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Article View: comp.sys.ibm.pc.games.space-sim
Article #126

Re: Independence War / I-War 3Dfx & Voodoo2

#126
From: John Secker
Date: Tue, 05 May 1998 00:00
51 lines
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In article <8766...@heights.demon.co.uk>, John Shiali
<jo...@heights.demon.co.uk> writes
>Daniel e Eduardo Silva wrote... 
>
>
>> Forgot to ask:
>> 
>> Are you , Particle Systems, going to make more spacesim games?I can see
>> youre good at them...
>> 
>
>
>I-War is the beginning of a whole range of games set in the I-War
>universe.  There is/was the possibilty of a misison pack, mission
>editor, and I-War 2 is supposedly pencilled in for Christmas 1998.
>
>Particle have already said that they aim to create a series of games
>to compete drectly with the Wing Commander, though I expect their next
>game to be more freeform, and alow you to do more travelling around
>the universe.
>
>
One request - since the game is in part an Adventure style game, with
'puzzles' to solve, as well as a sim, you should think about some sort
of intermediate save capability during missions. I am struggling with
Morgan, and I am completely fed up with sticking mines on neutronium
pods, which I have to do every time before I can get to the part I am
having trouble with. I must have done it twenty times yesterday, then
lured Morgan back to the mines twenty times, and I would dearly love to
save at that point before trying to figure out how to get the pirates to
investigate the pods BEFORE piling in on me. As it is I get ten minutes
tedious repetition of the same actions, then ten seconds frantic
fighting before I am blown away. It's a classic fault in adventure
games, making people repeat a section over and over before they can get
to the real problem, and it is threatening to put me off a game which is
otherwise excellent. It certainly has the best feeling of flying in
space that I have encountered, as well as great graphics. I really like
the idea of a freeform universe, perhaps with some form of ship
improvement (a la Privateer or Elite), and I hope we can look forward to
flying as Indies sometime soon.
BTW, if I have missed some simple trick with Morgan, I have reached the
point where I would like to know about it. If it is just a question of
fighting back better, then I will need to keep practising. I have tried
going back to the centre of the pods and waiting, I've waited just
outside the area of pods, I have gone through them and waited 50 km
beyond. Every time the pirates arrive and attack me before they go for
the pods, and I seem to be well outgunned. Reply by e-mail if the answer
is a spoiler. Thanks.
-- 
John Secker
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From: John Secker <jo...@secker.demon.co.uk>
Subject: Re: Independence War / I-War 3Dfx & Voodoo2
Date: 1998/05/05
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