Thread View: comp.sys.ibm.pc.games.strategic
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Started by itsbeen
Fri, 08 Mar 2002 16:20
Kohan Ahriman's Gift
Author: itsbeen
Date: Fri, 08 Mar 2002 16:20
Date: Fri, 08 Mar 2002 16:20
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Well, I am about to give up on this one. I had played and enjoyed the original Kohan thru to the end. Challenging for me even on easy but doable. I struggled with mission two on this one and finally got to mission 3 which I have tried a number of times. This is on easy! I really like the game system, has a lot of potential for other uses. They just made the missions way too tough. I even went to the Kohan.net site and most of those folks are into MP but they even admit that many of the missions are tough. Designers need to remember that not all players are experts and give the rest of us a chance to have a challenge but still win. There are too many fun games out there to beat your head against the wall all the time. If we are going to get more computer game players, we need to at least find a way to have real differences in levels of difficulty. The games are getting so complex, that it is tough for an experienced player yet again a newbie. Harry
Re: Kohan Ahriman's Gift
Author: Sluicifer
Date: Fri, 08 Mar 2002 16:50
Date: Fri, 08 Mar 2002 16:50
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itsbeen wrote: > > Well, I am about to give up on this one. I had played and enjoyed the > original Kohan thru to the end. Challenging for me even on easy but doable. > I struggled with mission two on this one and finally got to mission 3 which > I have tried a number of times. This is on easy! I really like the game > system, has a lot of potential for other uses. They just made the missions > way too tough. [...] > > Harry I stopped playing it since I had the same impression. It seems making the game more challenging meant just having several battles going on continuously all over the map. Thus necesitating frequent use of the pause key. I'm in a scenario now where I've conquered like 40 enemy cities but he just makes more and it got so tedious I just stopped playing it. -Slu
Re: Kohan Ahriman's Gift
Author: Forge
Date: Fri, 08 Mar 2002 17:14
Date: Fri, 08 Mar 2002 17:14
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Amen! I'd like to know why it's an unwritten rule to make an expansion pack ungodly difficult. Why is that? That's the reason I don't buy them,,,,, invariably, they are unbeatable. Stupid. In article <Fx5i8.78875$TV4.13...@typhoon.tampabay.rr.com>, its...@hotmail.com says... > Well, I am about to give up on this one. I had played and enjoyed the > original Kohan thru to the end. Challenging for me even on easy but doable. > I struggled with mission two on this one and finally got to mission 3 which > I have tried a number of times. This is on easy! I really like the game > system, has a lot of potential for other uses. They just made the missions > way too tough. I even went to the Kohan.net site and most of those folks are > into MP but they even admit that many of the missions are tough. Designers > need to remember that not all players are experts and give the rest of us a > chance to have a challenge but still win. There are too many fun games out > there to beat your head against the wall all the time. > > If we are going to get more computer game players, we need to at least find > a way to have real differences in levels of difficulty. The games are > getting so complex, that it is tough for an experienced player yet again a > newbie. > > Harry > > >
Re: Kohan Ahriman's Gift
Author: gro...
Date: Fri, 08 Mar 2002 21:43
Date: Fri, 08 Mar 2002 21:43
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Harry: Likewise here. The original Kohan was fun, and I fought it through to the end. On that second and third mission in Ahriman's Gift you mentioned, I did the cheat to see the whole map after nearly an hour of fighting. What I saw caused me to quit the scenario and sell the game,,, scores of enemy towns, forts, etc. No chance. Have the Kohan developers responded on the forums? I noticed the Disciples 2 developers issued a patch to make their game easier on "Easy". "itsbeen" <its...@hotmail.com> wrote in message news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > Well, I am about to give up on this one.
Re: Kohan Ahriman's Gift
Author: Tom Meyer
Date: Fri, 08 Mar 2002 22:32
Date: Fri, 08 Mar 2002 22:32
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I'd like to know why some people top-post! I know, I know, I'm top-posting now, but that's because this thread would be way too confusing if I bottom-posted now. I always figured that they made expansion packs hard because they know only the more diehard players of a particular game will buy the expansion. Tom "Forge" <ForgeRaw...@yahoo.com> wrote in message news:MPG.16f2bb9df6d28e10989ace@supernews.one.net... > Amen! > > I'd like to know why it's an unwritten rule to make an expansion pack ungodly > difficult. Why is that? > > That's the reason I don't buy them,,,,, invariably, they are unbeatable. > Stupid. > > In article <Fx5i8.78875$TV4.13...@typhoon.tampabay.rr.com>, > its...@hotmail.com says... > > Well, I am about to give up on this one. I had played and enjoyed the > > original Kohan thru to the end. Challenging for me even on easy but doable. > > I struggled with mission two on this one and finally got to mission 3 which > > I have tried a number of times. This is on easy! I really like the game > > system, has a lot of potential for other uses. They just made the missions > > way too tough. I even went to the Kohan.net site and most of those folks are > > into MP but they even admit that many of the missions are tough. Designers > > need to remember that not all players are experts and give the rest of us a > > chance to have a challenge but still win. There are too many fun games out > > there to beat your head against the wall all the time. > > > > If we are going to get more computer game players, we need to at least find > > a way to have real differences in levels of difficulty. The games are > > getting so complex, that it is tough for an experienced player yet again a > > newbie. > > > > Harry > > > > > >
Re: Kohan Ahriman's Gift
Author: kes... Transit
Date: Sat, 09 Mar 2002 00:10
Date: Sat, 09 Mar 2002 00:10
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>Well, I am about to give up on this one. Don't. It isn't really any harder than the original. Every single mission can be decided the same way: Move fast early. I got into the habit of always sending all my troops on pressed march out all over the map and finding where stuff is and what happens where, and if I got into trouble, I'd resign and redo the mission based on that knowledge. Most missions that was the only time I had to restart (there were a couple that were pretty tough, towards the end). Get some settlers out fast, get some zombie regiments (if playing the Ceyah campaign) out fast - 2 units of zombies can take any independent city, and lots of zombies means lots of fluff to slow enemy troops down in the midgame, for practically no cost. Move fast in the beginning, get your economy set up, and most of the missions are a breeze ... Vulgari in the Dreadlands was the toughest one for me, it took several retries to figure out that trying to build a wall of outposts behind which I could build up just wasn't going to work.
Re: Kohan Ahriman's Gift
Author: Jeff Vitous
Date: Sat, 09 Mar 2002 00:50
Date: Sat, 09 Mar 2002 00:50
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Perhaps you folks should have been more vocal when KIS was being criticized for having a cake-walk campaign? It seemed to me most of the feedback at the time dismissed the single-player game completely because players found the campaign so easy. I can't recall anyone saying "No! This KIS campaign is just right as it is!" TimeGate was merely being responsive to the feedback; many of those same people seem happy with the level of challenge in KAG. I guess you'll never please everyone. But sometimes, if you see something criticized in a manner you disagree with, say so! Sure you might start a flame war, but if developers are paying attention, at least they will realize that there is not a universal mandate regarding a disputed element of a game. -- Jeff Vitous Director, Special Project Development The Wargamer www.wargamer.com <gro...@comcast.net> wrote in message news:mgai8.756$hO6.71794@bin4.nnrp.aus1.giganews.com... > Harry: > Likewise here. The original Kohan was fun, and I fought it through to the > end. On that second and third mission in Ahriman's Gift you mentioned, I > did the cheat to see the whole map after nearly an hour of fighting. What I > saw caused me to quit the scenario and sell the game,,, scores of enemy > towns, forts, etc. No chance. Have the Kohan developers responded on the > forums? I noticed the Disciples 2 developers issued a patch to make their > game easier on "Easy". > > "itsbeen" <its...@hotmail.com> wrote in message > news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > > Well, I am about to give up on this one. > >
Re: Kohan Ahriman's Gift
Author: DocScorpio
Date: Sat, 09 Mar 2002 06:36
Date: Sat, 09 Mar 2002 06:36
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itsbeen <its...@hotmail.com> wrote in message news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > Well, I am about to give up on this one. I had played and enjoyed the > original Kohan thru to the end. Challenging for me even on easy but doable. > I struggled with mission two on this one and finally got to mission 3 which > I have tried a number of times. This is on easy! I really like the game > system, has a lot of potential for other uses. They just made the missions > way too tough. I even went to the Kohan.net site and most of those folks are > into MP but they even admit that many of the missions are tough. Designers > need to remember that not all players are experts and give the rest of us a > chance to have a challenge but still win. There are too many fun games out > there to beat your head against the wall all the time. > > If we are going to get more computer game players, we need to at least find > a way to have real differences in levels of difficulty. The games are > getting so complex, that it is tough for an experienced player yet again a > newbie. > > Harry > With one or two exceptions (where I let the AI sucker me), the missions have not been that difficult. I'm currently playing the Extended Campaign mission 12 (medium difficulty) and can make the following suggestions: Don't get into a resources competition with the AI. The AI will lull you into this kind of scenario by either leaving you alone for a long time or sending a fairly constant stream of low-level units to attack you. You'll be able to handle them so you'll think it wise to first play defensively, build up your economy, get some ueber units and then go on the offensive. You can't win this way; the AI will bury you. The key to victory in KAG is immediate aggressiveness and speed. Create a couple of low-level units (bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and start taking cities away from the AI before the AI can develop them. You can't out-resource the AI, but you can outfight it. For Ceyah mission 3, send your settler unit straight left from your starting city till you reach the gold deposit and start a town there. While you're doing this, create a bonebow for Javidan, a skel inf unit to front for Javidan's bonebows, and an engineer unit. Send the engineers to build a gold mine at that gold deposit. Get an iron export started in your new town and later, when you have the money, a bank. Your starting city should also have an iron export, but you can sell off the quarry after you create the engineer unit. You're looking to expand this city to five slots: barracks, iron export, temple, nightbringer, and carpentar. This will take a while, but ultimately, this city will produce your ueber company -- front line of shadow knights, supported by a shadow priest and a necromancer (or whatever combination you prefer). Long before you get this far, send Javidan's bonebows and your skel inf to the far left of the map where you'll find a Royalist town, take it and turn it into another money town. Like as not, the AI won't bother it at all. Head your two assault units back to the center, then head south to a gold deposit. This is a natural choke point (water on the right, mountains on the left). Get you engineers to build some outposts here (later upgrade to forts) and, of course, build a gold mine. To the right of the water is a native town, take it and throw up some more forts. The AI will come at you up both sides, but the emphasis will probably be on the left side first. The AI has a tendency to waste units on strong points which works for you. Keep your units alive so that they level up (the AI won't be able to do this). Pretty soon you'll have elite units and really be kicking ass. When your economy permits, build a strike force of 2 or 3 shadow knight companies and send them down the right side of the water and take the AI's cities there. Build up these cities, create a stronger force and go down the left. It's just a matter of time after that. This is pretty much how all the missions play. Don't forget to keep playing after you get the "win" notification; you want to make sure you get all the techs available in each mission. Also, you want to level all you Kohans up to Ascended by killing hornet nests and the like before you end the scenario. I've had a lot of fun with both KIS and KAG. I'm not really that sharp at it, since I never multiplay (that's where the really good players are). Most fun since TA as far as I'm concerned. Hope the above proves helpful.
Re: Kohan Ahriman's Gift
Author: itsbeen
Date: Sat, 09 Mar 2002 19:11
Date: Sat, 09 Mar 2002 19:11
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Thanks for the pointers. I tried variations of that in the past. I will give it one more try and see if I can make it work. Harry "DocScorpio" <DocSc...@prodigy.net> wrote in message news:74ii8.617$%X4.95393902@newssvr15.news.prodigy.com... > > itsbeen <its...@hotmail.com> wrote in message > news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > > Well, I am about to give up on this one. I had played and enjoyed the > > original Kohan thru to the end. Challenging for me even on easy but > doable. > > I struggled with mission two on this one and finally got to mission 3 > which > > I have tried a number of times. This is on easy! I really like the game > > system, has a lot of potential for other uses. They just made the missions > > way too tough. I even went to the Kohan.net site and most of those folks > are > > into MP but they even admit that many of the missions are tough. Designers > > need to remember that not all players are experts and give the rest of us > a > > chance to have a challenge but still win. There are too many fun games out > > there to beat your head against the wall all the time. > > > > If we are going to get more computer game players, we need to at least > find > > a way to have real differences in levels of difficulty. The games are > > getting so complex, that it is tough for an experienced player yet again a > > newbie. > > > > Harry > > > With one or two exceptions (where I let the AI sucker me), the missions have > not been that difficult. I'm currently playing the Extended Campaign > mission 12 (medium difficulty) and can make the following suggestions: > > Don't get into a resources competition with the AI. The AI will lull you > into this kind of scenario by either leaving you alone for a long time or > sending a fairly constant stream of low-level units to attack you. You'll > be able to handle them so you'll think it wise to first play defensively, > build up your economy, get some ueber units and then go on the offensive. > You can't win this way; the AI will bury you. The key to victory in KAG is > immediate aggressiveness and speed. Create a couple of low-level units > (bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and > start taking cities away from the AI before the AI can develop them. You > can't out-resource the AI, but you can outfight it. > > For Ceyah mission 3, send your settler unit straight left from your starting > city till you reach the gold deposit and start a town there. While you're > doing this, create a bonebow for Javidan, a skel inf unit to front for > Javidan's bonebows, and an engineer unit. Send the engineers to build a > gold mine at that gold deposit. Get an iron export started in your new town > and later, when you have the money, a bank. Your starting city should also > have an iron export, but you can sell off the quarry after you create the > engineer unit. You're looking to expand this city to five slots: barracks, > iron export, temple, nightbringer, and carpentar. This will take a while, > but ultimately, this city will produce your ueber company -- front line of > shadow knights, supported by a shadow priest and a necromancer (or whatever > combination you prefer). Long before you get this far, send Javidan's > bonebows and your skel inf to the far left of the map where you'll find a > Royalist town, take it and turn it into another money town. Like as not, > the AI won't bother it at all. Head your two assault units back to the > center, then head south to a gold deposit. This is a natural choke point > (water on the right, mountains on the left). Get you engineers to build > some outposts here (later upgrade to forts) and, of course, build a gold > mine. To the right of the water is a native town, take it and throw up some > more forts. The AI will come at you up both sides, but the emphasis will > probably be on the left side first. The AI has a tendency to waste units on > strong points which works for you. Keep your units alive so that they level > up (the AI won't be able to do this). Pretty soon you'll have elite units > and really be kicking ass. When your economy permits, build a strike force > of 2 or 3 shadow knight companies and send them down the right side of the > water and take the AI's cities there. Build up these cities, create a > stronger force and go down the left. It's just a matter of time after that. > This is pretty much how all the missions play. Don't forget to keep playing > after you get the "win" notification; you want to make sure you get all the > techs available in each mission. Also, you want to level all you Kohans up > to Ascended by killing hornet nests and the like before you end the > scenario. > > I've had a lot of fun with both KIS and KAG. I'm not really that sharp at > it, since I never multiplay (that's where the really good players are). > Most fun since TA as far as I'm concerned. Hope the above proves helpful. > > > >
Re: Kohan Ahriman's Gift
Author: knig... Knight37
Date: Mon, 11 Mar 2002 16:46
Date: Mon, 11 Mar 2002 16:46
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"Tom Meyer" <fake@email.address> had the moxy to write: > I'd like to know why some people top-post! I know, I know, I'm > top-posting now, but that's because this thread would be way too > confusing if I bottom-posted now. People are lazy. -- Knight37 Interviewer: "Can you... destroy the earth?" The Tick: "EGAD! I *HOPE* not! That's where I keep all my STUFF!"
Re: Kohan Ahriman's Gift
Author: lane
Date: Sat, 16 Mar 2002 22:17
Date: Sat, 16 Mar 2002 22:17
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"Tom Meyer" <fake@email.address> wrote in message news:GZai8.48285$vl.15298602@twister.kc.rr.com... > I'd like to know why some people top-post! Probably because OE defaults to top posting with no way to change it unless you move the cursor yourself.
Re: Kohan Ahriman's Gift
Author: lane
Date: Sat, 16 Mar 2002 22:19
Date: Sat, 16 Mar 2002 22:19
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"itsbeen" <its...@hotmail.com> wrote in message news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > Well, I am about to give up on this one Dammit, I just bought this game yesterday because I read in this group it was really good. I've never played the first version either. Oh well, I'll see how it goes and if it's too hard will trade it in.
Re: Kohan Ahriman's Gift
Author: daniel9...
Date: Sun, 27 Dec 2015 14:01
Date: Sun, 27 Dec 2015 14:01
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i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7
Re: Kohan Ahriman's Gift
Author: daniel9...
Date: Sun, 27 Dec 2015 14:01
Date: Sun, 27 Dec 2015 14:01
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i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7
Re: Kohan Ahriman's Gift
Author: cesar0...
Date: Tue, 15 Mar 2016 18:23
Date: Tue, 15 Mar 2016 18:23
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Hello everyone i don't know if it's the right place but im looking for kohan players.
Re: Kohan Ahriman's Gift
Author: Spalls Hurgenson
Date: Wed, 16 Mar 2016 13:44
Date: Wed, 16 Mar 2016 13:44
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On Tue, 15 Mar 2016 11:23:37 -0700 (PDT), cesar0...@hotmail.com wrote: >Hello everyone i don't know if it's the right place but im looking for kohan players. This newsgroup is - sadly - pretty dead. You might be better off asking in comp.sys.ibm.pc.games.action. While technically dedicated to action games, the low traffic means any PC games questions are welcome, and it has the highest traffic of all the c.s.i.p.g.* groups. Though honestly, you might be better off asking in Steam's Kohan discussion group. I can't remember the last time anyone discussed Kohan on Usenet...
Re: Kohan Ahriman's Gift
Author: pepem...
Date: Thu, 23 Jun 2016 09:06
Date: Thu, 23 Jun 2016 09:06
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On Sunday, December 27, 2015 at 9:01:33 AM UTC-5, danie...@gmail.com wrote: > i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7 I'm still working on this one. Just picked up the game again a few days ago. Getting your gold income up is key. The first thing I do is build a quarry, and settlers. I then build a town beside the fort to the east. I upgrade the quarry again for extra stone and build a sawmill. Then I create a unit with engineers at the front, and archers for support. They go even further east past that. There's an independent town in the top right corner of the map. I take that, and start building the improvements necessary to get crossbows. There's also a gold mine right beside it too. I usually build a marketplace in my 2nd Ceyah town, then upgrade to bank for the boost in gold. I take another town to the south, and try to snag another one even further south of that. Having a force of 2 infantry and two crossbow units is what I'm aiming for to take over towns. At this point my gold production is pretty good, so I'm going to try spamming zombies for defense. I still haven't beaten it, but I'm working on my plan. This mission definitely is hard, but it's beatable. Creating a blob of 7 zombie squads helped me out in previous missions, so I'm going to try that with this one too.
Re: Kohan Ahriman's Gift
Author: rri... Ross Ridge
Date: Thu, 23 Jun 2016 22:41
Date: Thu, 23 Jun 2016 22:41
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danie...@gmail.com wrote: > i want to ashow you deal with mission 7. even if i have ally with rakhsas= >a, i still get raped by TWO enemy, not one. just one is hard already. the r= >akhsasa is useless since they rarely send reinforcement. they are just like= > an addition. there's no way to fght TO opponent. i am losing at number her= >e. please help mission 7 <pepem...@gmail.com> wrote: >I'm still working on this one. Here's what I did to beat the mission. 1st Town: Build Quarry 1st Town: Recruit 4xSettlers + Kohan Send to build village next to the fort to the southeast immediately. Let them supply in while building next to the fort. 1st Town: Recruit 6xShadelings + Vashti Explore the edges while supplying. 1st Town: Recruit 6xEngineers + Melee Kohan Explore the edges while supplying. 1st Town: Build Lumber Mill 1st Town: Build Blacksmith 1st Town: Upgrade to Ceyah City Send Engineers and Shadelings to supply near the neutral Council Town in east corner. Set to Combat Mode while waiting 2nd Village: Build Quarry 2nd Town: Recruit 4xSettlers + Kohan Send to supply in south of town 1st Town: Recruit 6xSkeleton Warriors + Kohan Send to supply near neutral town in east corner Attack neutral Council Town in east corner Only wait for your Engineers and Shadelings to fully form. Send in the Skeleton Warriors behind them Build Gold Mine with Engineers 3rd Town (Council): Build Quarry Destroy Wasp Hive to south of Settlers with Shadelings and Skeleton Warriors Don't wait for them to fully heal. 4 units + Kohan for both companies should be enough. 3rd Town (Council): Build Wood Mill Build 4th village south of fort near lake Explore west with regiments as they become fully healed. 1st City: Upgrade Carpentry Guild Attack Druga Enclave to the west of the 4th village. 1st City: Build Library Repair Druga Enclave with Engineers After that you soon meet the enemy and things will get chaotic, so there isn't much point describing exactly what I did. I recommend heading south from the Druga Enclave to try to capture Guari Stronghold to the west of the mountains. Start enlisting archer companies. At some point, build a village on the north side of the small lake that Druga Enclave is on the south side of. You'll have to clear the Slaan there first. This will be an important defensive point, so you might want to build a barracks and a wall. You should concentrate your offense in the isolated southern corner. There's four cities there including the Gauri Stronghold I mentioned previously. Once you've captured them and then gone on to secure the Druga Enclave directly to the west "defensive point" village you've pretty much won the game. You just then need to mop up the settlements to north and all the settlements on the western side of the map. With your "homeland" now secure this should be pretty easy. Be sure to use your Kohan from the start. Putting one in charge of a settler company may sound pointless, but it saves you from having to pay for the captain unit instead. Having a Kohan in charge of the other units makes them much stronger. While the Shadelings company with Vashti in charge are still pretty fragile, her summoning more shadelings makes them much more effective in battle. Be sure to pay close attention to battles, and retreat any units before the leader dies, especially if it's a Kohan. Effective use the retreat order is very important in Kohan. If your archers are engaged before your melee units, pull them out and let melee units engage them first. There's going to be some battles, and managing them so your units come out mauled but still alive, while you're wiping as many of their units as you can, is key to winning the war. On the defensive side of things try let your militia enage first, and then stiffen their defence with your companies. I didn't build any zombie companies, but since you end up with a lot of extra company slots, building a couple of them for defensive purposes may not be a bad idea. However they're way to slow to use effectively on offense, and the enemy will have a number of units that do bonus damage to Ceyah units, meaning they'll die pretty quickly. They should be OK for stiffening militia defence however. I wouldn't recruit any mixed engineer/archer companies, as they work at cross purposes. Engineers have a bonus for attacking settlements, while archers get a penalty. Finally don't worry about upgrading quarries, or your stone production generally. One gold for one stone is a fair price to pay. It's more important to use your slots for other things. After building the three quarries that I mentioned in my little walkthrough above I didn't bother building any more. In fact I ended up selling the quarry in the starting town to make room for something else. Finally, a couple of caveats. First, I was replaying the mission so I had all the Kohan and technologies that I had at the end of the campaign. That why I avoided naming specifc Kohan, because other than Vashti, I'm not sure which ones you'd have at this point. I only used about half my available Kohan, in order to put the game more on par where you'd be. Second, someone who's much better at Kohan would probably give significantly better advice than me. I'm a mediocre player at best, but I've been able to complete the campaign three times now, so I've been in your shoes three times now and managed to beat this mission. Here's my saved film from that mission: http://www.csclub.uwaterloo.ca:11068/dist/Mortal%20Troubles%20Thursday,%20June%2023,%202016%202,39,55%20PM.TGF Download it and put in the "Films" subdirectory of the directory where you've installed Kohan: Arhiman's Gift. For example if you have the Steam version and you installed Steam in the default directory then you'd put it in: C:\Program Files (x86)\steam\steamapps\common\kohan ahrimans gift\Films This is a tough mission, but it's not that hard to beat once you got a hang of playing Kohan. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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