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Thread View: comp.sys.ibm.pc.games.space-sim
9 messages
9 total messages Started by Stephen Robertson Thu, 30 Apr 1998 00:00
Independence War / I-War 3Dfx & Voodoo2
#119
Author: Stephen Robertson
Date: Thu, 30 Apr 1998 00:00
10 lines
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We've updated our website with new screenshots of Independence War/I-War
3Dfx, including new 800x600 screenshots taken from Voodoo2 boards.

Also as we're recruiting, our jobs page has been updated.

--- Steve
Stephen Robertson
st...@particle-systems.com
Website: http://www.particle-systems.com
Re: Independence War / I-War 3Dfx & Voodoo2
#120
Author: cyber... Death
Date: Thu, 30 Apr 1998 00:00
29 lines
1544 bytes
In the Tome of Sivar, below "Killjoy was here," "Stephen Robertson"
<st...@particle-systems.com> scrawled:

> We've updated our website with new screenshots of Independence War/I-War
> 3Dfx, including new 800x600 screenshots taken from Voodoo2 boards.

<sarcasm>Ooh, pretty pictures.</sarcasm>  Now how about a demo that
actually demonstrates the game?  To put it bluntly, I'm not terribly
impressed by the demo currently available, and don't see much of a
reason to invest in the US version of I-War (when it comes out)
instead of FreeSpace, X-Com:Interceptor or the WCP addon.

(And no, my views on the demo have nothing to do with my liking the WC
series.)

> --- Steve
> Stephen Robertson
> st...@particle-systems.com
> Website: http://www.particle-systems.com

Death

ICQ UIN: 3908950 <http://wwp.mirabilis.com/3908950>

Write to your congressman and ask them if they support Representative
Chris Smith's "Netizen's Protection Act of 1997" (H.R. 1748).  If 
not, ask why they feel your mailbox should be used like public 
property.
Re: Independence War / I-War 3Dfx & Voodoo2
#121
Author: Daniel e Eduardo Silva
Date: Tue, 05 May 1998 00:00
19 lines
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I�ve played iwar here on europe on a friends house and it rocks...The
feeling of space is much greater than that of wingcomander or freespace..I
cant explain why, must be on the engine.Also it has more thinking than in
any of those games.

Eduado
Death wrote in message <3549ca03...@news.mindspring.com>...
>In the Tome of Sivar, below "Killjoy was here," "Stephen Robertson"
><st...@particle-systems.com> scrawled:
>
>> We've updated our website with new screenshots of Independence War/I-War
>> 3Dfx, including new 800x600 screenshots taken from Voodoo2 boards.
>
><sarcasm>Ooh, pretty pictures.</sarcasm>  Now how about a demo that
>actually demonstrates the game?  To put it bluntly, I'm not terribly
>
>> --- Steve
>>
Re: Independence War / I-War 3Dfx & Voodoo2
#122
Author: Daniel e Eduardo Silva
Date: Tue, 05 May 1998 00:00
13 lines
813 bytes
Forgot to ask:

Are you , Particle Systems, going to make more spacesim games?I can see
youre good at them...

Eduardo
Death wrote in message <3549ca03...@news.mindspring.com>...
>In the Tome of Sivar, below "Killjoy was here," "Stephen Robertson"
><st...@particle-systems.com> scrawled:
>

>property.
Re: Independence War / I-War 3Dfx & Voodoo2
#123
Author: John Shiali
Date: Tue, 05 May 1998 00:00
26 lines
1418 bytes
Daniel e Eduardo Silva wrote... 


> Forgot to ask:
> 
> Are you , Particle Systems, going to make more spacesim games?I can see
> youre good at them...
> 


I-War is the beginning of a whole range of games set in the I-War
universe.  There is/was the possibilty of a misison pack, mission
editor, and I-War 2 is supposedly pencilled in for Christmas 1998.

Particle have already said that they aim to create a series of games
to compete drectly with the Wing Commander, though I expect their next
game to be more freeform, and alow you to do more travelling around
the universe.


-- 
 
 John - 

WHERE ARE ALL MY CARTOON CHARACTER UNDERPANTS??
Re: Independence War / I-War 3Dfx & Voodoo2
#124
Author: Daniel e Eduardo Silva
Date: Tue, 05 May 1998 00:00
14 lines
859 bytes
Cool, especially the freeform the new game may take!

Eduardo
John Shiali wrote in message <8766...@heights.demon.co.uk>...
>Daniel e Eduardo Silva wrote...
>
>
>> Forgot to ask:
>>
>> Are you , Particle Systems, going to make more spacesim games?I can see
>> youre good at them...

>
Re: Independence War / I-War 3Dfx & Voodoo2
#125
Author: John Shiali
Date: Tue, 05 May 1998 00:00
20 lines
1396 bytes
Daniel e Eduardo Silva wrote... 


> Cool, especially the freeform the new game may take!
> 

Things like a completely selectable jump destinations were taken out
of the original game due to testing constraints, but the next game is
promised to have that back in. The hack for reinstating jump points
can be found on various websites. Check http://www.particle-systems.com
for more info and links to other I-War sites.


-- 
 
 John - 

I think we should do extensive research into the effect of big harpoons
on the crews of whaling vessels. VERY extensive research.
Re: Independence War / I-War 3Dfx & Voodoo2
#126
Author: John Secker
Date: Tue, 05 May 1998 00:00
51 lines
3228 bytes
In article <8766...@heights.demon.co.uk>, John Shiali
<jo...@heights.demon.co.uk> writes
>Daniel e Eduardo Silva wrote... 
>
>
>> Forgot to ask:
>> 
>> Are you , Particle Systems, going to make more spacesim games?I can see
>> youre good at them...
>> 
>
>
>I-War is the beginning of a whole range of games set in the I-War
>universe.  There is/was the possibilty of a misison pack, mission
>editor, and I-War 2 is supposedly pencilled in for Christmas 1998.
>
>Particle have already said that they aim to create a series of games
>to compete drectly with the Wing Commander, though I expect their next
>game to be more freeform, and alow you to do more travelling around
>the universe.
>
>
One request - since the game is in part an Adventure style game, with
'puzzles' to solve, as well as a sim, you should think about some sort
of intermediate save capability during missions. I am struggling with
Morgan, and I am completely fed up with sticking mines on neutronium
pods, which I have to do every time before I can get to the part I am
having trouble with. I must have done it twenty times yesterday, then
lured Morgan back to the mines twenty times, and I would dearly love to
save at that point before trying to figure out how to get the pirates to
investigate the pods BEFORE piling in on me. As it is I get ten minutes
tedious repetition of the same actions, then ten seconds frantic
fighting before I am blown away. It's a classic fault in adventure
games, making people repeat a section over and over before they can get
to the real problem, and it is threatening to put me off a game which is
otherwise excellent. It certainly has the best feeling of flying in
space that I have encountered, as well as great graphics. I really like
the idea of a freeform universe, perhaps with some form of ship
improvement (a la Privateer or Elite), and I hope we can look forward to
flying as Indies sometime soon.
BTW, if I have missed some simple trick with Morgan, I have reached the
point where I would like to know about it. If it is just a question of
fighting back better, then I will need to keep practising. I have tried
going back to the centre of the pods and waiting, I've waited just
outside the area of pods, I have gone through them and waited 50 km
beyond. Every time the pirates arrive and attack me before they go for
the pods, and I seem to be well outgunned. Reply by e-mail if the answer
is a spoiler. Thanks.
-- 
John Secker
Re: Independence War / I-War 3Dfx & Voodoo2
#127
Author: John Shiali
Date: Tue, 05 May 1998 00:00
72 lines
3291 bytes
John Secker wrote... 



> investigate the pods BEFORE piling in on me. As it is I get ten minutes
> tedious repetition of the same actions, then ten seconds frantic
> fighting before I am blown away. It's a classic fault in adventure
> games, making people repeat a section over and over before they can get
> to the real problem, and it is threatening to put me off a game which is
> otherwise excellent. It certainly has the best feeling of flying in

I'd agree with you here - but that mission is not too difficult (see
below). It just needs you to be practised with the controls and to
think about your tactics, as do most of the missions.

> space that I have encountered, as well as great graphics. I really like
> the idea of a freeform universe, perhaps with some form of ship
> improvement (a la Privateer or Elite), and I hope we can look forward to
> flying as Indies sometime soon. BTW, if I have missed some simple trick
> with Morgan, I have reached the point where I would like to know about
> it. If it is just a question of fighting back better, then I will need

I hope to see something very freeform, but I don't know if Particle
will continue with the combat/military basis for the next game, rather
than going for something totally freeform like trading/mercenary basis.
I suspect that will come further down the line.

In the meantime, there are other freeform games arriving in the
near(ish) future, mainly X, Terminus, Millenium 4D.



SPOILER ALERT















You have to lead Morgan back to the netronium. When his men go for the
cargo pods, the mines will get some of them. Morgan previously
mentioned that he has some competitors in the area - this second group
of pirates jump both Morgan and you at the neutronium.

When you get to the mines, go though them and out the other side
quickly - those that don't get hit by the mines will get attacked by
the automated defenses - the pirates will fight out amongst each
other. You can either get stuck in yourself, or wait for them to
destroy each other and then mop up any survivors. Basically string
everyone out through the mines/neutronium, and pick any survivors off
one by one.

If you fail a mission, check the debriefing screen to see what you
should have been doing and what you failed to do (note that objectives
can change during a mission).


-- 
 
 John - 

I play postal chess with a man who doesn't know me.
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