Article View: alt.games.unreal.tournament
Article #178962Re: Catch the Chicken version 0.0.6 released
From: {AGUT2}MeltDown
Date: Thu, 03 Jul 2003 23:20
Date: Thu, 03 Jul 2003 23:20
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2095 bytes
Spike enlightened us with:
> Some further testing on Deck 16 only has revealed that the critical
> error only occurs when there is more than one bot in the game.
That's interesting information. I can tell you that the last thing I did
with the bots was the pathfinding stuff, which I tested on one bot only.
That's probably why this bug slipped my attention.
> the bot has a tendency to become completely invisible
That's weird!
> sometimes loses interest in the chicken as well.
Yes, I built that into the bot in case the pathfinding routines can't
find the chicken. Better to run around waiting to be triggered again
than to get stuck on a single pathnode.
> If I am able to determine the triggers for this behavior, I'll let you
> know.
Thanx
> Thanks for all the time and effort you're putting in.
No problem! I'm really enjoying myself ;-)
MeltDown
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From: {AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org>
Subject: Re: Catch the Chicken version 0.0.6 released
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