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Article #178964

Re: Catch the Chicken version 0.0.6 released

#178964
From: Todd
Date: Fri, 04 Jul 2003 00:25
35 lines
2177 bytes
{AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org> wrote:

>Still beta, but things are looking up. Take a look at
>http://www.unrealtower.org/beta/ - there is an UMod and Non-UMod version
>available.


I had some problems running the game.

First, since I had been playing CTF in amateur-made levels, that's
what I ended up in.  The game crashed.

So I tried it on some original DM maps.  In Fractal, the chicken never
spawned.  Also, when anyone fell through the hole, they never died in
the energy field, just took falling damage.

Then I tried Oblivion.  The chicken spawned, but the game crashed just
as I took fatal damage.  Here's the message:

BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
recursion (250 calls) detetected

History: FFrame::Serialize <- AActor::ProcessState <- Object
CTC_TFemale2Bot DM-Oblivion.CTC_TFemale2bot0, Old State State
Botpack.Bot.Attacking, New State State
CatchtheChicken.CTC_Bot.huntChicken <- AActor::Tick <- TickAllActors
<- Ulevel::Tick <- (NetMode=0) <- TickLevel <-UGameEngine::Tick <-
UpdateWorld <-MainLoop

I tried a CTF map again, and got pretty much the same message.

I was playing with three bots, by the way.

And I have an AMD1700+, GeF4 graphics, 528mb ram, running XP.
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From: Todd <noone@nowhere.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Catch the Chicken version 0.0.6 released
Message-ID: <v3i9gvk6j88ku9sgctvh1q9tfvdjdja8ht@4ax.com>
References: <slrnbg179a.2v6.meltdownUSE@sybren.thirdtower.com>
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