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Article #93717Finally finished Doom3 Resurrection (SPOILERS + disfavorable review)
From: Marshall
Date: Mon, 25 Jul 2005 17:28
Date: Mon, 25 Jul 2005 17:28
39 lines
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2975 bytes
I did something that normally I greatly dislike doing. I played the final scene in god mode because after about 30 times of trying and no way to down grade the difficulty from hard mode (not Nightmare) I decided that it wasn't worth it to keep banging my head against this. During the final scene you get very little in the way of positive feedback that you are making progress, there is just too much to contend with and the slow running speed doesn't allow for enough escape prowess. A max of five Artifact uses during this end sequence doesn't help either. When it appears that the thing is starting to hurt, it finally comes down to perch giving you a better opportunity to shoot at it but then it rains down red hot boulders every where. Trying to shoot it and dodge the boulders at the same time is just too much of a PITA when you have a slow run speed. (Yes you can shift to faster running mode but it doesn't help enough) And then you have the near ceaseless flying skulls that even if you are in Artifact mode will still greatly upset your aim and quite often knock you over a ledge. So you must finish them, you can use the gravity gun on them. You can also use the gravity gun on the flaming boulders that the beast spits at you but it very difficult to get all the timings right so you can actually hit it. The beast also keeps moving most times making it that much more difficult. There is one spot that it hovers at longer than the others (besides the perch) but unless you are in Artifact mode, you won't be able to take advantage of it. Overall, I'd say it was not a fun experience, I'd probably have a less displeased view if at least I was allowed to change the difficulty when required. The entire end is based on movement and timing which means that tactically speaking, there are almost no tactics. It appears that once again a modern FPS relies too much on eye candy and less on actual playing dynamics to provide a fun experience for the player. They don't make em like they used to...
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!cyclone.rdc-nyc.rr.com!news-out.nyc.rr.com!twister.nyc.rr.com.POSTED!53ab2750!not-for-mail From: Marshall <dead@end.net> User-Agent: Mozilla Thunderbird 1.0.6 (Windows/20050716) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.games.doom Subject: Finally finished Doom3 Resurrection (SPOILERS + disfavorable review) Lines: 39 Message-ID: <Ji9Fe.8713$Y54.4416@twister.nyc.rr.com> Date: Mon, 25 Jul 2005 17:28:09 GMT NNTP-Posting-Host: 68.175.84.123 X-Complaints-To: abuse@rr.com X-Trace: twister.nyc.rr.com 1122312489 68.175.84.123 (Mon, 25 Jul 2005 13:28:09 EDT) NNTP-Posting-Date: Mon, 25 Jul 2005 13:28:09 EDT Organization: Road Runner - NYC Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit