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Article View: comp.sys.ibm.pc.games.strategic
Article #583700

Re: Kohan Ahriman's Gift

#583700
From: Jeff Vitous
Date: Sat, 09 Mar 2002 00:50
38 lines
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Perhaps you folks should have been more vocal when KIS was being criticized
for having a cake-walk campaign?  It seemed to me most of the feedback at
the time dismissed the single-player game completely because players found
the campaign so easy.  I can't recall anyone saying "No!  This KIS campaign
is just right as it is!"  TimeGate was merely being responsive to the
feedback; many of those same people seem happy with the level of challenge
in KAG.

I guess you'll never please everyone.  But sometimes, if you see something
criticized in a manner you disagree with, say so!  Sure you might start a
flame war, but if developers are paying attention, at least they will
realize that there is not a universal mandate regarding a disputed element
of a game.

--
Jeff Vitous
Director, Special Project Development
The Wargamer
www.wargamer.com

<gro...@comcast.net> wrote in message
news:mgai8.756$hO6.71794@bin4.nnrp.aus1.giganews.com...
> Harry:
> Likewise here.  The original Kohan was fun, and I fought it through to the
> end.  On that second and third mission in Ahriman's Gift you mentioned, I
> did the cheat to see the whole map after nearly an hour of fighting.  What
I
> saw caused me to quit the scenario and sell the game,,, scores of enemy
> towns, forts, etc.  No chance.  Have the Kohan  developers responded on
the
> forums?  I noticed the Disciples 2 developers issued a patch to make their
> game easier on "Easy".
>
> "itsbeen" <its...@hotmail.com> wrote in message
> news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com...
> > Well, I am about to give up on this one.
>
>
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From: "Jeff Vitous" <je...@wargamer.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Kohan Ahriman's Gift
Date: Fri, 8 Mar 2002 18:50:10 -0600
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