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18 messages
18 total messages Started by itsbeen Fri, 08 Mar 2002 16:20
Kohan Ahriman's Gift
#583693
Author: itsbeen
Date: Fri, 08 Mar 2002 16:20
17 lines
1970 bytes
Well, I am about to give up on this one. I had played and enjoyed the
original Kohan thru to the end. Challenging for me even on easy but doable.
I  struggled with mission two on this one and finally got to mission 3 which
I have tried a number of times. This is on easy! I really like the game
system, has a lot of potential for other uses. They just made the missions
way too tough. I even went to the Kohan.net site and most of those folks are
into MP but they even admit that many of the missions are tough. Designers
need to remember that not all players are experts and give the rest of us a
chance to have a challenge but still win. There are too many fun games out
there to beat your head against the wall all the time.

If we are going to get more computer game players, we need to at least find
a way to have real differences in levels of difficulty. The games are
getting so complex, that it is tough for an experienced player yet again a
newbie.

Harry
Re: Kohan Ahriman's Gift
#583694
Author: Sluicifer
Date: Fri, 08 Mar 2002 16:50
19 lines
1500 bytes
itsbeen wrote:
> 
> Well, I am about to give up on this one. I had played and enjoyed the
> original Kohan thru to the end. Challenging for me even on easy but doable.
> I  struggled with mission two on this one and finally got to mission 3 which
> I have tried a number of times. This is on easy! I really like the game
> system, has a lot of potential for other uses. They just made the missions
> way too tough. [...]
> 
> Harry

I stopped playing it since I had the same impression. It seems making
the game more challenging meant just having several battles going on
continuously all over the map. Thus necesitating frequent use of the
pause key. I'm in a scenario now where I've conquered like 40 enemy
cities but he just makes more and it got so tedious I just stopped
playing it.

	-Slu
Re: Kohan Ahriman's Gift
#583695
Author: Forge
Date: Fri, 08 Mar 2002 17:14
30 lines
2006 bytes
Amen!

I'd like to know why it's an unwritten rule to make an expansion pack ungodly 
difficult.  Why is that? 

That's the reason I don't buy them,,,,, invariably, they are unbeatable.  
Stupid.

In article <Fx5i8.78875$TV4.13...@typhoon.tampabay.rr.com>, 
its...@hotmail.com says...
> Well, I am about to give up on this one. I had played and enjoyed the
> original Kohan thru to the end. Challenging for me even on easy but doable.
> I  struggled with mission two on this one and finally got to mission 3 which
> I have tried a number of times. This is on easy! I really like the game
> system, has a lot of potential for other uses. They just made the missions
> way too tough. I even went to the Kohan.net site and most of those folks are
> into MP but they even admit that many of the missions are tough. Designers
> need to remember that not all players are experts and give the rest of us a
> chance to have a challenge but still win. There are too many fun games out
> there to beat your head against the wall all the time.
> 
> If we are going to get more computer game players, we need to at least find
> a way to have real differences in levels of difficulty. The games are
> getting so complex, that it is tough for an experienced player yet again a
> newbie.
> 
> Harry
> 
> 
> 
Re: Kohan Ahriman's Gift
#583699
Author: gro...
Date: Fri, 08 Mar 2002 21:43
12 lines
1924 bytes
Harry:
Likewise here.  The original Kohan was fun, and I fought it through to the
end.  On that second and third mission in Ahriman's Gift you mentioned, I
did the cheat to see the whole map after nearly an hour of fighting.  What I
saw caused me to quit the scenario and sell the game,,, scores of enemy
towns, forts, etc.  No chance.  Have the Kohan  developers responded on the
forums?  I noticed the Disciples 2 developers issued a patch to make their
game easier on "Easy".

"itsbeen" <its...@hotmail.com> wrote in message
news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> Well, I am about to give up on this one.
Re: Kohan Ahriman's Gift
#583696
Author: Tom Meyer
Date: Fri, 08 Mar 2002 22:32
50 lines
2847 bytes
I'd like to know why some people top-post! I know, I know, I'm top-posting
now, but that's because this thread would be way too confusing if I
bottom-posted now. I always figured that they made expansion packs hard
because they know only the more diehard players of a particular game will
buy the expansion.

Tom

"Forge" <ForgeRaw...@yahoo.com> wrote in message
news:MPG.16f2bb9df6d28e10989ace@supernews.one.net...
> Amen!
>
> I'd like to know why it's an unwritten rule to make an expansion pack
ungodly
> difficult.  Why is that?
>
> That's the reason I don't buy them,,,,, invariably, they are unbeatable.
> Stupid.
>
> In article <Fx5i8.78875$TV4.13...@typhoon.tampabay.rr.com>,
> its...@hotmail.com says...
> > Well, I am about to give up on this one. I had played and enjoyed the
> > original Kohan thru to the end. Challenging for me even on easy but
doable.
> > I  struggled with mission two on this one and finally got to mission 3
which
> > I have tried a number of times. This is on easy! I really like the game
> > system, has a lot of potential for other uses. They just made the
missions
> > way too tough. I even went to the Kohan.net site and most of those folks
are
> > into MP but they even admit that many of the missions are tough.
Designers
> > need to remember that not all players are experts and give the rest of
us a
> > chance to have a challenge but still win. There are too many fun games
out
> > there to beat your head against the wall all the time.
> >
> > If we are going to get more computer game players, we need to at least
find
> > a way to have real differences in levels of difficulty. The games are
> > getting so complex, that it is tough for an experienced player yet again
a
> > newbie.
> >
> > Harry
> >
> >
> >
Re: Kohan Ahriman's Gift
#583702
Author: kes... Transit
Date: Sat, 09 Mar 2002 00:10
22 lines
1748 bytes
>Well, I am about to give up on this one. 

Don't.  It isn't really any harder than the original.  Every single mission can
be decided the same way:

Move fast early.

I got into the habit of always sending all my troops on pressed march out all
over the map and finding where stuff is and what happens where, and if I got
into trouble, I'd resign and redo the mission based on that knowledge.  Most
missions that was the only time I had to restart (there were a couple that were
pretty tough, towards the end).

Get some settlers out fast, get some zombie regiments (if playing the Ceyah
campaign) out fast - 2 units of zombies can take any independent city, and lots
of zombies means lots of fluff to slow enemy troops down in the midgame, for
practically no cost.

Move fast in the beginning, get your economy set up, and most of the missions
are a breeze ... Vulgari in the Dreadlands was the toughest one for me, it took
several retries to figure out that trying to build a wall of outposts behind
which I could build up just wasn't going to work.
Re: Kohan Ahriman's Gift
#583700
Author: Jeff Vitous
Date: Sat, 09 Mar 2002 00:50
38 lines
2431 bytes
Perhaps you folks should have been more vocal when KIS was being criticized
for having a cake-walk campaign?  It seemed to me most of the feedback at
the time dismissed the single-player game completely because players found
the campaign so easy.  I can't recall anyone saying "No!  This KIS campaign
is just right as it is!"  TimeGate was merely being responsive to the
feedback; many of those same people seem happy with the level of challenge
in KAG.

I guess you'll never please everyone.  But sometimes, if you see something
criticized in a manner you disagree with, say so!  Sure you might start a
flame war, but if developers are paying attention, at least they will
realize that there is not a universal mandate regarding a disputed element
of a game.

--
Jeff Vitous
Director, Special Project Development
The Wargamer
www.wargamer.com

<gro...@comcast.net> wrote in message
news:mgai8.756$hO6.71794@bin4.nnrp.aus1.giganews.com...
> Harry:
> Likewise here.  The original Kohan was fun, and I fought it through to the
> end.  On that second and third mission in Ahriman's Gift you mentioned, I
> did the cheat to see the whole map after nearly an hour of fighting.  What
I
> saw caused me to quit the scenario and sell the game,,, scores of enemy
> towns, forts, etc.  No chance.  Have the Kohan  developers responded on
the
> forums?  I noticed the Disciples 2 developers issued a patch to make their
> game easier on "Easy".
>
> "itsbeen" <its...@hotmail.com> wrote in message
> news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> > Well, I am about to give up on this one.
>
>
Re: Kohan Ahriman's Gift
#583703
Author: DocScorpio
Date: Sat, 09 Mar 2002 06:36
77 lines
5970 bytes
itsbeen <its...@hotmail.com> wrote in message
news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> Well, I am about to give up on this one. I had played and enjoyed the
> original Kohan thru to the end. Challenging for me even on easy but
doable.
> I  struggled with mission two on this one and finally got to mission 3
which
> I have tried a number of times. This is on easy! I really like the game
> system, has a lot of potential for other uses. They just made the missions
> way too tough. I even went to the Kohan.net site and most of those folks
are
> into MP but they even admit that many of the missions are tough. Designers
> need to remember that not all players are experts and give the rest of us
a
> chance to have a challenge but still win. There are too many fun games out
> there to beat your head against the wall all the time.
>
> If we are going to get more computer game players, we need to at least
find
> a way to have real differences in levels of difficulty. The games are
> getting so complex, that it is tough for an experienced player yet again a
> newbie.
>
> Harry
>
With one or two exceptions (where I let the AI sucker me), the missions have
not been that difficult.  I'm currently playing the Extended Campaign
mission 12 (medium difficulty) and can make the following suggestions:

Don't get into a resources competition with the AI.  The AI will lull you
into this kind of scenario by either leaving you alone for a long time or
sending a fairly constant stream of low-level units to attack you.  You'll
be able to handle them so you'll think it wise to first play defensively,
build up your economy,  get some ueber units and then go on the offensive.
You can't win this way; the AI will bury you.  The key to victory in KAG is
immediate aggressiveness and speed.  Create a couple of low-level units
(bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and
start taking cities away from the AI before the AI can develop them.  You
can't out-resource the AI, but you can outfight it.

For Ceyah mission 3, send your settler unit straight left from your starting
city till you reach the gold deposit and start a town there.  While you're
doing this, create a bonebow for Javidan, a skel inf unit to front for
Javidan's bonebows, and an engineer unit.  Send the engineers to build a
gold mine at that gold deposit.  Get an iron export started in your new town
and later, when you have the money, a bank.  Your starting city should also
have an iron export, but you can sell off the quarry after you create the
engineer unit.  You're looking to expand this city to five slots:  barracks,
iron export, temple, nightbringer, and carpentar.  This will take a while,
but ultimately, this city will produce your ueber company -- front line of
shadow knights, supported by a shadow priest and a necromancer (or whatever
combination you prefer).  Long before you get this far, send Javidan's
bonebows and your skel inf to the far left of the map where you'll find a
Royalist town, take it and turn it into another money town.  Like as not,
the AI won't bother it at all.  Head your two assault units back to the
center, then head south to a gold deposit.  This is a natural choke point
(water on the right, mountains on the left).  Get you engineers to build
some outposts here (later upgrade to forts) and, of course, build a gold
mine.  To the right of the water is a native town, take it and throw up some
more forts.  The AI will come at you up both sides, but the emphasis will
probably be on the left side first.  The AI has a tendency to waste units on
strong points which works for you.  Keep your units alive so that they level
up (the AI won't be able to do this).  Pretty soon you'll have elite units
and really be kicking ass.  When your economy permits, build a strike force
of 2 or 3 shadow knight companies and send them down the right side of the
water and take the AI's cities there.  Build up these cities, create a
stronger force and go down the left.  It's just a matter of time after that.
This is pretty much how all the missions play.  Don't forget to keep playing
after you get the "win" notification; you want to make sure you get all the
techs available in each mission.  Also, you want to level all you Kohans up
to Ascended by killing hornet nests and the like before you end the
scenario.

I've had a lot of fun with both KIS and KAG.  I'm not really that sharp at
it, since I never multiplay (that's where the really good players are).
Most fun since TA as far as I'm concerned.  Hope the above proves helpful.
Re: Kohan Ahriman's Gift
#583704
Author: itsbeen
Date: Sat, 09 Mar 2002 19:11
108 lines
6190 bytes
Thanks for the pointers. I tried variations of that in the past. I will give
it one more try and see if I can make it work.

Harry

"DocScorpio" <DocSc...@prodigy.net> wrote in message
news:74ii8.617$%X4.95393902@newssvr15.news.prodigy.com...
>
> itsbeen <its...@hotmail.com> wrote in message
> news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> > Well, I am about to give up on this one. I had played and enjoyed the
> > original Kohan thru to the end. Challenging for me even on easy but
> doable.
> > I  struggled with mission two on this one and finally got to mission 3
> which
> > I have tried a number of times. This is on easy! I really like the game
> > system, has a lot of potential for other uses. They just made the
missions
> > way too tough. I even went to the Kohan.net site and most of those folks
> are
> > into MP but they even admit that many of the missions are tough.
Designers
> > need to remember that not all players are experts and give the rest of
us
> a
> > chance to have a challenge but still win. There are too many fun games
out
> > there to beat your head against the wall all the time.
> >
> > If we are going to get more computer game players, we need to at least
> find
> > a way to have real differences in levels of difficulty. The games are
> > getting so complex, that it is tough for an experienced player yet again
a
> > newbie.
> >
> > Harry
> >
> With one or two exceptions (where I let the AI sucker me), the missions
have
> not been that difficult.  I'm currently playing the Extended Campaign
> mission 12 (medium difficulty) and can make the following suggestions:
>
> Don't get into a resources competition with the AI.  The AI will lull you
> into this kind of scenario by either leaving you alone for a long time or
> sending a fairly constant stream of low-level units to attack you.  You'll
> be able to handle them so you'll think it wise to first play defensively,
> build up your economy,  get some ueber units and then go on the offensive.
> You can't win this way; the AI will bury you.  The key to victory in KAG
is
> immediate aggressiveness and speed.  Create a couple of low-level units
> (bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and
> start taking cities away from the AI before the AI can develop them.  You
> can't out-resource the AI, but you can outfight it.
>
> For Ceyah mission 3, send your settler unit straight left from your
starting
> city till you reach the gold deposit and start a town there.  While you're
> doing this, create a bonebow for Javidan, a skel inf unit to front for
> Javidan's bonebows, and an engineer unit.  Send the engineers to build a
> gold mine at that gold deposit.  Get an iron export started in your new
town
> and later, when you have the money, a bank.  Your starting city should
also
> have an iron export, but you can sell off the quarry after you create the
> engineer unit.  You're looking to expand this city to five slots:
barracks,
> iron export, temple, nightbringer, and carpentar.  This will take a while,
> but ultimately, this city will produce your ueber company -- front line of
> shadow knights, supported by a shadow priest and a necromancer (or
whatever
> combination you prefer).  Long before you get this far, send Javidan's
> bonebows and your skel inf to the far left of the map where you'll find a
> Royalist town, take it and turn it into another money town.  Like as not,
> the AI won't bother it at all.  Head your two assault units back to the
> center, then head south to a gold deposit.  This is a natural choke point
> (water on the right, mountains on the left).  Get you engineers to build
> some outposts here (later upgrade to forts) and, of course, build a gold
> mine.  To the right of the water is a native town, take it and throw up
some
> more forts.  The AI will come at you up both sides, but the emphasis will
> probably be on the left side first.  The AI has a tendency to waste units
on
> strong points which works for you.  Keep your units alive so that they
level
> up (the AI won't be able to do this).  Pretty soon you'll have elite units
> and really be kicking ass.  When your economy permits, build a strike
force
> of 2 or 3 shadow knight companies and send them down the right side of the
> water and take the AI's cities there.  Build up these cities, create a
> stronger force and go down the left.  It's just a matter of time after
that.
> This is pretty much how all the missions play.  Don't forget to keep
playing
> after you get the "win" notification; you want to make sure you get all
the
> techs available in each mission.  Also, you want to level all you Kohans
up
> to Ascended by killing hornet nests and the like before you end the
> scenario.
>
> I've had a lot of fun with both KIS and KAG.  I'm not really that sharp at
> it, since I never multiplay (that's where the really good players are).
> Most fun since TA as far as I'm concerned.  Hope the above proves helpful.
>
>
>
>
Re: Kohan Ahriman's Gift
#583697
Author: knig... Knight37
Date: Mon, 11 Mar 2002 16:46
14 lines
1406 bytes
"Tom Meyer" <fake@email.address> had the moxy to write:

> I'd like to know why some people top-post! I know, I know, I'm
> top-posting now, but that's because this thread would be way too
> confusing if I bottom-posted now.

People are lazy.

-- 

Knight37

Interviewer: "Can you... destroy the earth?"
The Tick: "EGAD!   I *HOPE* not! That's where I keep all my STUFF!"
Re: Kohan Ahriman's Gift
#583698
Author: lane
Date: Sat, 16 Mar 2002 22:17
8 lines
1270 bytes
"Tom Meyer" <fake@email.address> wrote in message
news:GZai8.48285$vl.15298602@twister.kc.rr.com...
> I'd like to know why some people top-post!

Probably because OE defaults to top posting with no way to change it unless
you move the
cursor yourself.
Re: Kohan Ahriman's Gift
#583705
Author: lane
Date: Sat, 16 Mar 2002 22:19
9 lines
1188 bytes
"itsbeen" <its...@hotmail.com> wrote in message
news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> Well, I am about to give up on this one

Dammit, I just bought this game yesterday because I read in this group it
was really good.
I've never played the first version either. Oh well, I'll see how it goes
and if it's too hard will trade it in.
Re: Kohan Ahriman's Gift
#583706
Author: daniel9...
Date: Sun, 27 Dec 2015 14:01
1 lines
1687 bytes
i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7
Re: Kohan Ahriman's Gift
#583707
Author: daniel9...
Date: Sun, 27 Dec 2015 14:01
1 lines
1691 bytes
i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7
Re: Kohan Ahriman's Gift
#583710
Author: cesar0...
Date: Tue, 15 Mar 2016 18:23
1 lines
1452 bytes
Hello everyone i don't know if it's the right place but im looking for kohan players. 
Re: Kohan Ahriman's Gift
#583711
Author: Spalls Hurgenson
Date: Wed, 16 Mar 2016 13:44
13 lines
2389 bytes
On Tue, 15 Mar 2016 11:23:37 -0700 (PDT), cesar0...@hotmail.com
wrote:

>Hello everyone i don't know if it's the right place but im looking for kohan players. 

This newsgroup is - sadly - pretty dead. You might be better off
asking in comp.sys.ibm.pc.games.action. While technically dedicated to
action games, the low traffic means any PC games questions are
welcome, and it has the highest traffic of all the c.s.i.p.g.* groups.

Though honestly, you might be better off asking in Steam's Kohan
discussion group. I can't remember the last time anyone discussed
Kohan on Usenet...
Re: Kohan Ahriman's Gift
#583708
Author: pepem...
Date: Thu, 23 Jun 2016 09:06
6 lines
3011 bytes
On Sunday, December 27, 2015 at 9:01:33 AM UTC-5, danie...@gmail.com wrote:
> i want to ashow you deal with mission 7. even if i have ally with rakhsasa, i still get raped by TWO enemy, not one. just one is hard already. the rakhsasa is useless since they rarely send reinforcement. they are just like an addition. there's no way to fght TO opponent. i am losing at number here. please help mission 7

I'm still working on this one. Just picked up the game again a few days ago. Getting your gold income up is key. The first thing I do is build a quarry, and settlers. I then build a town beside the fort to the east. I upgrade the quarry again for extra stone and build a sawmill. Then I create a unit with engineers at the front, and archers for support. They go even further east past that. There's an independent town in the top right corner of the map. I take that, and start building the improvements necessary to get crossbows. There's also a gold mine right beside it too. I usually build a marketplace in my 2nd Ceyah town, then upgrade to bank for the boost in gold.

I take another town to the south, and try to snag another one even further south of that. Having a force of 2 infantry and two crossbow units is what I'm aiming for to take over towns. At this point my gold production is pretty good, so I'm going to try spamming zombies for defense. I still haven't beaten it, but I'm working on my plan. This mission definitely is hard, but it's beatable. Creating a blob of 7 zombie squads helped me out in previous missions, so I'm going to try that with this one too.
Re: Kohan Ahriman's Gift
#583709
Author: rri... Ross Ridge
Date: Thu, 23 Jun 2016 22:41
126 lines
7676 bytes
danie...@gmail.com wrote:
> i want to ashow you deal with mission 7. even if i have ally with rakhsas=
>a, i still get raped by TWO enemy, not one. just one is hard already. the r=
>akhsasa is useless since they rarely send reinforcement. they are just like=
> an addition. there's no way to fght TO opponent. i am losing at number her=
>e. please help mission 7

 <pepem...@gmail.com> wrote:
>I'm still working on this one.

Here's what I did to beat the mission.

1st Town: Build Quarry
1st Town: Recruit 4xSettlers + Kohan 
	Send to build village next to the fort to the southeast
	immediately. Let them supply in while building next to the fort.
1st Town: Recruit 6xShadelings + Vashti
	Explore the edges while supplying.
1st Town: Recruit 6xEngineers + Melee Kohan
	Explore the edges while supplying.
1st Town: Build Lumber Mill
1st Town: Build Blacksmith
1st Town: Upgrade to Ceyah City
	Send Engineers and Shadelings to supply near the neutral Council
	Town in east corner.  Set to Combat Mode while waiting
2nd Village: Build Quarry 2nd Town: Recruit 4xSettlers + Kohan
	Send to supply in south of town
1st Town: Recruit 6xSkeleton Warriors + Kohan
	Send to supply near neutral town in east corner
Attack neutral Council Town in east corner
	Only wait for your Engineers and Shadelings to fully form.
	Send in the Skeleton Warriors behind them
Build Gold Mine with Engineers
3rd Town (Council): Build Quarry
Destroy Wasp Hive to south of Settlers with Shadelings and Skeleton Warriors
	Don't wait for them to fully heal.  4 units + Kohan for both
	companies should be enough.
3rd Town (Council): Build Wood Mill
Build 4th village south of fort near lake
Explore west with regiments as they become fully healed.
1st City: Upgrade Carpentry Guild
Attack Druga Enclave to the west of the 4th village.
1st City: Build Library
Repair Druga Enclave with Engineers

After that you soon meet the enemy and things will get chaotic, so there
isn't much point describing exactly what I did.  I recommend heading
south from the Druga Enclave to try to capture Guari Stronghold to the
west of the mountains.  Start enlisting archer companies.  At some point,
build a village on the north side of the small lake that Druga Enclave
is on the south side of.  You'll have to clear the Slaan there first.
This will be an important defensive point, so you might want to build
a barracks and a wall.

You should concentrate your offense in the isolated southern corner.
There's four cities there including the Gauri Stronghold I mentioned
previously. Once you've captured them and then gone on to secure the Druga
Enclave directly to the west "defensive point" village you've pretty much
won the game.  You just then need to mop up the settlements to north and
all the settlements on the western side of the map. With your "homeland"
now secure this should be pretty easy.

Be sure to use your Kohan from the start.  Putting one in charge of a
settler company may sound pointless, but it saves you from having to
pay for the captain unit instead.  Having a Kohan in charge of the other
units makes them much stronger.  While the Shadelings company with Vashti
in charge are still pretty fragile, her summoning more shadelings makes
them much more effective in battle.

Be sure to pay close attention to battles, and retreat any units before
the leader dies, especially if it's a Kohan.  Effective use the retreat
order is very important in Kohan.  If your archers are engaged before
your melee units, pull them out and let melee units engage them first.
There's going to be some battles, and managing them so your units come out
mauled but still alive, while you're wiping as many of their units as
you can, is key to winning the war.  On the defensive side of things
try let your militia enage first, and then stiffen their defence with
your companies.

I didn't build any zombie companies, but since you end up with a lot of
extra company slots, building a couple of them for defensive purposes
may not be a bad idea.  However they're way to slow to use effectively on
offense, and the enemy will have a number of units that do bonus damage
to Ceyah units, meaning they'll die pretty quickly.  They should be OK
for stiffening militia defence however.  I wouldn't recruit any mixed
engineer/archer companies, as they work at cross purposes.  Engineers have
a bonus for attacking settlements, while archers get a penalty.

Finally don't worry about upgrading quarries, or your stone production
generally.  One gold for one stone is a fair price to pay.  It's more
important to use your slots for other things.  After building the three
quarries that I mentioned in my little walkthrough above I didn't bother
building any more. In fact I ended up selling the quarry in the starting
town to make room for something else.

Finally, a couple of caveats.  First, I was replaying the mission so I
had all the Kohan and technologies that I had at the end of the campaign.
That why I avoided naming specifc Kohan, because other than Vashti,
I'm not sure which ones you'd have at this point.  I only used about
half my available Kohan, in order to put the game more on par where
you'd be.  Second, someone who's much better at Kohan would probably give
significantly better advice than me.  I'm a mediocre player at best,
but I've been able to complete the campaign three times now, so I've
been in your shoes three times now and managed to beat this mission.

Here's my saved film from that mission:

	http://www.csclub.uwaterloo.ca:11068/dist/Mortal%20Troubles%20Thursday,%20June%2023,%202016%202,39,55%20PM.TGF

Download it and put in the "Films" subdirectory of the directory where
you've installed Kohan: Arhiman's Gift.  For example if you have the
Steam version and you installed Steam in the default directory then
you'd put it in:

	C:\Program Files (x86)\steam\steamapps\common\kohan ahrimans gift\Films

This is a tough mission, but it's not that hard to beat once you got a
hang of playing Kohan.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
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