Thread View: alt.games.doom
21 messages
21 total messages
Started by Marshall
Mon, 25 Jul 2005 17:28
Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Marshall
Date: Mon, 25 Jul 2005 17:28
Date: Mon, 25 Jul 2005 17:28
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I did something that normally I greatly dislike doing. I played the final scene in god mode because after about 30 times of trying and no way to down grade the difficulty from hard mode (not Nightmare) I decided that it wasn't worth it to keep banging my head against this. During the final scene you get very little in the way of positive feedback that you are making progress, there is just too much to contend with and the slow running speed doesn't allow for enough escape prowess. A max of five Artifact uses during this end sequence doesn't help either. When it appears that the thing is starting to hurt, it finally comes down to perch giving you a better opportunity to shoot at it but then it rains down red hot boulders every where. Trying to shoot it and dodge the boulders at the same time is just too much of a PITA when you have a slow run speed. (Yes you can shift to faster running mode but it doesn't help enough) And then you have the near ceaseless flying skulls that even if you are in Artifact mode will still greatly upset your aim and quite often knock you over a ledge. So you must finish them, you can use the gravity gun on them. You can also use the gravity gun on the flaming boulders that the beast spits at you but it very difficult to get all the timings right so you can actually hit it. The beast also keeps moving most times making it that much more difficult. There is one spot that it hovers at longer than the others (besides the perch) but unless you are in Artifact mode, you won't be able to take advantage of it. Overall, I'd say it was not a fun experience, I'd probably have a less displeased view if at least I was allowed to change the difficulty when required. The entire end is based on movement and timing which means that tactically speaking, there are almost no tactics. It appears that once again a modern FPS relies too much on eye candy and less on actual playing dynamics to provide a fun experience for the player. They don't make em like they used to...
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Jim
Date: Mon, 25 Jul 2005 17:56
Date: Mon, 25 Jul 2005 17:56
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Marshall wrote on 7/25/2005 1:28 PM: > I did something that normally I greatly dislike doing. I played the > final scene in god mode because after about 30 times of trying and no > way to down grade the difficulty from hard mode (not Nightmare) I > decided that it wasn't worth it to keep banging my head against this. > > During the final scene you get very little in the way of positive > feedback that you are making progress, there is just too much to contend > with and the slow running speed doesn't allow for enough escape prowess. > > A max of five Artifact uses during this end sequence doesn't help either. > > When it appears that the thing is starting to hurt, it finally comes > down to perch giving you a better opportunity to shoot at it but then it > rains down red hot boulders every where. Trying to shoot it and dodge > the boulders at the same time is just too much of a PITA when you have a > slow run speed. (Yes you can shift to faster running mode but it doesn't > help enough) > > And then you have the near ceaseless flying skulls that even if you are > in Artifact mode will still greatly upset your aim and quite often knock > you over a ledge. So you must finish them, you can use the gravity gun > on them. > > You can also use the gravity gun on the flaming boulders that the beast > spits at you but it very difficult to get all the timings right so you > can actually hit it. The beast also keeps moving most times making it > that much more difficult. There is one spot that it hovers at longer > than the others (besides the perch) but unless you are in Artifact mode, > you won't be able to take advantage of it. > > Overall, I'd say it was not a fun experience, I'd probably have a less > displeased view if at least I was allowed to change the difficulty when > required. The entire end is based on movement and timing which means > that tactically speaking, there are almost no tactics. > > It appears that once again a modern FPS relies too much on eye candy and > less on actual playing dynamics to provide a fun experience for the player. > > They don't make em like they used to... At least that sounds like a challenging ending. The ending for Doom3 was so easy, that I did it on the first try, and was shocked when the thing died. Are you perhaps just a noob? :) Jim
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Inglo
Date: Mon, 25 Jul 2005 18:12
Date: Mon, 25 Jul 2005 18:12
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On 7/25/2005 10:28 AM Marshall brightened our day with: > I did something that normally I greatly dislike doing. I played the > final scene in god mode because after about 30 times of trying and no > way to down grade the difficulty from hard mode (not Nightmare) I > decided that it wasn't worth it to keep banging my head against this. > > I felt the same way about ROEs ending the first time I played it. The next couple of times I beat the final creature without too much trouble, and there are tactics involved in the final fight, you just haven't figured them out yet. -- "I don't feel tardy" Steve ¤»Inglo«¤ www.inglostadt.com
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: andre... Andrew MacPherson
Date: Mon, 25 Jul 2005 20:11
Date: Mon, 25 Jul 2005 20:11
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In article <Ji9Fe.8713$Y54....@twister.nyc.rr.com>, de...@end.net (Marshall) wrote: > I did something that normally I greatly dislike doing. I > played the final scene in god mode I'm going to confess I'm playing the whole thing in god mode. I started off with good intentions but, well... I'm scared of the dark, ok? There, I've said it. D3 turned me into a nervous wreck. I didn't have the courage to go back in without a massive comfort blanket of invulnerability. Trouble is, I still get scared... especially when I enter a new section and forget god mode's turned off again! It's pathetic really :-) Andrew McP
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: The Berzerker
Date: Mon, 25 Jul 2005 21:01
Date: Mon, 25 Jul 2005 21:01
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"Marshall" <dead@end.net> wrote in message news:Ji9Fe.8713$Y54.4416@twister.nyc.rr.com... >I did something that normally I greatly dislike doing. I played the final >scene in god mode because after about 30 times of trying and no way to down >grade the difficulty from hard mode (not Nightmare) I decided that it >wasn't worth it to keep banging my head against this. > > During the final scene you get very little in the way of positive feedback > that you are making progress, there is just too much to contend with and > the slow running speed doesn't allow for enough escape prowess. > > A max of five Artifact uses during this end sequence doesn't help either. > > When it appears that the thing is starting to hurt, it finally comes down > to perch giving you a better opportunity to shoot at it but then it rains > down red hot boulders every where. Trying to shoot it and dodge the > boulders at the same time is just too much of a PITA when you have a slow > run speed. (Yes you can shift to faster running mode but it doesn't help > enough) > > And then you have the near ceaseless flying skulls that even if you are in > Artifact mode will still greatly upset your aim and quite often knock you > over a ledge. So you must finish them, you can use the gravity gun on > them. > > You can also use the gravity gun on the flaming boulders that the beast > spits at you but it very difficult to get all the timings right so you can > actually hit it. The beast also keeps moving most times making it that > much more difficult. There is one spot that it hovers at longer than the > others (besides the perch) but unless you are in Artifact mode, you won't > be able to take advantage of it. > > Overall, I'd say it was not a fun experience, I'd probably have a less > displeased view if at least I was allowed to change the difficulty when > required. The entire end is based on movement and timing which means that > tactically speaking, there are almost no tactics. > > It appears that once again a modern FPS relies too much on eye candy and > less on actual playing dynamics to provide a fun experience for the > player. > > They don't make em like they used to... Well Marshall, this doesn't sound good. While I too died a fair few times attempting to defeat the winged bastard, I never felt the game to be overly difficult or unfair. In fact, the only reason I had trouble was because I wasn't aware of the dead body (providing another artifact use). Are you sure you're aiming at the creature!? The flying heads are a pain in the arse, but the fact is that you can easily use the artifact to slow down time and take them out. Bare in mind that this is before they hit you, blurring your vision. You can easily kill them with the machine gun before they even approach you. I hear that you used the artifact five times? How so? I know you can carry three 'souls' or whatever, and there's the dead body..... but where's the fith? Regardless, I managed to destroy the boss with a total of four artifact uses and if you're breaking five then you have serious aiming trouble, or are simply using the wrong weapons. In artifact mode you can even use the rocket launcher to hit the beast, he moves that slow. The raining boulders were annoying, but you already know the answer...... use the artifact, slow down time. It didn't even occur to me when playing that you could use the gravity gun to disgard them. I can't see how you had this much trouble.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: The Berzerker
Date: Mon, 25 Jul 2005 21:07
Date: Mon, 25 Jul 2005 21:07
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"Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in message news:memo.20050725211130.2896B@address_disguised.address_disguised... > In article <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>, dead@end.net > (Marshall) wrote: > >> I did something that normally I greatly dislike doing. I >> played the final scene in god mode > > I'm going to confess I'm playing the whole thing in god mode. I > started off with good intentions but, well... I'm scared of the > dark, ok? There, I've said it. > > D3 turned me into a nervous wreck. I didn't have the courage to go > back in without a massive comfort blanket of invulnerability. > Trouble is, I still get scared... especially when I enter a new > section and forget god mode's turned off again! It's pathetic really > :-) > > Andrew McP > Doom 3 scared the shit out of me too. I first played the game in the middle of the night, with my headphones pumped. Couldn't do more than a few levels at a time without taking a break, since after a while it got to me so much that I actually disliked playing the game. Of course, it was just plain fun after 'the fear' worn off. People that brag that the game is weak or had no effect on them are probably using inferior equipment or playing it in the middle of the day, sipping tea in between rooms. I now eagerly await the release of F.E.A.R., since that looks brilliant in both the action and shock departments.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: pop
Date: Mon, 25 Jul 2005 21:12
Date: Mon, 25 Jul 2005 21:12
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I also play in god mode; only because I have a low frustration level and getting killed and having to start over does nothing for my mood! I also like to look around at the nice scenery and graphics without worrying about an ambush while my attention is focused elsewhere - I also like to work on the "puzzle" parts of the game although I am not very thrilled on puzzles that require acrobatics, etc :-) -- pop is Mark Doing nothing makes me tired 'cause I can't take a break. -- "Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in message news:memo.20050725211130.2896B@address_disguised.address_disguised... > In article <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>, dead@end.net > (Marshall) wrote: > >> I did something that normally I greatly dislike doing. I >> played the final scene in god mode > > I'm going to confess I'm playing the whole thing in god mode. I > started off with good intentions but, well... I'm scared of the > dark, ok? There, I've said it. > > D3 turned me into a nervous wreck. I didn't have the courage to go > back in without a massive comfort blanket of invulnerability. > Trouble is, I still get scared... especially when I enter a new > section and forget god mode's turned off again! It's pathetic really > :-) > > Andrew McP >
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Dan C
Date: Mon, 25 Jul 2005 21:34
Date: Mon, 25 Jul 2005 21:34
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On Mon, 25 Jul 2005 21:12:38 +0000, pop wrote: > I also play in god mode; only because I have a low frustration level and > getting killed and having to start over does nothing for my mood! You sound like a little pussy bitch. > like to look around at the nice scenery and graphics without worrying about > an ambush while my attention is focused elsewhere - I also like to work on Yep, that pretty much confirms it. -- If you're not on the edge, you're taking up too much space. Linux Registered User #327951
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Dan C
Date: Mon, 25 Jul 2005 21:35
Date: Mon, 25 Jul 2005 21:35
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On Mon, 25 Jul 2005 21:11:00 +0100, Andrew MacPherson wrote: >> I did something that normally I greatly dislike doing. I >> played the final scene in god mode > I'm going to confess I'm playing the whole thing in god mode. I > started off with good intentions but, well... I'm scared of the You're a pussy. You suck. -- If you're not on the edge, you're taking up too much space. Linux Registered User #327951
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: McGrandpa
Date: Mon, 25 Jul 2005 22:01
Date: Mon, 25 Jul 2005 22:01
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"Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in message news:memo.20050725211130.2896B@address_disguised.address_disguised > In article <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>, dead@end.net > (Marshall) wrote: > >> I did something that normally I greatly dislike doing. I >> played the final scene in god mode > > I'm going to confess I'm playing the whole thing in god mode. I > started off with good intentions but, well... I'm scared of the > dark, ok? There, I've said it. > > D3 turned me into a nervous wreck. I didn't have the courage to go > back in without a massive comfort blanket of invulnerability. > Trouble is, I still get scared... especially when I enter a new > section and forget god mode's turned off again! It's pathetic really > :-) > > Andrew McP I found there are always warnings when there are demons around. Not so with the zombies always, but deffo the demons. Yeah the game is dark and spooky as hell. Sposed to be. I either cranked the sound up on the main set with sub woofer or cranked it up with the headphones on. And played it mostly at night :) With the sound UP, you can hear the tiny audio details, the whispers, the strangeness. Really cool atmosphere! I really enjoy looking at all the detail in ALL that machinery. Ain't any wonder it took so long to develop! But howEVER you enjoy it, just DO... :) McG.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: pop
Date: Tue, 26 Jul 2005 01:08
Date: Tue, 26 Jul 2005 01:08
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"Dan C" <youmustbejoking@invalid.lan> wrote in message news:pan.2005.07.25.21.34.44.713619@invalid.lan... > On Mon, 25 Jul 2005 21:12:38 +0000, pop wrote: > >> I also play in god mode; only because I have a low frustration level and >> getting killed and having to start over does nothing for my mood! > > You sound like a little pussy bitch. awwww.... did I give you something to show your ass about? good! > >> like to look around at the nice scenery and graphics without worrying >> about >> an ambush while my attention is focused elsewhere - I also like to work >> on > > Yep, that pretty much confirms it. > > -- > If you're not on the edge, you're taking up too much space. > Linux Registered User #327951 >
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Raymond Martineau
Date: Tue, 26 Jul 2005 01:45
Date: Tue, 26 Jul 2005 01:45
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On Mon, 25 Jul 2005 17:28:09 GMT, Marshall <dead@end.net> wrote: >I did something that normally I greatly dislike doing. I played the >final scene in god mode because after about 30 times of trying and no >way to down grade the difficulty from hard mode (not Nightmare) I >decided that it wasn't worth it to keep banging my head against this. You could type 'g_skill' in the console. Changes take effect upon loading the next level - thus you have to load an old saved game. There are instaneous changes that occurr when you change the skill level, but I don't know if they are significant. >During the final scene you get very little in the way of positive >feedback that you are making progress, there is just too much to contend >with and the slow running speed doesn't allow for enough escape prowess. That's why boss meters are invented - although the almost done feeling may ruin on what the developers intended to give.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Kevin, WB5RUE
Date: Tue, 26 Jul 2005 17:45
Date: Tue, 26 Jul 2005 17:45
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:OidFe.25673$0f.18569@tornado.texas.rr.com... > "Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in > message > news:memo.20050725211130.2896B@address_disguised.address_disguised > > In article <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>, dead@end.net > > (Marshall) wrote: > > > >> I did something that normally I greatly dislike doing. I > >> played the final scene in god mode > > > > I'm going to confess I'm playing the whole thing in god mode. I > > started off with good intentions but, well... I'm scared of the > > dark, ok? There, I've said it. > > > > D3 turned me into a nervous wreck. I didn't have the courage to go > > back in without a massive comfort blanket of invulnerability. > > Trouble is, I still get scared... especially when I enter a new > > section and forget god mode's turned off again! It's pathetic really > > :-) > > > > Andrew McP > > I found there are always warnings when there are demons around. Not so > with the zombies always, but deffo the demons. Yeah the game is dark > and spooky as hell. Sposed to be. I either cranked the sound up on the > main set with sub woofer or cranked it up with the headphones on. And > played it mostly at night :) With the sound UP, you can hear the tiny > audio details, the whispers, the strangeness. Really cool atmosphere! > I really enjoy looking at all the detail in ALL that machinery. Ain't > any wonder it took so long to develop! > But howEVER you enjoy it, just DO... :) > McG. I totally agree! I remember playing DOOM with my 486-33 and little speakers in the dark. I had an adapter so I could play it on my television with sound through the stereo. It was scary as hell in the middle of the night. Now my sons are enjoying the awesome graphics and sounds of almost 15 years of advancement in computers and software. They still enjoy the original DOOM but think it's cheesy. I do like the DOOM classic add-on levels. Kevin Eagles may soar, but weasels don't get sucked into jet engines.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: McGrandpa
Date: Tue, 26 Jul 2005 22:45
Date: Tue, 26 Jul 2005 22:45
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"Kevin, WB5RUE" <bitbucket@yahoo.com> wrote in message news:1122400107_1117@spool6-east.superfeed.net > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message > news:OidFe.25673$0f.18569@tornado.texas.rr.com... >> "Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in >> message >> news:memo.20050725211130.2896B@address_disguised.address_disguised >>> In article <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>, dead@end.net >>> (Marshall) wrote: >>> >>>> I did something that normally I greatly dislike doing. I >>>> played the final scene in god mode >>> >>> I'm going to confess I'm playing the whole thing in god mode. I >>> started off with good intentions but, well... I'm scared of the >>> dark, ok? There, I've said it. >>> >>> D3 turned me into a nervous wreck. I didn't have the courage to go >>> back in without a massive comfort blanket of invulnerability. >>> Trouble is, I still get scared... especially when I enter a new >>> section and forget god mode's turned off again! It's pathetic really >>> :-) >>> >>> Andrew McP >> >> I found there are always warnings when there are demons around. Not >> so with the zombies always, but deffo the demons. Yeah the game is >> dark and spooky as hell. Sposed to be. I either cranked the sound >> up on the main set with sub woofer or cranked it up with the >> headphones on. And played it mostly at night :) With the sound UP, >> you can hear the tiny audio details, the whispers, the strangeness. >> Really cool atmosphere! I really enjoy looking at all the detail in >> ALL that machinery. Ain't any wonder it took so long to develop! >> But howEVER you enjoy it, just DO... :) >> McG. > > I totally agree! I remember playing DOOM with my 486-33 and little > speakers > in the dark. I had an adapter so I could play it on my television > with > sound through the stereo. It was scary as hell in the middle of the > night. > Now my sons are enjoying the awesome graphics and sounds of almost 15 > years > of advancement in computers and software. They still enjoy the > original > DOOM but think it's cheesy. I do like the DOOM classic add-on levels. Doom2, I think I have some 5 storebought CD's of levels for that one alone. I did find some great faves. All but forgotten now. I started playing Doom shareware on a 386DX40 with 128 megs of ram and a legacy vid card. That quickly got upgraded to something I could play it with :) 486DX4-100 was the best pre-Pentium rig I had. 256 megs SDram, VESA local bus and a couple different VLB cards like a Diamond Stealth 128 and a Hercules Dynamite Pro VL. Those were the days where you knew what to do with DOS to get all the conventional ram free you could or you didn't play many games :) I thought the original Wing Commander was sooooo cool. Then there was Wolfenstein 3D, and then along came Doom :) Wow. Well, seeing as most folks think that ROE is better than Doom3, I'd better pick that up this weekend :) McG. > > Kevin > Eagles may soar, but weasels don't get sucked into jet engines. > > > > ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet > News==---- http://www.newsfeeds.com The #1 Newsgroup Service in the > World! 120,000+ Newsgroups ----= East and West-Coast Server Farms - > Total Privacy via Encryption =----
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Lukas Hosek
Date: Wed, 27 Jul 2005 12:35
Date: Wed, 27 Jul 2005 12:35
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McGrandpa wrote: > Doom2, I think I have some 5 storebought CD's of levels for that one > alone. I did find some great faves. All but forgotten now. I started > playing Doom shareware on a 386DX40 with 128 megs of ram and a legacy > vid card. That quickly got upgraded to something I could play it with > :) 486DX4-100 was the best pre-Pentium rig I had. 256 megs SDram, VESA > local bus and a couple different VLB cards like a Diamond Stealth 128 > and a Hercules Dynamite Pro VL. Those were the days where you knew what > to do with DOS to get all the conventional ram free you could or you > didn't play many games :) I thought the original Wing Commander was > sooooo cool. Then there was Wolfenstein 3D, and then along came Doom :) > Wow. > Well, seeing as most folks think that ROE is better than Doom3, I'd > better pick that up this weekend :) > McG. A 386 with 128 megs of ram? Are you sure? That would've costed about ten times the rest of your rig at that time. Now about RoE: I finished Doom 3 about week ago and started playing RoE immediately thereafter. Maybe it's because I needed to take a break from this type of games, but I didn't enjoy RoE that much - somewhere along the line I've lost my enthusiasm and stopped playing it. And the reason is there's too much "adventure," if you know what I mean - the grav gun, the artifact... What really disgusted me was the first boss, the one that is immune to conventional weapons, so you have to use the grav gun, grab projectiles from the turrets and shoot it at him. Am I the only one who thinks something like this would be more appropriate in Super Mario or something? He even moved like Super Mario bosses - if he went "ping" every time I hit him, the impression would be complete. Now MY idea of a good boss fight is to shoot the hell outta him with the heaviest firearms you have, not playing some piggy-in-the-middle... Lukas Hosek
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Raymond Martineau
Date: Wed, 27 Jul 2005 16:42
Date: Wed, 27 Jul 2005 16:42
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On Wed, 27 Jul 2005 14:35:09 +0200, Lukas Hosek <none.of@your.business> wrote: > >What really disgusted me was the first boss, the one that is immune to >conventional weapons, so you have to use the grav gun, grab projectiles >from the turrets and shoot it at him. Am I the only one who thinks >something like this would be more appropriate in Super Mario or >something? Not at all - Puzzle bosses were generally (ab)used in Chasm, where the boss of each sector was immune to normal weapon fire, but always had a method to ensure it's easy death. This is why hybrid puzzle/power bosses are considered better - while the player is can eventually kill it with the most powerful/effective weapon (e.g. player is fighting a boss with 750 hitpoints and a damage cap of 1), there's always the option of using the finding and using the special attack that hits the boss 700 times.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: McGrandpa
Date: Wed, 27 Jul 2005 22:26
Date: Wed, 27 Jul 2005 22:26
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"Lukas Hosek" <none.of@your.business> wrote in message news:dc7v2g$2196$1@news.vol.cz > McGrandpa wrote: >> Doom2, I think I have some 5 storebought CD's of levels for that one >> alone. I did find some great faves. All but forgotten now. I >> started playing Doom shareware on a 386DX40 with 128 megs of ram and >> a legacy vid card. That quickly got upgraded to something I could >> play it with :) 486DX4-100 was the best pre-Pentium rig I had. 256 >> megs SDram, VESA local bus and a couple different VLB cards like a >> Diamond Stealth 128 and a Hercules Dynamite Pro VL. Those were the >> days where you knew what to do with DOS to get all the conventional >> ram free you could or you didn't play many games :) I thought the >> original Wing Commander was sooooo cool. Then there was Wolfenstein >> 3D, and then along came Doom :) Wow. >> Well, seeing as most folks think that ROE is better than Doom3, I'd >> better pick that up this weekend :) >> McG. > > A 386 with 128 megs of ram? Are you sure? That would've costed about > ten times the rest of your rig at that time. You right. I had 64 megs. Still have the ram. It was my first Pentium rig I put 2 x 64 meg DIMMS in. That 486DX4-100 had 96 megs. That one might still boot :) > > Now about RoE: I finished Doom 3 about week ago and started playing > RoE immediately thereafter. Maybe it's because I needed to take a > break from this type of games, but I didn't enjoy RoE that much - > somewhere along the line I've lost my enthusiasm and stopped playing > it. And the reason is there's too much "adventure," if you know what > I mean - the grav gun, the artifact... > > What really disgusted me was the first boss, the one that is immune to > conventional weapons, so you have to use the grav gun, grab > projectiles from the turrets and shoot it at him. Am I the only one > who thinks something like this would be more appropriate in Super > Mario or something? He even moved like Super Mario bosses - if he > went "ping" every time I hit him, the impression would be complete. > Now MY idea of a good boss fight is to shoot the hell outta him with > the heaviest firearms you have, not playing some > piggy-in-the-middle... Some folks liked it better than Doom3 proper :\ McG. > > Lukas Hosek
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: The Primate
Date: Sat, 06 Aug 2005 02:05
Date: Sat, 06 Aug 2005 02:05
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<snip ending ROE> Has anyone else gotten tired of bosses? I've been playing this kind of stuff back until Heretic and I kinda got tired of it. Generally I use GOD mode to finish. I hardly have the time to play little lone spend a load of time trying to defeat bosses (did it in the earlier days). Could be I'm just older with more time demands. TP
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: McGrandpa
Date: Sat, 06 Aug 2005 06:36
Date: Sat, 06 Aug 2005 06:36
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"The Primate" <primate@primate.com> wrote in message news:BVUIe.872425$ub.356623@fe07.news.easynews.com > <snip ending ROE> > > Has anyone else gotten tired of bosses? I've been playing this kind > of stuff back until Heretic and I kinda got tired of it. Generally I > use GOD mode to finish. I hardly have the time to play little lone > spend a load of time trying to defeat bosses (did it in the earlier > days). Could be I'm just older with more time demands. > > TP Yeah, at times. Like you, I've gotten older and more stodgy about Quality Me Time and spending it being frustrated versus really enjoying myself :) My first run through Doom3 I did take em on and take the beating until I figured the strategy needed. But after upgrading the rig and playing it to enjoy it with all the eye candy, nope, I took the 'god' path :) Still enjoyed it too. McG.
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Raymond Martineau
Date: Mon, 08 Aug 2005 01:27
Date: Mon, 08 Aug 2005 01:27
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On Sat, 06 Aug 2005 02:05:21 GMT, "The Primate" <primate@primate.com> wrote: ><snip ending ROE> > >Has anyone else gotten tired of bosses? Depends on the boss, and how it's implemented. The old style of bosses were made simply because there wasn't another method of making them difficult. The Doom bosses wouldn't work in a modern game - they would be better off as support units used to supplement the legions of demons that approach. Heretic: Shadow of the Serpent Riders takes the approach in Episode 4 and 5 about using an army of bosses (and show exactly why the Shadowsphere is ulesess in single player, since they never hit a continually moving target.) Strife works out well - the bosses may be scary when they appear to be immune to regular weapons but are ultimatly killed without problem. The greatest threat is being killed by your own attacks. Hexen... kind of relies on external triggers to be a threat. The boss itself is considered weak. In a way, this could work. My issue is with the mini-boss that comes up with some form of invulnerability. > I've been playing this kind of >stuff back until Heretic and I kinda got tired of it. Generally I use GOD >mode to finish. I hardly have the time to play little lone spend a load of >time trying to defeat bosses (did it in the earlier days). Could be I'm >just older with more time demands. More like tedious - most commonly, they are some uber-soldat with more hitpoints and a superweapon. I have seen one game where the final opponent has enough hitpoints on hard that there isn't enough ammo in the map to finish him off with whatever weaponry is available in the previous area. (However, the game is finishable - you just have to keep a downgraded missile launcher.)
Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Author: Patzer
Date: Mon, 22 Aug 2005 11:20
Date: Mon, 22 Aug 2005 11:20
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On Sat, 06 Aug 2005 02:05:21 GMT, "The Primate" <primate@primate.com> wrote: ><snip ending ROE> > >Has anyone else gotten tired of bosses? I've been playing this kind of >stuff back until Heretic and I kinda got tired of it. Generally I use GOD >mode to finish. I hardly have the time to play little lone spend a load of >time trying to defeat bosses (did it in the earlier days). Could be I'm >just older with more time demands. Yeah, I'm tired of bosses. Especially the Erebus Dig site (level 2) Anybody know how to kill this guy? Disappointed with the Doom III series. I don't mind difficulty but the programmers at Id think that making the whole game darker and adding a flashlight would be a bigger challenge. Maybe so, but any game is ultimately supposed to be "FUN". Walking around in the dark and getting hit from behind is not "FUN"!!
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