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Article #93732

Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)

#93732
From: The Berzerker
Date: Mon, 25 Jul 2005 21:01
64 lines
4819 bytes
"Marshall" <dead@end.net> wrote in message 
news:Ji9Fe.8713$Y54.4416@twister.nyc.rr.com...
>I did something that normally I greatly dislike doing. I played the final 
>scene in god mode because after about 30 times of trying and no way to down 
>grade the difficulty from hard mode (not Nightmare) I decided that it 
>wasn't worth it to keep banging my head against this.
>
> During the final scene you get very little in the way of positive feedback 
> that you are making progress, there is just too much to contend with and 
> the slow running speed doesn't allow for enough escape prowess.
>
> A max of five Artifact uses during this end sequence doesn't help either.
>
> When it appears that the thing is starting to hurt, it finally comes down 
> to perch giving you a better opportunity to shoot at it but then it rains 
> down red hot boulders every where. Trying to shoot it and dodge the 
> boulders at the same time is just too much of a PITA when you have a slow 
> run speed. (Yes you can shift to faster running mode but it doesn't help 
> enough)
>
> And then you have the near ceaseless flying skulls that even if you are in 
> Artifact mode will still greatly upset your aim and quite often knock you 
> over a ledge. So you must finish them, you can use the gravity gun on 
> them.
>
> You can also use the gravity gun on the flaming boulders that the beast 
> spits at you but it very difficult to get all the timings right so you can 
> actually hit it. The beast also keeps moving most times making it that 
> much more difficult. There is one spot that it hovers at longer than the 
> others (besides the perch) but unless you are in Artifact mode, you won't 
> be able to take advantage of it.
>
> Overall, I'd say it was not a fun experience, I'd probably have a less 
> displeased view if at least I was allowed to change the difficulty when 
> required. The entire end is based on movement and timing which means that 
> tactically speaking, there are almost no tactics.
>
> It appears that once again a modern FPS relies too much on eye candy and 
> less on actual playing dynamics to provide a fun experience for the 
> player.
>
> They don't make em like they used to...

Well Marshall, this doesn't sound good. While I too died a fair few times 
attempting to defeat the winged bastard, I never felt the game to be overly 
difficult or unfair. In fact, the only reason I had trouble was because I 
wasn't aware of the dead body (providing another artifact use). Are you sure 
you're aiming at the creature!? The flying heads are a pain in the arse, but 
the fact is that you can easily use the artifact to slow down time and take 
them out. Bare in mind that this is before they hit you, blurring your 
vision. You can easily kill them with the machine gun before they even 
approach you.

I hear that you used the artifact five times? How so? I know you can carry 
three 'souls' or whatever, and there's the dead body..... but where's the 
fith? Regardless, I managed to destroy the boss with a total of four 
artifact uses and if you're breaking five then you have serious aiming 
trouble, or are simply using the wrong weapons. In artifact mode you can 
even use the rocket launcher to hit the beast, he moves that slow.

The raining boulders were annoying, but you already know the answer...... 
use the artifact, slow down time. It didn't even occur to me when playing 
that you could use the gravity gun to disgard them. I can't see how you had 
this much trouble. 
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From: "The Berzerker" <Berzerker@Woooooooo.com>
Newsgroups: alt.games.doom
References: <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com>
Subject: Re: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
Date: Mon, 25 Jul 2005 22:01:31 +0100
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