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Article #137

Re: Win95 and games: good news...

#137
From: skr... Steffen Krause
Date: Tue, 18 Apr 1995 00:00
25 lines
1873 bytes
Dave Morris <dmo...@globalx.net: writes:


:Windows 95 latest Premier Demo Beta version for general release does not   
:support 16 bit API's, so in that respect it is not Windows 3.XX   
:compatable.  However, this is a preview version only and not the full   
:Beta or the final version. 

Are you really SURE ? I had about 10 different Win 95 betas up to now and NONE
of them (and none I ever heard of) doesn't support 16bit Windows apps. 99.8%
of all old Windows apps should run on Win 95.
Maybe you are talking about the SDK that comes with the Win95 CD, which
is the Win 32 API SDK only. But of course you can use any 16bit Windows
compiler to develop 16bit applications that run on Windows 95.
 
:The final version will be backward compatable with 16 bit API and   
:furthermore WIN95 is often critizied for having too many 16 bit elements   
:to it - I believe the GDI is 16 bit code. 

No, GDi is partially 16bit and partially 32bit. User is mainly 16bit, while
Kernel is mainly 32bit. (Of course you can call all of them using only 32bit
or only 16bit calls. The system just thunks to the other side).
 
Regards,
Steffen
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From: skr...@informatik.hu-berlin.de (Steffen Krause)
Subject: Re: Win95 and games: good news...
Date: 1995/04/18
Message-ID: <3n1e19$3hj@hahn.informatik.hu-berlin.de>
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organization: Humboldt University Berlin, Department of Computer Science
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.f
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