Article View: comp.sys.ibm.pc.games.strategic
Article #155Re: Win95 and games: good news...
From: swil... Stephen Wilhelm
Date: Sat, 22 Apr 1995 00:00
Date: Sat, 22 Apr 1995 00:00
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3521 bytes
Baphometae Organus (jjf...@hamp.hampshire.edu) wrote: > . Specially where backk-ward compatibility is concerned. I always > : hate arguing with Os/2 users because they are so biased, it just seems > : pointless to argue with them. > : I will happily flying in windows 95 while those other losers are > : sloughing in their so called os/2 > : systems. If the beta is anything to go by, OS/2 beats Win95 in speed by a long shot. Not just in multitasking either. Win95 still has some of the problems of Windows, and Win95 loads Windows apps slower than OS/2 does, which is about as fast as under Windows (must use fastload and fool with some settings). And DOS games run much faster under OS/2 than under DOS, especially video (Doom is smooth on my 486 under OS/2 and choppy under DOS). > I have heard that Windows 95 is not backward compatible with w3.1 > programs. Is this true? Or is this a scaly lie from the warp types? I > would hate to lose the use of some of my great old windows games... Win95 is backwards compatable. What you heard is probably that Win95 still does cooperative multitasking with Windows apps. Which means that they multitask about as well as under Windows. In my experience, Win95 does a semi-decent job of multitasking (not as good as OS/2), until you throw a 16bit Windows app into the picture, then the system slows to a crawl. Technobabble: Win95 still has a 64K heap space (limiting number of apps that can be run at a time to about 8), FAT filesystem (sucks, sucks, sucks...), multiple directory entries for long filenames (causes some serious problems with older software, especially disk utilities like disk defragmentors), 640K barrier (cleverly disguised, but it is possible to run out of conventional memory), the kernel is basically unchanged from DOS 6.22 (recompiled 32-bit, but system calls are the same, as are BIOS calls), and Win95 will let you use 16-bit device drivers (sucks, sucks, sucks....). In addition, OS/2 won't let you directly access the hardware, while Win95 lets programs do whatever they want to (viruses really only affect DOS/Windows computers, they never appear in OS/2 and NT computers). Granted, there are some nice things in Win95, and it isn't very cut and dry as to which is better (some may like one interface over the other), but the underlying technology is better in OS/2, while Win95 is tweaked DOS and Windows code that works together as if it was one operating system. -- \_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\ Stephen Wilhelm Majors: Computer Science | MC Computer Mississippi College Engineering Physics | Support Team swil...@mc.edu Minor: Mathematics | sup...@mc.edu
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From: swil...@csc.mc.edu (Stephen Wilhelm) Subject: Re: Win95 and games: good news... Date: 1995/04/22 Message-ID: <3na499$38b@csc.mc.edu> X-Deja-AN: 101357227 references: <3mtquj$hq2@apakabar.cc.columbia.edu> <ptnal4TVm5kU079yn@crl.com> <3n00fj$9cp@mars.earthlink.net> <3n0cl0$jqe@nuscc.nus.sg> <3n0hme$bm@gort.oit.umass.edu> followup-to: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic organization: Mississippi College, Clinton, MS -- USA newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit