Article View: comp.sys.ibm.pc.games.strategic
Article #583702Re: Kohan Ahriman's Gift
From: kes... Transit
Date: Sat, 09 Mar 2002 00:10
Date: Sat, 09 Mar 2002 00:10
22 lines
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1748 bytes
>Well, I am about to give up on this one. Don't. It isn't really any harder than the original. Every single mission can be decided the same way: Move fast early. I got into the habit of always sending all my troops on pressed march out all over the map and finding where stuff is and what happens where, and if I got into trouble, I'd resign and redo the mission based on that knowledge. Most missions that was the only time I had to restart (there were a couple that were pretty tough, towards the end). Get some settlers out fast, get some zombie regiments (if playing the Ceyah campaign) out fast - 2 units of zombies can take any independent city, and lots of zombies means lots of fluff to slow enemy troops down in the midgame, for practically no cost. Move fast in the beginning, get your economy set up, and most of the missions are a breeze ... Vulgari in the Dreadlands was the toughest one for me, it took several retries to figure out that trying to build a wall of outposts behind which I could build up just wasn't going to work.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!headwall.stanford.edu!hub1.nntpserver.com!peer1-sjc1.usenetserver.com!usenetserver.com!newsfeed1.cidera.com!Cidera!portc01.blue.aol.com!audrey05.news.aol.com!not-for-mail Lines: 22 X-Admin: ne...@aol.com From: kes...@aol.com (Transit) Newsgroups: comp.sys.ibm.pc.games.strategic Date: 09 Mar 2002 00:10:57 GMT References: <Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com> Organization: AOL http://www.aol.com Subject: Re: Kohan Ahriman's Gift Message-ID: <20020308191057.16645.00000455@mb-ma.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit