


I had some problems running the game.

First, since I had been playing CTF in amateur-made levels, that's
what I ended up in.  The game crashed.

So I tried it on some original DM maps.  In Fractal, the chicken never
spawned.  Also, when anyone fell through the hole, they never died in
the energy field, just took falling damage.

Then I tried Oblivion.  The chicken spawned, but the game crashed just
as I took fatal damage.  Here's the message:

BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
recursion (250 calls) detetected

History: FFrame::Serialize <- AActor::ProcessState <- Object
CTC_TFemale2Bot DM-Oblivion.CTC_TFemale2bot0, Old State State
Botpack.Bot.Attacking, New State State
CatchtheChicken.CTC_Bot.huntChicken <- AActor::Tick <- TickAllActors
<- Ulevel::Tick <- (NetMode=0) <- TickLevel <-UGameEngine::Tick <-
UpdateWorld <-MainLoop

I tried a CTF map again, and got pretty much the same message.

I was playing with three bots, by the way.

And I have an AMD1700+, GeF4 graphics, 528mb ram, running XP.
Re: Catch the Chicken version 0.0.6 released
#178965
Author: AGUT2MeltDown
Date: Fri, 04 Jul 2003 07:12
28 lines
1980 bytes
Todd enlightened us with:
> First, since I had been playing CTF in amateur-made levels, that's
> what I ended up in.  The game crashed.

That's interesting. Can you email me the map at meltdown AT unrealtower
DOT org?

> So I tried it on some original DM maps.  In Fractal, the chicken never
> spawned.  Also, when anyone fell through the hole, they never died in
> the energy field, just took falling damage.

Also very interesting information. If the chicken never spawned, the
game should be over. Did you check with 'mutate ctc location' that the
chicken really didn't spawn?

> BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
> Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
> recursion (250 calls) detetected

Weirdness...

Thanks for the info!

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178966
Author: Todd
Date: Sat, 05 Jul 2003 18:33
34 lines
2197 bytes
{AGUT2}MeltDown <meltd...@YOURunrealtower.imagination.org> wrote:

>Todd enlightened us with:
>> First, since I had been playing CTF in amateur-made levels, that's
>> what I ended up in.  The game crashed.

>That's interesting. Can you email me the map at meltdown AT unrealtower
>DOT org?

The error was not substantially different from the error I included in
my other posts, or that the other person posted.  (The Infinite script
recursion.)

>> So I tried it on some original DM maps.  In Fractal, the chicken never
>> spawned.  Also, when anyone fell through the hole, they never died in
>> the energy field, just took falling damage.
>
>Also very interesting information. If the chicken never spawned, the
>game should be over. Did you check with 'mutate ctc location' that the
>chicken really didn't spawn?

I didn't think to try that, but I did play the map for quite a while.
(Tried to shoot some of the bots into the hole.)  How long before an
uncaptured chicken respawns?

>> BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
>> Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
>> recursion (250 calls) detetected
>
>Weirdness...
>
>Thanks for the info!
>
>MeltDown
Re: Catch the Chicken version 0.0.6 released
#178967
Author: AGUT2MeltDown
Date: Sat, 05 Jul 2003 19:50
10 lines
1366 bytes
Todd enlightened us with:
> How long before an uncaptured chicken respawns?

30 seconds by default. Can be configured.

MeltDown
-- 
For all your UT2003 questions visit http://www.unrealtower.org/faq.php
      Military intelligence is a contradiction in terms.
 If you /have/ to use Outlook fix it: http://flash.to/oe-quotefix/
Re: Catch the Chicken version 0.0.6 released
#178970
Author: §ď×darts
Date: Mon, 22 Dec 2008 10:48
9 lines
1732 bytes
On 30-Jun-2003, {AGUT2}MeltDown
<meltdownUSE@YOURunrealtower.imagination.org> wrote:

> Still beta, but things are looking up. Take a look at
> http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
> available.

Where the hell is Melt and whatever happened to this mod??
Re: Catch the Chicken version 0.0.6 released
#178971
Author: Folk
Date: Mon, 22 Dec 2008 17:32
15 lines
1632 bytes
On Mon, 22 Dec 2008 10:48:06 GMT, "§ï×darts"
<sixdartsREMOVE@hotmail.com> wrote:

>
>On 30-Jun-2003, {AGUT2}MeltDown
><meltdownUSE@YOURunrealtower.imagination.org> wrote:
>
>> Still beta, but things are looking up. Take a look at
>> http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>> available.
>
>Where the hell is Melt and whatever happened to this mod??

Meltdown started becoming extremely dictatorial in his responses.
After getting nailed on it by several posters he disappeared.
Re: Catch the Chicken version 0.0.6 released
#178972
Author: goPostal
Date: Mon, 22 Dec 2008 23:51
23 lines
2202 bytes
"Folk" <Folk@folk.com> wrote in message 
news:vmjvk4tqukgjsc7q892muq1m4sjgo4pvqk@4ax.com...
> On Mon, 22 Dec 2008 10:48:06 GMT, "§ď×darts"
> <sixdartsREMOVE@hotmail.com> wrote:
>
>>
>>On 30-Jun-2003, {AGUT2}MeltDown
>><meltdownUSE@YOURunrealtower.imagination.org> wrote:
>>
>>> Still beta, but things are looking up. Take a look at
>>> http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>>> available.
>>
>>Where the hell is Melt and whatever happened to this mod??
>
> Meltdown started becoming extremely dictatorial in his responses.
> After getting nailed on it by several posters he disappeared.

Believe it or not, I just spoke to him last week. I tried to smooth things 
over and apologize for anything I might have said that he took offense to. 
It didn't go well. He's still very much the same person. Shame, he is so 
bright. 
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