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Article #178961

Re: Catch the Chicken version 0.0.6 released

#178961
From: Spike
Date: Thu, 03 Jul 2003 22:36
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On 03 Jul 2003 12:22:23 GMT, {AGUT2}MeltDown <meltdownUSE@YOURunrealtower.imagination.org> wrotF:

>Spike enlightened us with:
>> I just tried the umod version of CtC 0.6, and it runs normally for a
>> few seconds, then shuts down UT with a critical error message. 
>
>Auch. Bad, bad CTC.
>
>> I'm running UT GOTY on a P1 200 MHz MMX with 64 MB RAM, and a Creative
>> Labs 16MB Banshee 3DFX video card. (Yes, it's playable, barely).
>
>I know what it feels like. I didn't only play on a similar machine, I
>even did UT development on it! ;-)
>
>> I was using standard bots on two different standard maps. (Deck 16 and
>> Ablee).
>
>Deck16][ rocks, and it's my favourite testing map.
>
>> CTC_TMale2Bot DM-Deck16][.CTC_TMale2Bot0 (Function
>> Engine.Pawn.FindInventoryType:0000) Infinite script recursion (250
>> calls) detected
>
>Auch... I'll have to take a look at that. Does it happen all the time,
>or only once in a while?
>
>Thanks for the bug report!
>
>MeltDown


Some further testing on Deck 16 only has revealed that the critical error
only occurs when there is more than one bot in the game.  When using
only one bot, the game can be played to  it's conclusion, although the 
bot has a tendency to become completely invisible, and sometimes loses
interest in the chicken as well. If I am able to determine the triggers for this 
behavior, I'll let you know.

This has the potential to be a good game, once the bugs are worked out.
Thanks for all the time and effort you're putting in.

Spike
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From: Spike <spike@hell.mouth>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Catch the Chicken version 0.0.6 released
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