Article View: comp.sys.ibm.pc.games.strategic
Article #583704Re: Kohan Ahriman's Gift
From: itsbeen
Date: Sat, 09 Mar 2002 19:11
Date: Sat, 09 Mar 2002 19:11
108 lines
6190 bytes
6190 bytes
Thanks for the pointers. I tried variations of that in the past. I will give it one more try and see if I can make it work. Harry "DocScorpio" <DocSc...@prodigy.net> wrote in message news:74ii8.617$%X4.95393902@newssvr15.news.prodigy.com... > > itsbeen <its...@hotmail.com> wrote in message > news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com... > > Well, I am about to give up on this one. I had played and enjoyed the > > original Kohan thru to the end. Challenging for me even on easy but > doable. > > I struggled with mission two on this one and finally got to mission 3 > which > > I have tried a number of times. This is on easy! I really like the game > > system, has a lot of potential for other uses. They just made the missions > > way too tough. I even went to the Kohan.net site and most of those folks > are > > into MP but they even admit that many of the missions are tough. Designers > > need to remember that not all players are experts and give the rest of us > a > > chance to have a challenge but still win. There are too many fun games out > > there to beat your head against the wall all the time. > > > > If we are going to get more computer game players, we need to at least > find > > a way to have real differences in levels of difficulty. The games are > > getting so complex, that it is tough for an experienced player yet again a > > newbie. > > > > Harry > > > With one or two exceptions (where I let the AI sucker me), the missions have > not been that difficult. I'm currently playing the Extended Campaign > mission 12 (medium difficulty) and can make the following suggestions: > > Don't get into a resources competition with the AI. The AI will lull you > into this kind of scenario by either leaving you alone for a long time or > sending a fairly constant stream of low-level units to attack you. You'll > be able to handle them so you'll think it wise to first play defensively, > build up your economy, get some ueber units and then go on the offensive. > You can't win this way; the AI will bury you. The key to victory in KAG is > immediate aggressiveness and speed. Create a couple of low-level units > (bonebows for Javidan, fronted by a skel infanrty or an engineer unit) and > start taking cities away from the AI before the AI can develop them. You > can't out-resource the AI, but you can outfight it. > > For Ceyah mission 3, send your settler unit straight left from your starting > city till you reach the gold deposit and start a town there. While you're > doing this, create a bonebow for Javidan, a skel inf unit to front for > Javidan's bonebows, and an engineer unit. Send the engineers to build a > gold mine at that gold deposit. Get an iron export started in your new town > and later, when you have the money, a bank. Your starting city should also > have an iron export, but you can sell off the quarry after you create the > engineer unit. You're looking to expand this city to five slots: barracks, > iron export, temple, nightbringer, and carpentar. This will take a while, > but ultimately, this city will produce your ueber company -- front line of > shadow knights, supported by a shadow priest and a necromancer (or whatever > combination you prefer). Long before you get this far, send Javidan's > bonebows and your skel inf to the far left of the map where you'll find a > Royalist town, take it and turn it into another money town. Like as not, > the AI won't bother it at all. Head your two assault units back to the > center, then head south to a gold deposit. This is a natural choke point > (water on the right, mountains on the left). Get you engineers to build > some outposts here (later upgrade to forts) and, of course, build a gold > mine. To the right of the water is a native town, take it and throw up some > more forts. The AI will come at you up both sides, but the emphasis will > probably be on the left side first. The AI has a tendency to waste units on > strong points which works for you. Keep your units alive so that they level > up (the AI won't be able to do this). Pretty soon you'll have elite units > and really be kicking ass. When your economy permits, build a strike force > of 2 or 3 shadow knight companies and send them down the right side of the > water and take the AI's cities there. Build up these cities, create a > stronger force and go down the left. It's just a matter of time after that. > This is pretty much how all the missions play. Don't forget to keep playing > after you get the "win" notification; you want to make sure you get all the > techs available in each mission. Also, you want to level all you Kohans up > to Ascended by killing hornet nests and the like before you end the > scenario. > > I've had a lot of fun with both KIS and KAG. I'm not really that sharp at > it, since I never multiplay (that's where the really good players are). > Most fun since TA as far as I'm concerned. Hope the above proves helpful. > > > >
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.cwix.com!newsfeed1.cidera.com!Cidera!cyclone.tampabay.rr.com!news-post.tampabay.rr.com!typhoon.tampabay.rr.com.POSTED!not-for-mail From: "itsbeen" <its...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.strategic References: <Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com> <74ii8.617$%X4.95393902@newssvr15.news.prodigy.com> Subject: Re: Kohan Ahriman's Gift Lines: 110 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4807.1700 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 Message-ID: <P7ti8.96880$TV4.15026996@typhoon.tampabay.rr.com> Date: Sat, 09 Mar 2002 19:11:43 GMT NNTP-Posting-Host: 65.32.20.62 X-Complaints-To: ab...@rr.com X-Trace: typhoon.tampabay.rr.com 1015701103 65.32.20.62 (Sat, 09 Mar 2002 14:11:43 EST) NNTP-Posting-Date: Sat, 09 Mar 2002 14:11:43 EST Organization: RoadRunner - TampaBay MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit