Article View: comp.sys.ibm.pc.games.space-sim
Article #126Re: Independence War / I-War 3Dfx & Voodoo2
From: John Secker
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
51 lines
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3228 bytes
In article <8766...@heights.demon.co.uk>, John Shiali <jo...@heights.demon.co.uk> writes >Daniel e Eduardo Silva wrote... > > >> Forgot to ask: >> >> Are you , Particle Systems, going to make more spacesim games?I can see >> youre good at them... >> > > >I-War is the beginning of a whole range of games set in the I-War >universe. There is/was the possibilty of a misison pack, mission >editor, and I-War 2 is supposedly pencilled in for Christmas 1998. > >Particle have already said that they aim to create a series of games >to compete drectly with the Wing Commander, though I expect their next >game to be more freeform, and alow you to do more travelling around >the universe. > > One request - since the game is in part an Adventure style game, with 'puzzles' to solve, as well as a sim, you should think about some sort of intermediate save capability during missions. I am struggling with Morgan, and I am completely fed up with sticking mines on neutronium pods, which I have to do every time before I can get to the part I am having trouble with. I must have done it twenty times yesterday, then lured Morgan back to the mines twenty times, and I would dearly love to save at that point before trying to figure out how to get the pirates to investigate the pods BEFORE piling in on me. As it is I get ten minutes tedious repetition of the same actions, then ten seconds frantic fighting before I am blown away. It's a classic fault in adventure games, making people repeat a section over and over before they can get to the real problem, and it is threatening to put me off a game which is otherwise excellent. It certainly has the best feeling of flying in space that I have encountered, as well as great graphics. I really like the idea of a freeform universe, perhaps with some form of ship improvement (a la Privateer or Elite), and I hope we can look forward to flying as Indies sometime soon. BTW, if I have missed some simple trick with Morgan, I have reached the point where I would like to know about it. If it is just a question of fighting back better, then I will need to keep practising. I have tried going back to the centre of the pods and waiting, I've waited just outside the area of pods, I have gone through them and waited 50 km beyond. Every time the pirates arrive and attack me before they go for the pods, and I seem to be well outgunned. Reply by e-mail if the answer is a spoiler. Thanks. -- John Secker
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From: John Secker <jo...@secker.demon.co.uk> Subject: Re: Independence War / I-War 3Dfx & Voodoo2 Date: 1998/05/05 Message-ID: <Rvv8YNAgsvT1EwFo@secker.demon.co.uk> X-Deja-AN: 350408926 Distribution: world X-NNTP-Posting-Host: secker.demon.co.uk:194.222.97.76 References: <893956391.17342.0.nnrp-05.c2deb209@news.demon.co.uk> <3549ca03.25633564@news.mindspring.com> <6ilpgk$g1t$1@duke.telepac.pt> <87661945@heights.demon.co.uk> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 894368618 nnrp-03:4896 NO-IDENT secker.demon.co.uk:194.222.97.76 Organization: Warren Croft MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.space-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit