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Article #93718

Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)

#93718
From: Jim
Date: Mon, 25 Jul 2005 17:56
48 lines
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Marshall wrote on 7/25/2005 1:28 PM:
> I did something that normally I greatly dislike doing. I played the 
> final scene in god mode because after about 30 times of trying and no 
> way to down grade the difficulty from hard mode (not Nightmare) I 
> decided that it wasn't worth it to keep banging my head against this.
> 
> During the final scene you get very little in the way of positive 
> feedback that you are making progress, there is just too much to contend 
> with and the slow running speed doesn't allow for enough escape prowess.
> 
> A max of five Artifact uses during this end sequence doesn't help either.
> 
> When it appears that the thing is starting to hurt, it finally comes 
> down to perch giving you a better opportunity to shoot at it but then it 
> rains down red hot boulders every where. Trying to shoot it and dodge 
> the boulders at the same time is just too much of a PITA when you have a 
> slow run speed. (Yes you can shift to faster running mode but it doesn't 
> help enough)
> 
> And then you have the near ceaseless flying skulls that even if you are 
> in Artifact mode will still greatly upset your aim and quite often knock 
> you over a ledge. So you must finish them, you can use the gravity gun 
> on them.
> 
> You can also use the gravity gun on the flaming boulders that the beast 
> spits at you but it very difficult to get all the timings right so you 
> can actually hit it. The beast also keeps moving most times making it 
> that much more difficult. There is one spot that it hovers at longer 
> than the others (besides the perch) but unless you are in Artifact mode, 
> you won't be able to take advantage of it.
> 
> Overall, I'd say it was not a fun experience, I'd probably have a less 
> displeased view if at least I was allowed to change the difficulty when 
> required. The entire end is based on movement and timing which means 
> that tactically speaking, there are almost no tactics.
> 
> It appears that once again a modern FPS relies too much on eye candy and 
> less on actual playing dynamics to provide a fun experience for the player.
> 
> They don't make em like they used to...

At least that sounds like a challenging ending. The ending for Doom3 was
so easy, that I did it on the first try, and was shocked when the thing
died.

Are you perhaps just a noob? :)

Jim
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