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Article View: comp.sys.ibm.pc.games.strategic
Article #583695

Re: Kohan Ahriman's Gift

#583695
From: Forge
Date: Fri, 08 Mar 2002 17:14
30 lines
2006 bytes
Amen!

I'd like to know why it's an unwritten rule to make an expansion pack ungodly 
difficult.  Why is that? 

That's the reason I don't buy them,,,,, invariably, they are unbeatable.  
Stupid.

In article <Fx5i8.78875$TV4.13...@typhoon.tampabay.rr.com>, 
its...@hotmail.com says...
> Well, I am about to give up on this one. I had played and enjoyed the
> original Kohan thru to the end. Challenging for me even on easy but doable.
> I  struggled with mission two on this one and finally got to mission 3 which
> I have tried a number of times. This is on easy! I really like the game
> system, has a lot of potential for other uses. They just made the missions
> way too tough. I even went to the Kohan.net site and most of those folks are
> into MP but they even admit that many of the missions are tough. Designers
> need to remember that not all players are experts and give the rest of us a
> chance to have a challenge but still win. There are too many fun games out
> there to beat your head against the wall all the time.
> 
> If we are going to get more computer game players, we need to at least find
> a way to have real differences in levels of difficulty. The games are
> getting so complex, that it is tough for an experienced player yet again a
> newbie.
> 
> Harry
> 
> 
> 
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From: Forge <ForgeRaw...@yahoo.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Kohan Ahriman's Gift
Date: Fri, 8 Mar 2002 12:14:59 -0500
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