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Article View: comp.sys.ibm.pc.games.strategic
Article #583704

Re: Kohan Ahriman's Gift

#583704
From: itsbeen
Date: Sat, 09 Mar 2002 19:11
108 lines
6190 bytes
Thanks for the pointers. I tried variations of that in the past. I will give
it one more try and see if I can make it work.

Harry

"DocScorpio" <DocSc...@prodigy.net> wrote in message
news:74ii8.617$%X4.95393902@newssvr15.news.prodigy.com...
>
> itsbeen <its...@hotmail.com> wrote in message
> news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> > Well, I am about to give up on this one. I had played and enjoyed the
> > original Kohan thru to the end. Challenging for me even on easy but
> doable.
> > I  struggled with mission two on this one and finally got to mission 3
> which
> > I have tried a number of times. This is on easy! I really like the game
> > system, has a lot of potential for other uses. They just made the
missions
> > way too tough. I even went to the Kohan.net site and most of those folks
> are
> > into MP but they even admit that many of the missions are tough.
Designers
> > need to remember that not all players are experts and give the rest of
us
> a
> > chance to have a challenge but still win. There are too many fun games
out
> > there to beat your head against the wall all the time.
> >
> > If we are going to get more computer game players, we need to at least
> find
> > a way to have real differences in levels of difficulty. The games are
> > getting so complex, that it is tough for an experienced player yet again
a
> > newbie.
> >
> > Harry
> >
> With one or two exceptions (where I let the AI sucker me), the missions
have
> not been that difficult.  I'm currently playing the Extended Campaign
> mission 12 (medium difficulty) and can make the following suggestions:
>
> Don't get into a resources competition with the AI.  The AI will lull you
> into this kind of scenario by either leaving you alone for a long time or
> sending a fairly constant stream of low-level units to attack you.  You'll
> be able to handle them so you'll think it wise to first play defensively,
> build up your economy,  get some ueber units and then go on the offensive.
> You can't win this way; the AI will bury you.  The key to victory in KAG
is
> immediate aggressiveness and speed.  Create a couple of low-level units
> (bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and
> start taking cities away from the AI before the AI can develop them.  You
> can't out-resource the AI, but you can outfight it.
>
> For Ceyah mission 3, send your settler unit straight left from your
starting
> city till you reach the gold deposit and start a town there.  While you're
> doing this, create a bonebow for Javidan, a skel inf unit to front for
> Javidan's bonebows, and an engineer unit.  Send the engineers to build a
> gold mine at that gold deposit.  Get an iron export started in your new
town
> and later, when you have the money, a bank.  Your starting city should
also
> have an iron export, but you can sell off the quarry after you create the
> engineer unit.  You're looking to expand this city to five slots:
barracks,
> iron export, temple, nightbringer, and carpentar.  This will take a while,
> but ultimately, this city will produce your ueber company -- front line of
> shadow knights, supported by a shadow priest and a necromancer (or
whatever
> combination you prefer).  Long before you get this far, send Javidan's
> bonebows and your skel inf to the far left of the map where you'll find a
> Royalist town, take it and turn it into another money town.  Like as not,
> the AI won't bother it at all.  Head your two assault units back to the
> center, then head south to a gold deposit.  This is a natural choke point
> (water on the right, mountains on the left).  Get you engineers to build
> some outposts here (later upgrade to forts) and, of course, build a gold
> mine.  To the right of the water is a native town, take it and throw up
some
> more forts.  The AI will come at you up both sides, but the emphasis will
> probably be on the left side first.  The AI has a tendency to waste units
on
> strong points which works for you.  Keep your units alive so that they
level
> up (the AI won't be able to do this).  Pretty soon you'll have elite units
> and really be kicking ass.  When your economy permits, build a strike
force
> of 2 or 3 shadow knight companies and send them down the right side of the
> water and take the AI's cities there.  Build up these cities, create a
> stronger force and go down the left.  It's just a matter of time after
that.
> This is pretty much how all the missions play.  Don't forget to keep
playing
> after you get the "win" notification; you want to make sure you get all
the
> techs available in each mission.  Also, you want to level all you Kohans
up
> to Ascended by killing hornet nests and the like before you end the
> scenario.
>
> I've had a lot of fun with both KIS and KAG.  I'm not really that sharp at
> it, since I never multiplay (that's where the really good players are).
> Most fun since TA as far as I'm concerned.  Hope the above proves helpful.
>
>
>
>
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From: "itsbeen" <its...@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
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Subject: Re: Kohan Ahriman's Gift
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