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Article #178962

Re: Catch the Chicken version 0.0.6 released

#178962
From: {AGUT2}MeltDown
Date: Thu, 03 Jul 2003 23:20
32 lines
2095 bytes
Spike enlightened us with:
> Some further testing on Deck 16 only has revealed that the critical
> error only occurs when there is more than one bot in the game.

That's interesting information. I can tell you that the last thing I did
with the bots was the pathfinding stuff, which I tested on one bot only.
That's probably why this bug slipped my attention.

> the bot has a tendency to become completely invisible

That's weird!

> sometimes loses interest in the chicken as well.

Yes, I built that into the bot in case the pathfinding routines can't
find the chicken. Better to run around waiting to be triggered again
than to get stuck on a single pathnode.

> If I am able to determine the triggers for this behavior, I'll let you
> know.

Thanx

> Thanks for all the time and effort you're putting in.

No problem! I'm really enjoying myself ;-)

MeltDown
-- 
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From: {AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org>
Subject: Re: Catch the Chicken version 0.0.6 released
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