Thread View: comp.sys.ibm.pc.games.strategic
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Started by yn... Yann Nicolas
Mon, 17 Apr 1995 00:00
Page 1 of 5 • 236 total messages
Win95 and games: good news...
Author: yn... Yann Nicolas
Date: Mon, 17 Apr 1995 00:00
Date: Mon, 17 Apr 1995 00:00
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OK... So I was a little afraid of installing Windows 95 over my old DOS 6.2/Windows 3.11 because I am a big gamer and thought that most games (read Wing Commander III and other "heavy" games) would not work... Well think again... For a while I thought I *had* to run all my DOS programs in a window and realized that eventhough most normal games would still work (X-COM 2, Doom, etc...) other wouldn't (System Shock, Wing Commander III, etc...). A little bummed out, I read the (great) help file and finally realized that you can actually allocate all your computer resources to your DOS programs... After a normal installation of the game (any) in a DOS box, you can go to the Windows Explorer (Win95's file manager), select the .exe program of the game, chose properties and then chose to run it as a DOS program... Now, the "neat" feature is that you can assign a different config.sys and autoexec.bat to *each* program... That's great because you can finally easily optimize each settings... Of course, it took a little twitching for some games (WC3 was a little hard for me), but once it's done, it works flawlessly... There ya go, my $0.02 gaming opinion of Windows 95... Opinions/comments/questions welcome... :) PS: OS/2 users will tell me that "OS/2 did that a long time ago", but I tried it and didn't like it... (~~~) *=*=*=*=*=*=*=*=*=*=*=* ( Yann Nicolas ) =*=*=*=*=*=*=*=*=*=*= (~~~) |\| Columbia U. Libraries -- ALLEZ RENNES!! -- nic...@columbia.edu |/| |\| ________________/ SiXXX in '96!! \____________ Go 49ers! |/| (___) *=*=*=' http://www.cc.columbia.edu/~yn25/soccer.html `=*=*=*=* (___)
Re: Win95 and games: good news...
Author: sca... Scott Alter
Date: Mon, 17 Apr 1995 00:00
Date: Mon, 17 Apr 1995 00:00
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Did you notice any speed loss?
>
> PS: OS/2 users will tell me that "OS/2 did that a long time ago", but
> I tried it and didn't like it...
>
Oh-Shit/2 is great, if you don't need sound for your programs.
___________________________________________________________________________
Scott Alter sca...@crl.com
San Antonio, Texas
I'm so conservative I even press my socks...
___________________________________________________________________________
Re: Win95 and games: good news...
Author: Dave Morris
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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>
>I have heard that Windows 95 is not backward compatible with w3.1
>programs. Is this true? Or is this a scaly lie from the warp types? I
>would hate to lose the use of some of my great old windows games...
>
>
Windows 95 latest Premier Demo Beta version for general release does not
support 16 bit API's, so in that respect it is not Windows 3.XX
compatable. However, this is a preview version only and not the full
Beta or the final version.
The final version will be backward compatable with 16 bit API and
furthermore WIN95 is often critizied for having too many 16 bit elements
to it - I believe the GDI is 16 bit code.
Anyway, the reviews say that it will run faster than OS2.X with less
memory, especially when running 16 bit software.
See ya
* *
-
-------
-
bye
/DM ;-)
Re: Win95 and games: good news...
Author: skr... Steffen Krause
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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Dave Morris <dmo...@globalx.net: writes: :Windows 95 latest Premier Demo Beta version for general release does not :support 16 bit API's, so in that respect it is not Windows 3.XX :compatable. However, this is a preview version only and not the full :Beta or the final version. Are you really SURE ? I had about 10 different Win 95 betas up to now and NONE of them (and none I ever heard of) doesn't support 16bit Windows apps. 99.8% of all old Windows apps should run on Win 95. Maybe you are talking about the SDK that comes with the Win95 CD, which is the Win 32 API SDK only. But of course you can use any 16bit Windows compiler to develop 16bit applications that run on Windows 95. :The final version will be backward compatable with 16 bit API and :furthermore WIN95 is often critizied for having too many 16 bit elements :to it - I believe the GDI is 16 bit code. No, GDi is partially 16bit and partially 32bit. User is mainly 16bit, while Kernel is mainly 32bit. (Of course you can call all of them using only 32bit or only 16bit calls. The system just thunks to the other side). Regards, Steffen
Re: Win95 and games: good news...
Author: mit... Kenneth Mitton
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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What type SPARCstation? (What speed were the simms?) --Ken Mitton mit...@bvsd.k12.co.us =============================================== "A little learning is a dangerous thing; Drink deeply, or taste not the Pierian spring." -- Alexander Pope
Re: Win95 and games: good news...
Author: Tim Callahan
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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WHAT???
Re: Win95 and games: good news...
Author: re... Rich
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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In <3n0hme$b...@gort.oit.umass.edu> jjf...@hamp.hampshire.edu (Baphometae Organus) writes: >I have heard that Windows 95 is not backward compatible with w3.1 >programs. Is this true? Or is this a scaly lie from the warp types? >I would hate to lose the use of some of my great old windows games... A truly scaly lie that would be. :) As a matter of fact, it's the backward compatibility (with 16-bit Windows apps) that's generating some of the stick points that people love to harp on with Win95. The way I see it, you can't have it both ways. If you want backward-compatibility, then don't complain about the results of such compatibility, ya know? :) Fear not.. with VERY few exceptions, your Win3.1 apps will work fine with Win95 (some work better, and with far fewer faults). Rich -- >==============================================< > Rich D. < / < >----------< O===[=Excalibur Dragon====- < > \ < > R E D J r @ i x . n e t c o m . c o m < > Excalibur Systems <*> -==(UDIC)==- < >----------------------------------------------< > "The Wheel of Time turns, and Ages come and < > pass, leaving memories that become legend.." < >==============================================<
Re: Win95 and games: good news...
Author: Fulcrum Brown
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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Windows 95 runs all your favorite Windows 3.1 stuff and more better and faster. Trust me, I know from experience. Those OS/2 Fanatics will say anything to desperatly save their Doomed! Operating System. Windows 95 also runs all your DOS applications better and faster too. And the interface kicks rear. Windows 95 is the future. Fulcrum Brown University of Washington On 18 Apr 1995, Baphometae Organus wrote: > . Specially where backk-ward compatibility is concerned. I always > : hate arguing with Os/2 users because they are so biased, it just seems > : pointless to argue with them. > > : I will happily flying in windows 95 while those other losers are > : sloughing in their so called os/2 > : systems. > > I have heard that Windows 95 is not backward compatible with w3.1 > programs. Is this true? Or is this a scaly lie from the warp types? I > would hate to lose the use of some of my great old windows games... > > > >
Re: Win95 and games: good news...
Author: dq... Derick J.R. Qua-Gonzalez
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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In article <3n0cl0$j...@nuscc.nus.sg>, law3...@leonis.nus.sg (NICHOLAS PHILIP LAZARUS) says: > >I had a very bad experience with os/2 because of the increadibilily slow >performance in running windows 16bit applications. I just couldn't stand >it. To make matters worse, boot manager didn't work with my system >because there was a problem between fdisk and my harddisk. > That's funny, it seems to be running fine for me, and I am one who demands speed and reliability using the same standards I apply to Sun SPARC/DEC Alpha workstation. Maybe all you need are some tweaks, e.g. setting the cache, swap device, getting more RAM, using HPFS, etc.. I must confess, though, raw DOS/Windows is much faster...of course, then there are boot disk, CONFIG.SYS issues, running out of memory (on a 48MB machine!), an average 'necessary reboot count' of about 8 per day, etc., but for the purpose of gaming, I guess that really isn't an issue! >I could go on for days about the problems I had with oS/2 but to make >this short, windows 95 is definetely faster although it lacks in >stability. But in the world of computer I guess speed has to take first >priority. Specially where backk-ward compatibility is concerned. Hmm...I'll sit on Win95. Speed is not of utmost priority! What good is a sorting algorithm (for instance) that is fastest but works only 80% of the time? Regarding B/W compatibility, some sacrifice is necessary to advance the state of the art; this rabid insistence on backward compati- bility (I have witnessed since IBM XT first came out) due mostly to those business types resisting change is why we have a lot of trouble of late. Most notably, the patchwork quilt and house of cards nature of Windows. >I will happily flying in windows 95 while those other losers are >sloughing in their so called os/2 >systems. > If it does what you need it to, more power! Personally, I was unim- pressed by Windows NT. Best Regards, +----------+ | ________ | Derick J. R. Qua-Gonzalez | \ / | Department of High Energy Physics | \ / | California State University | \ / | | \/ | COMING TO YOU FROM WONDERFUL WEST HOLLYWOOD, CA | USA G | WHERE THE MEN ARE PRETTY AND THE WOMEN ARE STRONG +----------+
Re: Win95 and games: good news...
Author: csp... Craig Sparks
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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>. Specially where backk-ward compatibility is concerned. I always >: hate arguing with Os/2 users because they are so biased, it just seems >: pointless to argue with them. >: I will happily flying in windows 95 while those other losers are >: sloughing in their so called os/2 >: systems. >I have heard that Windows 95 is not backward compatible with w3.1 >programs. Is this true? Or is this a scaly lie from the warp types? I >would hate to lose the use of some of my great old windows games... No, this is not the case. I have been running under Windows 95 for quite a while now, and have not had any compatibility issues. All of my Win31 programs (with a few exceptions for specialty applications) work just fine. Craig Sparks Norton Utilities for Win95 Support Symantec Corp
Re: Win95 and games: good news...
Author: jha... Tarquelne
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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I just run DOS right now, but I'm interested in getting a new OS, so I've been
following this thread with interest.
Right now OS/2 seems to be the best choice. Why? Well, I haven't
learned much about Win95 or OS/2 from the thread, but I have recieved a definite
impression of their users from the messages in this thread.
The OS/2 users seemed to be reasonable, intelligent people attempting to have a discussion.
Most of the Win95 users (not all, but most) seemed immature and ill
informed.
Personally, I'm much more inclined to trust the opinions of the OS/2
users rather than the Win95 users. As far as "character" references go, OS/2
is way ahead.
"Good job!" OS/2 people!
And, if there are any Win95 users worth hearing from, please post! I
want to hear both sides of the story. Not the OS/2 side and some ranting.
--
Tarquelne
jha...@bgsuvax.bgsu.edu
I know how God can make a rock so big He can't lift it.
Re: Win95 and games: good news...
Author: drk... Derek Suzuki
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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In <jhamilt.798228637@bgsuvax>, jha...@bgsuvax.bgsu.edu (Tarquelne) writes: > Right now OS/2 seems to be the best choice. Why? Well, I haven't >learned much about Win95 or OS/2 from the thread, but I have recieved a definite >impression of their users from the messages in this thread. > The OS/2 users seemed to be reasonable, intelligent people attempting to have a discussion. > Most of the Win95 users (not all, but most) seemed immature and ill >informed. > Personally, I'm much more inclined to trust the opinions of the OS/2 >users rather than the Win95 users. As far as "character" references go, OS/2 >is way ahead. > "Good job!" OS/2 people! > And, if there are any Win95 users worth hearing from, please post! I >want to hear both sides of the story. Not the OS/2 side and some ranting. You should check out comp.os.os2.advocacy (and its Win counterpart), where most of the really rabid OS/2 users hang out. While the games groups seem to have been hit with mostly clueless Win95 people, on Usenet as a whole the percentages are pretty even. Of course, both sides see the other as a bunch of raving lunatics. All you have to do is ignore any post with the words "roolz", "sucks", "losers" or "sloooooooooow" and you may actually find some useful info. And, of course, nothing beats six months of hands on experience. I myself much prefer debating with NT users. We still disagree on a lot of things, but its mostly because we have different needs. Not so much insult-flinging and pettiness. I see this thread has yet to be posted to alt.fan.q and alt.2600. Derek drk...@ocf.berkeley.edu
Re: Win95 and games: good news...
Author: jlu... James Lummel
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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Yann Nicolas (yn...@merhaba.cc.columbia.edu) wrote:
...
: PS: OS/2 users will tell me that "OS/2 did that a long time ago", but
: I tried it and didn't like it...
Windows would have done this a long time ago too, if Microsoft hadn't
have split with IBM over the OS/2 issue. BTW- kudos to IBM for OS/2 Warp
and a great operating system, but I find that I'll be going with Win '95
(at least this time around the OS game), they are finally getting it
right and the vendor support issues far outweigh 'technical reasons' to
go with OS/2.
To handle the problem of DOS games with Windows '95, I have my regular
multi-boot config.sys and a C:\WIN.BAT file that checks the configuration
that was chosen at start-up. If it's any configuration but the Windows
one, to drops me to DOS (Yes, Win '95 runs on TOP of DOS - still!!). I
then have full access to all the DOS I could ever want (makes you want to
puke!!). I have not found any compatibility problems with this DOS and
any of the games I've run under it (PAW, FD, AW, Privateer, SC, AF, etc),
so far.
I still use QEMM 6.02 (last version not riddled with bugs!!) and Smartdrv
caching (works great for me), they seem to work great too.
--
James Lummel - jlu...@caprica.com
********************************************************
* Caprica Internet Services *
* "LA Basin's Responsible Internet Provider" *
* Voice: (213) 266-0822 Data: (213) 526-1195 *
********************************************************
Re: Win95 and games: good news...
Author: jmw... Jeff Williams
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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In <3n0iv0$7...@taco.cc.ncsu.edu>, jlwo...@unity.ncsu.edu (Jeffrey Lee Woodall) writes: >: To handle the problem of DOS games with Windows '95, I have my regular >: multi-boot config.sys and a C:\WIN.BAT file that checks the configuration >: that was chosen at start-up. If it's any configuration but the Windows >: one, to drops me to DOS (Yes, Win '95 runs on TOP of DOS - still!!). I > >NO IT DOESN'T. Its more like Win95 and DOS run parallel. >DOS is just around more with Win95, but Win95 is the operating system you >are using, not DOS. > You are brainwashed. It's a bit more complicated than Windows 95 running straight on top of DOS, but yes, they are inextricably linked. You couldn't be running Windows 95 without DOS there somewhere (it's actually built into the Windows 95 code). Contrast this with OS/2, which is completely standalone. You can run DOS programs without even having DOS on your system (of course, you won't be able to use any DOS commands, but you can run the programs), and of course you can run every OS/2 program as well. In fact, when running a single session for a game under Windows 95, all the OS is doing is unloading every Windows 95 feature from memory and leaving you with straight DOS. Basically nothing more than an OS/2 dual boot, the difference being that OS/2 has to reboot the whole machine in order to get vanilla DOS; Windows 95 just takes itself out of memory. That should tell you something about the OS you're really running when using Windows 95. // Jeff Williams // NYU UGFTV/Cinema Studies // jmw...@is2.nyu.edu
Re: Win95 and games: good news...
Author: John Michael Martz
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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I'm cross-posting this message into comp.os.os2.games, because OS/2 is beginning to get bad-mouthed in this thread (not by James, below, so don't berate him), and I thought it reasonable to try to achieve some balance here. On Tue, 18 Apr 1995, James Lummel wrote: > To handle the problem of DOS games with Windows '95, I have my regular > multi-boot config.sys and a C:\WIN.BAT file that checks the configuration > that was chosen at start-up. If it's any configuration but the Windows > one, to drops me to DOS (Yes, Win '95 runs on TOP of DOS - still!!). I Perhaps you can answer a question for me. As I understand it, the settings you refer to in Win95 apply system-wide, is that the case? To me, that seems like an unacceptable limitation. With OS/2, I can tailor the settings for each program individually. Now, let's say that I want to run a DOS game that likes FILES=50. In OS/2, I simply change the game's settings to boost the files for that session -- then, whenever I run the game, it uses FILES=50 and then drops back to my system default (FILES=20) when I exit the game. Why should I penalize all my other tasks just for the sake of that one program by increasing my system-wide FILES statement? How does Win95 handle this example? From what I understand, it would require that I use FILES=50 system-wide or reboot into another configuration -- is that correct? If so, it doesn't seem like much of an improvement over what many people currently do in DOS. JOHN * John M. Martz: Psychology Dept, UNC-CH * * | CB# 3270, Davie Hall | B = f(P,E) | | Chapel Hill, NC 27599 | --Kurt Lewin | * JOHN_...@UNC.EDU * *
Re: Win95 and games: good news...
Author: ro... root
Date: Tue, 18 Apr 1995 00:00
Date: Tue, 18 Apr 1995 00:00
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In article <Pine.CVX.3.91.950418...@gibbs.oit.unc.edu>, jma...@gibbs.oit.unc.edu says... >Perhaps you can answer a question for me. As I understand it, the >settings you refer to in Win95 apply system-wide, is that the case? To >me, that seems like an unacceptable limitation. With OS/2, I can >tailor the settings for each program individually. > >Now, let's say that I want to run a DOS game that likes FILES=50. In >OS/2, I simply change the game's settings to boost the files for that >session -- then, whenever I run the game, it uses FILES=50 and then drops >back to my system default (FILES=20) when I exit the game. Why should I >penalize all my other tasks just for the sake of that one program by >increasing my system-wide FILES statement? How does Win95 handle this >example? From what I understand, it would require that I use FILES=50 >system-wide or reboot into another configuration -- is that correct? If >so, it doesn't seem like much of an improvement over what many people >currently do in DOS. Nope sorry wrong. Quit wasting bandwith with something you admit to knowing absolutely nothing about. Thanks, - Rich > >JOHN >
Re: Win95 and games: good news...
Author: b... Brad Grossman
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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...welp, here are my experiences with Win 95. The good point and bad point with Win 95 and DOS games is that you pretty much run whatever you are going to run from a DOS full-screen prompt. If things don't work right, there really isn't much you can change...unless you are willing to run it in MS-DOS mode which basically shelves Win 95 and basically puts you in DOS. Nothing can run in the background of this. Here are my limited experiences with a few games: Descent: Ran for a bit, OK. Left the window, came back, few seconds later, full system crash. Doom II: Perfectly (on a P5-90) WC 3: Perfectly....until you switch away....once you switch away, you can't come back. X-com 2, Master of Orion: Perfectly...though sound my drop out after a few re-loads in X-com 2. Mortal Kombat II: Runs but the screen goes black with the exception of the strength bars. As for Win 3.1 progs...it'll run 'em all...with the exception of those that access the HD directly, and those you can often use if you use the LOCK command.
Re: Win95 and games: good news...
Author: law3... NICHOLAS PHILIP LAZARUS
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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Baphometae Organus (jjf...@hamp.hampshire.edu) wrote: : . Specially where backk-ward compatibility is concerned. I always : : hate arguing with Os/2 users because they are so biased, it just seems : : pointless to argue with them. : : I will happily flying in windows 95 while those other losers are : : sloughing in their so called os/2 : : systems. : I have heard that Windows 95 is not backward compatible with w3.1 : programs. Is this true? Or is this a scaly lie from the warp types? I : would hate to lose the use of some of my great old windows games... Windows 95 is fully backward compatibile with win 3.1 programs. It does this by retaining some of the 16-bit code. Speed wise so far from what I see it's 16-bit applications are quite fast.
Re: Win95 and games: good news...
Author: joa... Joaquin
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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This is a very interesting thread, as far as that goes... but what the heck does it have to do with Flight Sims? I can see how the thread got started... some guy saying, "Hey! I just got the April Beta release of Win95, and it works great!" And then off we go, my os is better than your os! My os can do this. Oh yeah? Well, my os is a stronger multitasker! Well, my os has a bigger dick than your os! This debate is something akin to debating the logical possibility of the existence of God. It may be great fun, but it doesn't go anywhere... it just keeps going. Joaquin
Re: Win95 and games: good news...
Author: Gary A. Lucero
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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I think if you check enough newsgroups, and hear enough opinions, you will find there are jerks and intelligent people in both camps (OS/2 Warp and Windows 95). Do not make a decision based on who you like. Make a decision based on what OS is best for you. Gary. -------------------------------------------- - Gary A. Lucero - - Novell Linguistic Integration Group - - Orem, Utah - - - - GLU...@Novell.com - --------------------------------------------
Re: Win95 and games: good news...
Author: Andy Bergt
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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Folks, please.
Opinions about OSs are like arseholes...
Can we take all this flamebait to other, more appropriate newsgroups?
Most people are subscribed to this group to glean information about
strategic games for PCs, and I doubt many of us care about the candor
involved in a spat between MS and IBM OSs.
I encourage all of you to carry on whatever discussions regarding these
subjects you wish, but please carry it to an appropriate forum.
Peace,
Andy
(Fnord)
Re: Win95 and games: good news...
Author: kem...
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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>>Now, let's say that I want to run a DOS game that likes FILES=50. In >>OS/2, I simply change the game's settings to boost the files for that >>session -- then, whenever I run the game, it uses FILES=50 and then drops >>back to my system default (FILES=20) when I exit the game. Why should I >>penalize all my other tasks just for the sake of that one program by >>increasing my system-wide FILES statement? How does Win95 handle this >>example? From what I understand, it would require that I use FILES=50 >>system-wide or reboot into another configuration -- is that correct? If >>so, it doesn't seem like much of an improvement over what many people >>currently do in DOS. > >Nope sorry wrong. Quit wasting bandwith with something you admit to knowing >absolutely nothing about. > >Thanks, > - Rich Likewise, quit wasting bandwidth on a stupid retort to a legitimate question. Do try and answer the question before spewing childish putdowns. Does or does not Win95 allow the user to change the number of files for each session? Incidentally, OS/2 does not require a certain # of "files". The "files" parameter is only used by the DOS session. (ie, when you close the session, the memory dedicated to "files" is released) (or so the Command Reference says...) ---------- Alson Kemp kem...@ece.orst.edu "Gambled once and won, Never made a dollar." -Uncle Tupelo
Re: Win95 and games: good news...
Author: ph...
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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In <3n0rvg$13...@bubba.ucc.okstate.edu>, ro...@wentz1.reslife.okstate.edu (root) writes: a>In article <Pine.CVX.3.91.950418...@gibbs.oit.unc.edu>, a>jma...@gibbs.oit.unc.edu says... a> a>>Perhaps you can answer a question for me. As I understand it, the a>>settings you refer to in Win95 apply system-wide, is that the case? To a>>me, that seems like an unacceptable limitation. With OS/2, I can a>>tailor the settings for each program individually. a>> a>>Now, let's say that I want to run a DOS game that likes FILES=50. In a>>OS/2, I simply change the game's settings to boost the files for that a>>session -- then, whenever I run the game, it uses FILES=50 and then drops a>>back to my system default (FILES=20) when I exit the game. Why should I a>>penalize all my other tasks just for the sake of that one program by a>>increasing my system-wide FILES statement? How does Win95 handle this a>>example? From what I understand, it would require that I use FILES=50 a>>system-wide or reboot into another configuration -- is that correct? If a>>so, it doesn't seem like much of an improvement over what many people a>>currently do in DOS. a> a>Nope sorry wrong. Quit wasting bandwith with something you admit to a>knowing absolutely nothing about. a> a>Thanks, a> a> - Rich a>> a>>JOHN a>> He (John) was being polite and asking a constructive question. How do you expect him to learn more about the product that you feel he knows "nothing about" without asking questions? Instead of your inane/childish "nope sorry wrong" response, why don't you try being more polite and informative? You seem to be more interested in being abrasive than wasting bandwidth. --------------------------------------------------------------------------- Phil Habib Mcgill Research Center for Intelligent Machines Montreal, Quebec email: ph...@cim.mcgill.ca
Re: Win95 and games: good news...
Author: jmw... Jeff Williams
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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In <3n0rvg$13...@bubba.ucc.okstate.edu>, ro...@wentz1.reslife.okstate.edu (root) writes: >Nope sorry wrong. Quit wasting bandwith with something you admit to knowing >absolutely nothing about. > >Thanks, > > - Rich Talk about wasting bandwidth... did you have some new information you would like to impart with that message? For instance, what is the real story regarding Windows 95 and configuration changes? For instance, can you run 2 separate DOS sessions AT THE SAME TIME with different configuration settings (ie. with one session using 12 megs of XMS and the other using 8 megs of DPMI, for instance)? // Jeff Williams // NYU UGFTV/Cinema Studies // jmw...@is2.nyu.edu
Re: Win95 and games: good news...
Author: ro... root
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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In article <3n1n10$i...@cmcl2.NYU.EDU>, jmw...@is2.nyu.edu says... >Talk about wasting bandwidth... did you have some new information you would >like to impart with that message? For instance, what is the real story regarding Hahhaha, I can sniff a OS/2 zealot from a mile away. Yup, you can run separate DOS sessions with specified or automatically allocated EMS, XMS, or DPMI memory, different environment size, configurable conventional memory amount, separate autoexec.bat and config.sys for each dos app. Good thing is, you can leave everything on auto and you don't have to screw around with a zillion ambiguous dos session settings like warped. There is an idiot proof dialogue to set up support for: mouse, disk cache, doskey, expanded memory manager, and direct disk access for each dos session. Just click on the choices. For any other devices, it's simple to add the lines into your custom config. It's really cool to be able to run DOS games in a window and stuff, although I prefer to switch to full-screen with a quick alt-enter. The really cool stuff, though, is gonna be the crop of new games optimized for Win95 using the WING libraries. I really couldn't live without the backward compatibility offered by Win95 for both Windows apps and dos apps (read: games ;) and I'd guess that most gamers would feel the same way. - Rich >Windows 95 and configuration changes? For instance, can you run 2 separate >DOS sessions AT THE SAME TIME with different configuration settings (ie. with >one session using 12 megs of XMS and the other using 8 megs of DPMI, for >instance)? > >// Jeff Williams >// NYU UGFTV/Cinema Studies >// jmw...@is2.nyu.edu >
Re: Win95 and games: good news...
Author: t...
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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In <3n3j7a$12...@bubba.ucc.okstate.edu>, ro...@wentz1.reslife.okstate.edu (root) writes: >In article <3n1n10$i...@cmcl2.NYU.EDU>, jmw...@is2.nyu.edu says... >Hahhaha, I can sniff a OS/2 zealot from a mile away. Yup, you can run >separate DOS sessions with specified or automatically allocated EMS, XMS, or >DPMI memory, different environment size, configurable conventional memory >amount, separate autoexec.bat and config.sys for each dos app. >Good thing is, you can leave everything on auto and you don't have to screw >around with a zillion ambiguous dos session settings like warped. > [Win95 RULZ...bla bla bla] [snip] It amazes me. I hear Win95 advocates going on about stuff that their new operating "system" (MS DOS7 & Win kludge 95) might be able to do - and it's stuff that other platforms have been doing for years. This situation is like showing off a musket to a stone-age tribe. Even though it's obsolete and unreliable technology, the ignorant think it's incredible, mostly because they've never been exposed to it. This technology (multi-tasking OS's which Win95 will NEVER be,) is not rocket science and has been around for years. M$ is now just moving into the mid-1980's. Wow. I'm real impressed. When are they going to start offering object-oriented technology? 2010?
Re: Win95 and games: good news...
Author: cawo...
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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In <3n3j7a$12...@bubba.ucc.okstate.edu>, ro...@wentz1.reslife.okstate.edu (root) writes: >In article <3n1n10$i...@cmcl2.NYU.EDU>, jmw...@is2.nyu.edu says... > >>Talk about wasting bandwidth... did you have some new information you would >>like to impart with that message? For instance, what is the real story >regarding > >Hahhaha, I can sniff a OS/2 zealot from a mile away. Yup, you can run >separate DOS sessions with specified or automatically allocated EMS, XMS, or >DPMI memory, different environment size, configurable conventional memory >amount, separate autoexec.bat and config.sys for each dos app. > >Good thing is, you can leave everything on auto and you don't have to screw >around with a zillion ambiguous dos session settings like warped. > >There is an idiot proof dialogue to set up support for: mouse, disk cache, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I guess this must mean that only idiots will use Win95? The only thing that Win95 will apparently have going for it is it supposed game support. Since it won't be able to run several Multi-threaded apps simultaneously, which is a big bumble on Lord Bill's part to say the least. and as to future promised(etc. etc.) applications, consider this. NT has been out for HOW LONG and MSFT doesn't have have multi-threaded APPS for it, even NOW. And NT is the "flagship" robust OS from MSFT. >doskey, expanded memory manager, and direct disk access for each dos session. > Just click on the choices. For any other devices, it's simple to add the >lines into your custom config. > >It's really cool to be able to run DOS games in a window and stuff, although >I prefer to switch to full-screen with a quick alt-enter. The really cool >stuff, though, is gonna be the crop of new games optimized for Win95 using >the WING libraries. I really couldn't live without the backward >compatibility offered by Win95 for both Windows apps and dos apps (read: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >games ;) and I'd guess that most gamers would feel the same way. ^^^^^^^^^^^^^^^^ So it looks like people that want to play will use Win95 and those that want to work will use WARP. And since Win95 will be MSFT keyboard enabled you'll be able to press the GPF key to increase your GPF's without the hassles of actually running a program. How convenient.<G>. Chris Warping... NOT Waiting... or should that be Working... NOT Playing...
Re: Win95 and games: good news...
Author: jord... JORDAN SPENSER AARON
Date: Wed, 19 Apr 1995 00:00
Date: Wed, 19 Apr 1995 00:00
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>I guess this must mean that only idiots will use Win95?
Very funny; NOT!
>The only thing that Win95 will apparently have going for it is it supposed game support.
>
>Since it won't be able to run several Multi-threaded apps simultaneously, which is a big bumble on Lord Bill's part to say the least. and as to future promised(etc. etc.) applications, consider this. NT has been out for HOW LONG and MSFT doesn't have
have multi-threaded APPS for it, even NOW. And NT is the "flagship" robust OS from MSFT.
Sure it can run several, multithreaded applications at the same time.
>Warping... NOT Waiting...
>Working... NOT Playing...
And what kind of work are you doing? So, just how many business,
scientific, etc applications are written specifically for OS2. Odds are
you are working on OS2 with windows applications; which in the future,
wil be written to take advantage of Windows '95
Oh, and sure I will be playing... Windows '95 will be a great gaming
platform <insert flame here> as all of the major game developers are
writing for it.
Sure OS2 will have great games too; GC being my case in point. I
believe, however, that the majority of the really cool games will be
unavailable for the poor souls in the, "I love OS2 and I don't care even
if Microsoft is cruching us," camp.
--
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/-----------\ No matter where yo go
| |------| | There you are
| | __ |__| __
Re: Win95 and games: good news...
Author: John Michael Martz
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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On 18 Apr 1995, NICHOLAS PHILIP LAZARUS wrote: > this short, windows 95 is definetely faster although it lacks in > stability. But in the world of computer I guess speed has to take first > priority. Specially where backk-ward compatibility is concerned. I always Speed over stability is not always the best choice if you are concerned about loosing data. > hate arguing with Os/2 users because they are so biased, it just seems > pointless to argue with them. Listen to who sounds biased here and especially in your following sentence. > I will happily flying in windows 95 while those other losers are > sloughing in their so called os/2 > systems. OS/2 is hardly slow if you are running native apps (or even DOS apps for that matter); only having to load the Windows kernel slows it down. Besides, once you get a Windows program loaded, most run just as fast as under Windows 3.x. JOHN * John M. Martz: Psychology Dept, UNC-CH * * | CB# 3270, Davie Hall | B = f(P,E) | | Chapel Hill, NC 27599 | --Kurt Lewin | * JOHN_...@UNC.EDU * *
Re: Win95 and games: good news...
Author: bam... Dale McPherson
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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>Hi... putting my two bits in: I'm using OS/2 Warp with a Gravis Ultrasound >and so far have had problems only when I had a small amount of memory; after >I found a couple of 16MB SIMMs from my old SPARCstation, didn't have any speed >problems at all (and this only on a 486DX2/66 machine). [Cut out some stuff] > > +----------+ > | ________ | Derick J. R. Qua-Gonzalez > | \ / | Department of High Energy Physics > | \ / | California State University > | \ / | > | \/ | COMING TO YOU FROM WONDERFUL WEST HOLLYWOOD, CA > | USA G | WHERE THE MEN ARE PRETTY AND THE WOMEN ARE STRONG > +----------+ [Sarcasm mode on] Gee, didn't have any speed problems after adding 32 MB of RAM to your system????Who would have thought that??? Somebody call IBM and let them know!!! This is ground breaking stuff here. [Sarcasm mode off]
MANY CDROMs for sale or trade
Author: thed... Reed Kennedy
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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I have: Betrayal At Krondor Ultrabots Simcity 2000 Zork Anthology King Quest VI Doom Companion Myst Magic Carpet Ultima I-VI Spaceship Warlock Spear of Destiny Spectre VR Jetfighter II Quantim Gate Sherlock Holmes PC Computing:How Multimedia Computers Work (CD-ROM+BOOK) Home Medical Advisor Microsoft Multimedia Jumpstart Battle Chess Arts&Letters WarBirds Iron Helix 7th Guest Earth Siege Return to Zork Mega Race Spectre VR CD Enhanced The Shareware Colection For Windows The Shareware Coloction Platnium The Shareware Colection Games Armorware Over 600 Games All are on CDROM I would like to trade them but will sell them. TheDruid thed...@ix.netcom.com
Re: Win95 and games: good news...
Author: Wulfgar
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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law3...@leonis.nus.sg (NICHOLAS PHILIP LAZARUS) wrote: > > Derick J.R. Qua-Gonzalez (dq...@Prometheus.EarthLink.Net) wrote: > : In article <ptnal4TV...@crl.com>, sca...@crl.com (Scott Alter) says: > : > > : >Did you notice any speed loss? > : > > pointless to argue with them. > > I will happily flying in windows 95 while those other losers are > sloughing in their so called os/2 > systems. > I used to run Warp on my Pentium 90 as well.. What a piece of ****. I couldn't run any games, spent over $30 in toll charges to tech support but nothing was ever fixed, I couldn't even use my General Midi adapter and joysticks don't work in games under OS2. Not to mention that my hard drive wouldn't stop accessing. I am now running under the pre-release version of Windows 95 (1-800-95PREVIEW for $27). It is the best operating system I have ever seen. My windows apps actually run faster (I have 8 megs ram BTW) then they did under Win 3.1 The cool thing is WIN95 actually changes the look of your win3.1 apps to conform with the overall scheme of things.. makes it much easier to use. Windows 95 is going to be the most successfull operating system because so many people already use windows... Try out the pre-release, it's a beautiful thing. Just my humble opinion.......... :)
Re: Win95 and games: good news...
Author: John Michael Martz
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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On 20 Apr 1995, Wulfgar wrote: > I used to run Warp on my Pentium 90 as well.. What a piece of ****. > I couldn't run any games, spent over $30 in toll charges to tech > support but nothing was ever fixed, I couldn't even use my General > Midi adapter and joysticks don't work in games under OS2. Not to Finally -- back to games :-). Obviously, you mustn't have been doing something correctly. The only game I've not been able to get running under OS/2 is The Farm, since it uses Win32s version 1.2, and OS/2 currently supports an earlier version. I can run Descent, DOOM, Reader Rabbit1, Math Rabbit, all Borderbund's Living Books, among others (okay, so my kids have more games than I do :-). OS/2 also supports joysticks; however, I don't own one, so I can't really say more on the topic, except I wonder if the stick(s) in question above were supported by OS/2. JOHN * John M. Martz: Psychology Dept, UNC-CH * * | CB# 3270, Davie Hall | B = f(P,E) | | Chapel Hill, NC 27599 | --Kurt Lewin | * JOHN_...@UNC.EDU * *
Re: Win95 and games: good news...
Author: r... Robert Virding
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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There is one important point that seems to have been ignored in this argument about OS/2 and Windows 95. OS/2 exists *NOW* while Windows 95 is still a (relatively buggy) beta. Both have against them the past track records of the companies making them. I mean, how can you trust a product coming from the company which gave us DOS and Windows? Let's face it they suck! Why anyone should want an operating system that resembles them is beyond me! Personally, updating to either at the moment is completely uninteresting. I use DOS to play games on, my wife uses Windows for word processing and my kids Windows for some games. For *real work* I use a *real operating system*, Linux. -- Robert Virding Email: r...@erix.ericsson.se Computer Science Laboratory Tel: +46 8 727 34 52 Ellemtel Telecommunications Systems Laboratories Box 1505, S-125 25 �LVSJ�, SWEDEN
Re: Win95 and games: good news...
Author: r... Richard Ham
Date: Thu, 20 Apr 1995 00:00
Date: Thu, 20 Apr 1995 00:00
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I have to admit I haven't read all 5000+ posts on this subject, but I think everybody here is probably missing the point. It doesn't matter if W'95 will support true multitasking, or whether it runs DOS programs with less hassles than OS/2, or any of that crap. What matters is that in a short time after it's release, W'95 will come preloaded on the majority of new computers sold in the US. I read somewhere that Compaq is already commited to this, in fact. Plus it will sell like hotcakes regardless of whatever whining and bitching there is online. You see, we here on the 'net represent an incredibly small percentage of the computer gamers and regular users in the real world. The latest issue of CGW (or maybe is was PC Gamer - sorry, the magazines are at work) mentioned the results of some feedback study they did. Only an incredibly small percentage of it's readers ever logged onto major commercial online services (Cserve, AOL, Genie, etc) and an even smaller number of people used the internet. When all is said and done, we here are very small group of people arguing amongst ourselves, and computer makers know that. The overwhelming majority of users out there get any info they have from Magazines (which for the most are lining up in favor of W'95), friends (who read those positive articles), and store clerks (who want to sell the dominant OS so they can sell more apps for that OS). Once W'95 moves into it's position of dominance (where DOS/Win 3.1 are now), what makes you think Origin, LucasArts, Sierra, Microprose, or any other company is going to continue making titles for an OS system that only a small portion of zealots will be using? Where's the money in that, versus the money required to develop for that minority platform? Maybe if OS/2 continues to develop more followers, you might see OS/2 versions of really popular titles (as you see Mac versions occasionally of big PC games), but they'll be few and far between. What IBM will have to do is bend over backwards, crippling its OS to insure compatibility with W'95 products - much as Microsoft is having to do now to insure compatibility with all previous DOS/Win 3.1 products. Sierra has all but commited to Windows. Origin is doing Ultima 9 as a Windows only product. Wake up and smell the coffee, people! It's only a matter of time! -rich
Re: Win95 and games: good news...
Author: ma... Mattias Martinsson
Date: Fri, 21 Apr 1995 00:00
Date: Fri, 21 Apr 1995 00:00
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In article <3n0hme$b...@gort.oit.umass.edu>, jjf...@hamp.hampshire.edu says... > > >I have heard that Windows 95 is not backward compatible with w3.1 >programs. Is this true? Or is this a scaly lie from the warp types? I >would hate to lose the use of some of my great old windows games... > I have had trouble with some w3.1 applications, games and other stuff when running Win95. I'm going to kick it right out of my machine unless the final commercial version is a lot better than the final beta. /Mattias Martinsson
Re: Win95 and games: good news...
Author: The Stoner
Date: Fri, 21 Apr 1995 00:00
Date: Fri, 21 Apr 1995 00:00
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On 19 Apr 1995, JORDAN SPENSER AARON wrote: > Sure it can run several, multithreaded applications at the same time. Everything I'v heard about Win95 says it is still a 16 bit (at heart) coopertive multitasking os. Sure it will run serveral apps, but it doesn't pre-emt, so (from what I understand) if a WIN95 app locks up while calculating or something, the whole system will lock up, since the program has control over the processor. (correct me if I am wrong) Also, I would still get the little annoying hour glass telling me I have to wait till what I am currently doing is done. In a sense, that IS running several apps at the same time. > > >Warping... NOT Waiting... > >Working... NOT Playing... > > And what kind of work are you doing? So, just how many business, > scientific, etc applications are written specifically for OS2. Odds are > you are working on OS2 with windows applications; which in the future, > wil be written to take advantage of Windows '95 I will say that I run OS/2 and do not run any win3.1 apps with it. I use Lotus Smart Suites. I've seen Microsoft's Office, and it didn't impress me. Everything I run, I can get an OS/2 version of it. True, it may not have ALL the bells & whistles as the Window version, but 99% of those I don't care about - ie: Bubble help if AMI Pro 3.1 -- What a waste of code, bloating the programs and causing me to run out of drive space. There are many other OS/2 native apps out there: Corel Draw, Microsoft Word (and they said OS/2 was dead) Word Perfect (I think they dropped it) and others which do not come to my mind at this early hour of the day. > > Oh, and sure I will be playing... Windows '95 will be a great gaming > platform <insert flame here> as all of the major game developers are > writing for it. >From my experience, Window games suck. The much talked about Myst is an example - NO smooth scrolling amimation (except if you count that 30X30 window in the maze), you hear moving water, but everything is still frames. > Sure OS2 will have great games too; GC being my case in point. I > believe, however, that the majority of the really cool games will be > unavailable for the poor souls in the, "I love OS2 and I don't care even > if Microsoft is cruching us," camp. If Microsoft cruches OS/2, then I'll most to Linux or another UNIX os before I go to Windows. At least I know I will have TRUE multitasking capabilities and not some re-worked DOS/WIN3.1 combo stirred up and repackaged. Mike W. Stone
Re: Win95 and games: good news...
Author: jlwo... Jeffrey Lee Woodall
Date: Fri, 21 Apr 1995 00:00
Date: Fri, 21 Apr 1995 00:00
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The Stoner (mxs...@hertz.njit.edu) wrote: : On 19 Apr 1995, JORDAN SPENSER AARON wrote: : > Sure it can run several, multithreaded applications at the same time. : Everything I'v heard about Win95 says it is still a 16 bit (at heart) : coopertive multitasking os. Sure it will run serveral apps, but it : doesn't pre-emt, so (from what I understand) if a WIN95 app locks up while : calculating or something, the whole system will lock up, since the program has : control over the processor. (correct me if I am wrong) Also, I would still get : the little annoying hour glass telling me I have to wait till what I am : currently doing is done. In a sense, that IS running several apps at the : same time. You are wrong. It is a 32bit OS, with DOS built in. I have had ONE application lock up, and only one time. It didn't take the entire system down, as I was able to terminate that program, and everything else just kept chugging along. And if you want my opinion, whats the difference between the hourglass and the OS/2 clock icon? So you know, there is a new pointer in Win95. Have you used the newer Mosaic? There is a combo hourglass/pointer. You can still move windows around and do work in another app while the other app is busy. You have not even seen Win95 yet, have you? : If Microsoft cruches OS/2, then I'll most to Linux or another UNIX os : before I go to Windows. At least I know I will have TRUE multitasking : capabilities and not some re-worked DOS/WIN3.1 combo stirred up and : repackaged. tsk tsk... Have fun! While you are sweating with your OS, I'll be working and ENJOYING my computer. Jeff
Re: Win95 and games: good news...
Author: swil... Stephen Wilhelm
Date: Sat, 22 Apr 1995 00:00
Date: Sat, 22 Apr 1995 00:00
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Baphometae Organus (jjf...@hamp.hampshire.edu) wrote: > . Specially where backk-ward compatibility is concerned. I always > : hate arguing with Os/2 users because they are so biased, it just seems > : pointless to argue with them. > : I will happily flying in windows 95 while those other losers are > : sloughing in their so called os/2 > : systems. If the beta is anything to go by, OS/2 beats Win95 in speed by a long shot. Not just in multitasking either. Win95 still has some of the problems of Windows, and Win95 loads Windows apps slower than OS/2 does, which is about as fast as under Windows (must use fastload and fool with some settings). And DOS games run much faster under OS/2 than under DOS, especially video (Doom is smooth on my 486 under OS/2 and choppy under DOS). > I have heard that Windows 95 is not backward compatible with w3.1 > programs. Is this true? Or is this a scaly lie from the warp types? I > would hate to lose the use of some of my great old windows games... Win95 is backwards compatable. What you heard is probably that Win95 still does cooperative multitasking with Windows apps. Which means that they multitask about as well as under Windows. In my experience, Win95 does a semi-decent job of multitasking (not as good as OS/2), until you throw a 16bit Windows app into the picture, then the system slows to a crawl. Technobabble: Win95 still has a 64K heap space (limiting number of apps that can be run at a time to about 8), FAT filesystem (sucks, sucks, sucks...), multiple directory entries for long filenames (causes some serious problems with older software, especially disk utilities like disk defragmentors), 640K barrier (cleverly disguised, but it is possible to run out of conventional memory), the kernel is basically unchanged from DOS 6.22 (recompiled 32-bit, but system calls are the same, as are BIOS calls), and Win95 will let you use 16-bit device drivers (sucks, sucks, sucks....). In addition, OS/2 won't let you directly access the hardware, while Win95 lets programs do whatever they want to (viruses really only affect DOS/Windows computers, they never appear in OS/2 and NT computers). Granted, there are some nice things in Win95, and it isn't very cut and dry as to which is better (some may like one interface over the other), but the underlying technology is better in OS/2, while Win95 is tweaked DOS and Windows code that works together as if it was one operating system. -- \_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\ Stephen Wilhelm Majors: Computer Science | MC Computer Mississippi College Engineering Physics | Support Team swil...@mc.edu Minor: Mathematics | sup...@mc.edu
Re: Win95 and games: good news...
Author: nos... Jerome Micheal Kuptz
Date: Sun, 23 Apr 1995 00:00
Date: Sun, 23 Apr 1995 00:00
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Mattias Martinsson (ma...@styx.tripnet.se) wrote:
: In article <3n0hme$b...@gort.oit.umass.edu>, jjf...@hamp.hampshire.edu
: says...
: >
: >
: >I have heard that Windows 95 is not backward compatible with w3.1
: >programs. Is this true? Or is this a scaly lie from the warp types? I
: >would hate to lose the use of some of my great old windows games...
: >
: I have had trouble with some w3.1 applications, games and other stuff when
: running Win95. I'm going to kick it right out of my machine unless the
: final commercial version is a lot better than the final beta.
: /Mattias Martinsson
how about some insight as to what you have not got working? I'm just curious.
nos4a2
--
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"60 seconds to Midnight. 60 seconds to Nowhere! You have all become victims
of The Mad Bomber What bombs at...?!�� HEY! Pay Attention!"
-Mad Bomber "The Tick"
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Re: Win95 and games: good news...
Author: sas... Bill Arnette
Date: Sun, 23 Apr 1995 00:00
Date: Sun, 23 Apr 1995 00:00
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The Stoner <mxs...@hertz.njit.edu> writes: >On 19 Apr 1995, JORDAN SPENSER AARON wrote: >> Sure it can run several, multithreaded applications at the same time. >Everything I'v heard about Win95 says it is still a 16 bit (at heart) >coopertive multitasking os. Sure it will run serveral apps, but it >doesn't pre-emt, so (from what I understand) if a WIN95 app locks up while >calculating or something, the whole system will lock up, since the program has >control over the processor. (correct me if I am wrong) Also, I would still get Only Windows 3.x apps are copperatively multitasked and they all run in their own VM which is pre-emptively multitasked with Win32 apps and DOS VMs . If a Windows 3.x app hangs, it only hangs the other Windows 3.x apps, not the Win32 or DOS apps. I can provide the exact section of the Windows 95 Resource Kit documentation explaining the architecture of WIn95 if you like. Cheers, Bill -- Bill Arnette sas...@unx.sas.com Portable Debugger Development ...!mcnc!sas!saswta SAS Institute Inc. (919)677-8000 x6193 SAS Campus Drive - R2275 (919)677-4444 (fax) Cary, NC 27513
Let's stop this: <Re: Win95 and games: good news...>
Author: m... Konstantin Boyandin
Date: Mon, 24 Apr 1995 00:00
Date: Mon, 24 Apr 1995 00:00
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Greetings everyone, The "Win95 vs. OS/2" case is resulting again in endless thread. This thread has *again* drifted far beyond this newsgroup's meaning. The reason is obvious: the religious war between those who likes OS/2 and likes MicroSoft's OSes is raging anew. The obvious solution is this: use what you like. Don't flame in the newsgroups not dedicated to flaming. Save your nerves! I belong myself to OS/2 fans. I *have* tested both MS' and IBM's products, this is why I chose OS/2 Warp. But it is not only the quality of OS/2 that attracted me; this is also the policy of MicroSoft that repulsed me, too. Several of the reasons why I dislike MicroSoft altogether are stated below. If you are a compromiseless fan of MicroSoft, don't bother reading. I *won't* answer offensive postings/eletters any more. Besides, my thoughts are based upon *facts*, not emotions. I can hardly expect you can find reasonable objections... I address OS/2 team: do *not* fall to offenses, like calling MS products names and teasing MS fans. This is childish. The time will show which OS is better and I am undoubtedly convinced that MicroSoft deserves downfall for all its doings and that its Windowslings have no future. Do not use MS products, oppose it wherever possible, create alternate software. That's much more positive. Let's be reasonable! Let's stop that endless thread! [This article was posted in alt.lang.asm etc. several days before] Below I explain why I dislike MicroSoft. The exact *numbers* can be not very correct... but the difference is not that dramatic... * MicroSoft's policy is based upon rough force and deceit. The first - world-famous now - contract between IBM and MicroSoft obliged all IBM-compatible producers to pay MicroSoft $45 *from each computer sold*, just because MS-DOS was installed there. IBM tried to cancel that contract, but with no result. MicroSoft tricked it, in fact, and this is the reason why MS-DOS is so conservative, useless, patched all over it and strange. Why bothering modifying it if money come to you effortlessly?.. * MicroSoft tends to hold monopoly on everything it touches. This is why it is so hostile to all DOS clones, this is why its technical support is quite pathetic and absurdly expensive, this is why its products are all weird, clumsy, resource-consuming. Do you know that in Windows there was code that detected third-party [D]OSes and aborted execution?.. * MicroSoft falsifies facts when persuading customers into using MicroSoft products. Have you ever heard about a clause in beta-tester contracts (for Win95, for example) that *forbids* spreading any negative information about product being tested without prior permission by MicroSoft? Have you not know that Gates used quite doubtful reasons when "proving" that Windows runs its applications much faster than OS/2 (he used MicroSoft, not third-party's tests with ancient OS/2 Windows emulator to "prove" that)? Have you not know that MicroSoft filters carefully all people before allowing them to participate in MicroSoft public-oriented activities? And so on, and so forth. * MicroSoft is outright hostile to customers. Try to count articles and so on about technical support, for example. I live in Russia. For us MicroSoft invented disk copy protection, installation counters, no chance of upgrade/technical support and other nice improvements. Do you know when MS-DOS started to support Russian language? Since version 6.22... Do you know how? By loading more than ~40Kb of residents. To compare: DR-DOS supports Russian language since version 5.00, as regular codepage, with no special overhead. And so on. Konstantin. m...@ccphys.nsu.nsk.su
Re: Win95 and games: good news...
Author: John Michael Martz
Date: Mon, 24 Apr 1995 00:00
Date: Mon, 24 Apr 1995 00:00
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On 17 Apr 1995, Scott Alter wrote: > Oh-Shit/2 is great, if you don't need sound for your programs. Come on, either you don't know what you're talking about (i.e., have never actually used OS/2) or didn't know what you were doing when you set up OS/2. OS/2 handles sound from DOS and Windows programs (and, of course, OS/2 programs). Some of the games I run under OS/2 -- complete with sound -- included: Descent, Borderbund's Living Books, Math Rabbit, and Reader Rabbit1 (so my kids have more games than I do -- sue me). JOHN * John M. Martz: Psychology Dept, UNC-CH * * | CB# 3270, Davie Hall | B = f(P,E) | | Chapel Hill, NC 27599 | --Kurt Lewin | * JOHN_...@UNC.EDU * *
Re: Win95 and games: good news...
Author: ko...
Date: Mon, 24 Apr 1995 00:00
Date: Mon, 24 Apr 1995 00:00
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Derek Suzuki (drk...@ocf.berkeley.edu) wrote: : In <jhamilt.798228637@bgsuvax>, jha...@bgsuvax.bgsu.edu (Tarquelne) writes: : > Right now OS/2 seems to be the best choice. Why? Well, I haven't : >learned much about Win95 or OS/2 from the thread, but I have recieved a definite : >impression of their users from the messages in this thread. : > And, if there are any Win95 users worth hearing from, please post! I : >want to hear both sides of the story. Not the OS/2 side and some ranting. Well, as I see it... I think both OS's are still lacking a great deal! I've yet to find an operating system I'm truly happy with... Windows and OS/2 are definatly far from satisfying my wants and needs. But since this is a gaming group... I'll stick to just that. Biggest problem, from what others have told me, with windows is that it eats up *too* much memory! The day MS creates a windows that dosn't will indeed be a good os (Win95??). Another... like many people have already pointed out... is that it is the pits when it comes to multitasking! I've tried doing it many times... and it never ever works if I am trying to run two big programs at once, that is to say... any program that is larger and takes up more memory than some piddly little thing like solitare! Another gripe I have... and granted this may be paranoia... is that Windows markets itself to people who want an easy to learn os so much... I sometimes wonder if it's becomeing another Macentoshish OS... that is to say... so easy you have less control... but then from what I've seen... that's not true. Now my gripe with OS/2 is two-fold... first... it's just too slow. My paicents(sp?) is too thin to sit around waiting for OS/2 to get off it's hind-end and finally decide to recognise that I'm actually alive! My other gripe is that unless you study the manuals... you will eventually get lost! Their are somethings about that OS (I'm not refering to Warp.. I've never used warp) that I sometimes think they purposly made complicated when it could've been done a whole lot easier! For example.... and Windows has this same problem... you can't run any program without having to go to some lame-ass command and type in the name of the path-disk-and program!! it's nuts! I mean.... I dislike Mac's a lot more than I do Windows... but at least you can stick in a disk... open up the folder... and run a program without having to go through a whole series of commands and needless typing?!!??!?! Well that's all I have to say... later Kayvan Ko...@mama.indstate.edu
Re: Win95 and games: good news...
Author: bo... Robert Barnes
Date: Mon, 24 Apr 1995 00:00
Date: Mon, 24 Apr 1995 00:00
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In article <3n378h$o...@nntp1.u.washington.edu>, joa...@u.washington.edu says... >This debate is something akin to debating the logical possibility of the >existence of God. It may be great fun, but it doesn't go anywhere... it >just keeps going.>>Joaquin Actually it is a lot closer to the ... Which is better Beta or VHS? (video format) of the last decade. All I know is that one format won and one lost, and it had little to do with technical capabilities of either. I glad I made the right choice when I bought my machine. I predict that the software developers will settle the os argument for us. My contribution to the os debate: Your operating system blows, mine doesn't. My os can do <buzzword> and your's can't. I read somewhere that someone said, they heard from someone else that your os couldn't run a piece of software. Blah, Blah, Blah. bobb
Re: Win95 and games: good news...
Author: dmp... Derik Pates
Date: Tue, 25 Apr 1995 00:00
Date: Tue, 25 Apr 1995 00:00
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The Stoner (mxs...@hertz.njit.edu) wrote: : On 19 Apr 1995, JORDAN SPENSER AARON wrote: : > Sure it can run several, multithreaded applications at the same time. : Everything I'v heard about Win95 says it is still a 16 bit (at heart) : coopertive multitasking os. Sure it will run serveral apps, but it : doesn't pre-emt, so (from what I understand) if a WIN95 app locks up while : calculating or something, the whole system will lock up, since the program has : control over the processor. (correct me if I am wrong) Also, I would still get : the little annoying hour glass telling me I have to wait till what I am : currently doing is done. In a sense, that IS running several apps at the : same time. : > : > >Warping... NOT Waiting... : > >Working... NOT Playing... : > : > And what kind of work are you doing? So, just how many business, : > scientific, etc applications are written specifically for OS2. Odds are : > you are working on OS2 with windows applications; which in the future, : > wil be written to take advantage of Windows '95 : I will say that I run OS/2 and do not run any win3.1 apps with it. I use : Lotus Smart Suites. I've seen Microsoft's Office, and it didn't impress : me. Everything I run, I can get an OS/2 version of it. True, it may not : have ALL the bells & whistles as the Window version, but 99% of those I : don't care about - ie: Bubble help if AMI Pro 3.1 -- What a waste of : code, bloating the programs and causing me to run out of drive space. : There are many other OS/2 native apps out there: Corel Draw, Microsoft : Word (and they said OS/2 was dead) Word Perfect (I think they dropped : it) and others which do not come to my mind at this early hour of the day. : : > : > Oh, and sure I will be playing... Windows '95 will be a great gaming : > platform <insert flame here> as all of the major game developers are : > writing for it. : From my experience, Window games suck. The much talked about Myst is an : example - NO smooth scrolling amimation (except if you count that 30X30 : window in the maze), you hear moving water, but everything is still : frames. : > Sure OS2 will have great games too; GC being my case in point. I : > believe, however, that the majority of the really cool games will be : > unavailable for the poor souls in the, "I love OS2 and I don't care even : > if Microsoft is cruching us," camp. : If Microsoft cruches OS/2, then I'll most to Linux or another UNIX os : before I go to Windows. At least I know I will have TRUE multitasking : capabilities and not some re-worked DOS/WIN3.1 combo stirred up and : repackaged. : Mike W. Stone You're SLIGHTLY right. Part of Windows is still 16-bit. But, it's mostly 32-bit code now. It has pre-emptive multitasking, multithreading, and various other features. Also, no one mentions Plug & Play. Gamers will love this for not having to screw around with their new hardware on new machines. And, even if you have an older system and/or older hardware, Windows 95's Plug and Play will STILL help to make things easier for the average user, with better detection and some diagnostics for address, IRQ and DMA conflicts. This is better than what OS/2 Warp can muster. I'll be getting my preview copy of Windows '95 very soon, and I'm sure I'll never look at Warp after I start running Win '95. Derrik Pates dmp...@silver.sdsmt.edu
Re: Win95 and games: good news...
Author: jo... John Kim
Date: Tue, 25 Apr 1995 00:00
Date: Tue, 25 Apr 1995 00:00
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Derik Pates <dmp...@silver.sdsmt.edu> wrote: >You're SLIGHTLY right. Part of Windows is still 16-bit. But, it's mostly >32-bit code now. It has pre-emptive multitasking, multithreading, and >various other features. Also, no one mentions Plug & Play. Gamers will .. >IRQ and DMA conflicts. This is better than what OS/2 Warp can muster. >I'll be getting my preview copy of Windows '95 very soon, and I'm sure >I'll never look at Warp after I start running Win '95. Sounds like your mind is already made up before seeing the product. _______________________________________________________________________ |\ ______________________________________________________________________\ | | | | | John H. Kim "Just try telling the IRS you don't feel like | | | jo...@mit.edu 'contributing' this year come April" - Bob Dole | | | jo...@uni.uiuc.edu on Bill Clinton's avoidance of the word "taxes." | \|_______________________________________________________________________|
Re: Let's stop this: <Re: Win95 and games: good news...>
Author: ch... Chris Wallner
Date: Wed, 26 Apr 1995 00:00
Date: Wed, 26 Apr 1995 00:00
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In article <mbo.51....@ccphys.nsu.nsk.su>, m...@ccphys.nsu.nsk.su (Konstantin Boyandin) wrote: > Greetings everyone, > > The "Win95 vs. OS/2" case is resulting again in endless thread. > This thread has *again* drifted far beyond this newsgroup's meaning. > > The reason is obvious: the religious war between those who likes > OS/2 and likes MicroSoft's OSes is raging anew. > > The obvious solution is this: use what you like. Don't flame in the > newsgroups not dedicated to flaming. Save your nerves! > > I belong myself to OS/2 fans. I *have* tested both MS' and IBM's > products, this is why I chose OS/2 Warp. But it is not only the > quality of OS/2 that attracted me; this is also the policy of > MicroSoft that repulsed me, too. Several of the reasons why I dislike > MicroSoft altogether are stated below. If you are a compromiseless > fan of MicroSoft, don't bother reading. I *won't* answer offensive > postings/eletters any more. Besides, my thoughts are based upon *facts*, not > emotions. I can hardly expect you can find reasonable objections... > ... Microsoft Flame Deleted ... So you want to stop this discussion, but you post a loonng message just begging any MS fanatic to respond to your flame of the company?!? Not a very good tactic to stop a flame war, do you think? You just added more fuel to the fire. Don't ever become a diplomat, OK? Thanks, I really would appreciate that. Chris Here's what would have happened if Konstantin was sent to Haiti instead of Jimmy Carter: Konstantin - "Hey all you oppressed people out there! We really need to get the President Arastin back into power, OK? But before we do that, just let me say one thing... 'You all SUCK!'" OK, can we just stop this little tif now and get back to normal?"
Re: Win95 and games: good news...
Author: by... Benjamin Y. Lee
Date: Wed, 26 Apr 1995 00:00
Date: Wed, 26 Apr 1995 00:00
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In <3nj6n6$l...@krypton.hpc.sdsmt.edu>, dmp...@silver.sdsmt.edu (Derik Pates) writes:
>You're SLIGHTLY right. Part of Windows is still 16-bit. But, it's mostly
>32-bit code now.
You're only slightly right too. The part you're missing is that the
16-bit parts that are left are USER and GDI code which are some of the
most critical portions of win95.
>It has pre-emptive multitasking, multithreading, and
>various other features.
The pre-emptive multitasking is definitely hurt by win16lock which was
made necessary by the decision to keep the USER and GDI 16-bit code.
This was a calculated tradeoff for MS since keeping them was necessary
in order to be able to use existing windows drivers, but the net result
is that win95 does not come anywhere near the multitasking,
multithreading performance of os/2 or NT.
Not to mention that win95's memory protection model is seriously
compromised even for 32bit apps in order to bridge compatibility between
dos, win16, and win32 apps.
>Also, no one mentions Plug & Play.
This will indeed be better than what os/2 warp can do. Of course, warp
was released almost a year before win95 is expected to come out. Expect
warp 4 out next year to have PnP in time for the arrival of PnP systems
and devices.
>I'll be getting my preview copy of Windows '95 very soon, and I'm sure
>I'll never look at Warp after I start running Win '95.
Perhaps win95 will be the right os for you, but it definitely is not a
very good os from an architectural point of view. In fact, it's just a
bad hack.
-Ben
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Team OS/2 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
| "Don't marry a person you can live with, // "Imagination is more important |
| marry someone you can't live without." // than knowledge..." - Einstein |
'''''''''''''''''''' Bye BYe BYle BYLe BYLee BYLEe BYLEE '''''''''''''''''''
Re: Win95 and games: good news...
Author: vme... Richard R. van Meurs
Date: Mon, 01 May 1995 00:00
Date: Mon, 01 May 1995 00:00
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In article <3nj6n6$l...@krypton.hpc.sdsmt.edu>, dmp...@silver.sdsmt.edu (Derik Pates) writes: [stuff from previous postings deleted ...] |> You're SLIGHTLY right. Part of Windows is still 16-bit. But, it's mostly |> 32-bit code now. It has pre-emptive multitasking, multithreading, and |> various other features. Also, no one mentions Plug & Play. Gamers will |> love this for not having to screw around with their new hardware on new |> machines. And, even if you have an older system and/or older hardware, |> Windows 95's Plug and Play will STILL help to make things easier for the |> average user, with better detection and some diagnostics for address, |> IRQ and DMA conflicts. This is better than what OS/2 Warp can muster. |> I'll be getting my preview copy of Windows '95 very soon, and I'm sure |> I'll never look at Warp after I start running Win '95. |> |> Derrik Pates |> dmp...@silver.sdsmt.edu Plug and Play sounds real nice, but I think nobody needs it. Why? There are basically two kinds of computer users. The first kind knows all IO port addresses and stuff, and as such doesn't need P&P. The second kind knows next to nothing about the inside of a computer, and they probably buy a computer that has everything installed. Even if they buy something new (say a soundcard or CDROM), the suppliers of the hardware usually want to install the new item for them at a minimal charge. Therefore they don't need P&P either. A very small group of computer users may not fit in either catagories, but why not let 'the professional' handle your stuff if you're not completely sure what you need to do? Installing a P&P device still means opening your PC and inserting it, so it'll probably be too difficult for somebody without some knowledge on the hardware itself. And what if two P&P devices do not work together for some reason? Surely you can't change jumpers or something, as they're meant to configure themselves. The only solution would be to remove one of them and buy another one, defeating the entire idea of P&P. In short, I don't thing P&P is that big an issue, and we don't need it either. If you don't like looking at the inside of your computer, don't mess with it I say. Leave the upgrading to people who know what they're doing (by the way, personally I know my way around the inside of my PC quite well). Just my HFl 0.02 Richard van Meurs (vme...@cs.utwente.nl)
Re: Win95 and games: good news...
Author: vpc... Operator
Date: Tue, 02 May 1995 00:00
Date: Tue, 02 May 1995 00:00
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In article <3n1qls$m...@gaia.ucs.orst.edu>, kem...@ucs.orst.edu says: > >>>Now, let's say that I want to run a DOS game that likes FILES=50. In >>>OS/2, I simply change the game's settings to boost the files for that >>>session -- then, whenever I run the game, it uses FILES=50 and then drops >>>back to my system default (FILES=20) when I exit the game. Why should I >>>penalize all my other tasks just for the sake of that one program by >>>increasing my system-wide FILES statement? How does Win95 handle this >>>example? From what I understand, it would require that I use FILES=50 >>>system-wide or reboot into another configuration -- is that correct? If >>>so, it doesn't seem like much of an improvement over what many people >>>currently do in DOS. >> >>Nope sorry wrong. Quit wasting bandwith with something you admit to knowing >>absolutely nothing about. >> >>Thanks, >> - Rich > Likewise, quit wasting bandwidth on a stupid retort to a legitimate question. >Do try and answer the question before spewing childish putdowns. > > Does or does not Win95 allow the user to change the number of files >for each session? Incidentally, OS/2 does not require a certain # of "files". The "files" >parameter is only used by the DOS session. (ie, when you close the session, the >memory dedicated to "files" is released) (or so the Command Reference says...) > >---------- >Alson Kemp kem...@ece.orst.edu > >"Gambled once and won, > Never made a dollar." > -Uncle Tupelo Well, since I have been using the beta copy for the last few weeks, and as far as I can tell, you simply tell windows 95 what config.sys and autoexec.bat files should be used when you run a certain dos program. You can do this by setting up a shortcut for a program in the file explore area (something like the file manager in windows 3.1). I hope this helps. Edward Letendre.
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