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Article #178966

Re: Catch the Chicken version 0.0.6 released

#178966
From: Todd
Date: Sat, 05 Jul 2003 18:33
34 lines
2197 bytes
{AGUT2}MeltDown <meltd...@YOURunrealtower.imagination.org> wrote:

>Todd enlightened us with:
>> First, since I had been playing CTF in amateur-made levels, that's
>> what I ended up in.  The game crashed.

>That's interesting. Can you email me the map at meltdown AT unrealtower
>DOT org?

The error was not substantially different from the error I included in
my other posts, or that the other person posted.  (The Infinite script
recursion.)

>> So I tried it on some original DM maps.  In Fractal, the chicken never
>> spawned.  Also, when anyone fell through the hole, they never died in
>> the energy field, just took falling damage.
>
>Also very interesting information. If the chicken never spawned, the
>game should be over. Did you check with 'mutate ctc location' that the
>chicken really didn't spawn?

I didn't think to try that, but I did play the map for quite a while.
(Tried to shoot some of the bots into the hole.)  How long before an
uncaptured chicken respawns?

>> BotReplicationInfo DM-Oblivion.BotReplicationInfo3 (Function
>> Botpack.BotReplicationInfo.SetRealOrderGiver:0000) Infinite script
>> recursion (250 calls) detetected
>
>Weirdness...
>
>Thanks for the info!
>
>MeltDown
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From: Todd <no...@nowhere.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Catch the Chicken version 0.0.6 released
Message-ID: <1d5egv4kih3n5orui0j5kkdl5170o2jumd@4ax.com>
References: <slrnbg179a.2v6.meltdownUSE@sybren.thirdtower.com> <v3i9gvk6j88ku9sgctvh1q9tfvdjdja8ht@4ax.com> <slrnbgaa67.pb.meltdownUSE@sybren.thirdtower.com>
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