Article View: alt.games.doom
Article #93718Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
From: Jim
Date: Mon, 25 Jul 2005 17:56
Date: Mon, 25 Jul 2005 17:56
48 lines
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3655 bytes
Marshall wrote on 7/25/2005 1:28 PM: > I did something that normally I greatly dislike doing. I played the > final scene in god mode because after about 30 times of trying and no > way to down grade the difficulty from hard mode (not Nightmare) I > decided that it wasn't worth it to keep banging my head against this. > > During the final scene you get very little in the way of positive > feedback that you are making progress, there is just too much to contend > with and the slow running speed doesn't allow for enough escape prowess. > > A max of five Artifact uses during this end sequence doesn't help either. > > When it appears that the thing is starting to hurt, it finally comes > down to perch giving you a better opportunity to shoot at it but then it > rains down red hot boulders every where. Trying to shoot it and dodge > the boulders at the same time is just too much of a PITA when you have a > slow run speed. (Yes you can shift to faster running mode but it doesn't > help enough) > > And then you have the near ceaseless flying skulls that even if you are > in Artifact mode will still greatly upset your aim and quite often knock > you over a ledge. So you must finish them, you can use the gravity gun > on them. > > You can also use the gravity gun on the flaming boulders that the beast > spits at you but it very difficult to get all the timings right so you > can actually hit it. The beast also keeps moving most times making it > that much more difficult. There is one spot that it hovers at longer > than the others (besides the perch) but unless you are in Artifact mode, > you won't be able to take advantage of it. > > Overall, I'd say it was not a fun experience, I'd probably have a less > displeased view if at least I was allowed to change the difficulty when > required. The entire end is based on movement and timing which means > that tactically speaking, there are almost no tactics. > > It appears that once again a modern FPS relies too much on eye candy and > less on actual playing dynamics to provide a fun experience for the player. > > They don't make em like they used to... At least that sounds like a challenging ending. The ending for Doom3 was so easy, that I did it on the first try, and was shocked when the thing died. Are you perhaps just a noob? :) Jim
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!bigfeed.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews4.bellsouth.net.POSTED!d5bdfb66!not-for-mail From: Jim <Jim@no.com> User-Agent: Mozilla Thunderbird 1.0.6 (Windows/20050716) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review) References: <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com> In-Reply-To: <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com> X-Antivirus: avast! (VPS 0530-0, 07/25/2005), Outbound message X-Antivirus-Status: Clean Lines: 48 Message-ID: <sI9Fe.490$8g5.488@bignews4.bellsouth.net> X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: npbhgpngjbkmjfegdbdpiflmbcekedmfhojhikkbagflhcboipfiofkiaemcecddpggckkakejjjmhnahadjcjjdkocnojeghfdlbfeacoecpamkbifpchdbicfkgnmkbfikbdlhgkeoochpfglpjloolmhofmkn NNTP-Posting-Date: Mon, 25 Jul 2005 13:55:36 EDT Organization: BellSouth Internet Service Date: Mon, 25 Jul 2005 13:56:59 -0400 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit