Article View: comp.sys.ibm.pc.games.space-sim
Article #125Re: Independence War / I-War 3Dfx & Voodoo2
From: John Shiali
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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Daniel e Eduardo Silva wrote... > Cool, especially the freeform the new game may take! > Things like a completely selectable jump destinations were taken out of the original game due to testing constraints, but the next game is promised to have that back in. The hack for reinstating jump points can be found on various websites. Check http://www.particle-systems.com for more info and links to other I-War sites. -- John - I think we should do extensive research into the effect of big harpoons on the crews of whaling vessels. VERY extensive research.
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From: "John Shiali" <jo...@heights.demon.co.uk> Subject: Re: Independence War / I-War 3Dfx & Voodoo2 Date: 1998/05/05 Message-ID: <87661949@heights.demon.co.uk> X-Deja-AN: 350463464 Distribution: world X-NNTP-Posting-Host: heights.demon.co.uk:158.152.8.230 References: <893956391.17342.0.nnrp-05.c2deb209@news.demon.co.uk> <3549ca03.25633564@news.mindspring.com> <6ilpgk$g1t$1@duke.telepac.pt> <87661945@heights.demon.co.uk> <6in3ff$1h8$1@duke.telepac.pt> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 894380052 nnrp-06:24189 NO-IDENT heights.demon.co.uk:158.152.8.230 Organization: Excalibur Inc. Reply-To: "john" <jo...@heights.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit