Article View: comp.sys.ibm.pc.games.space-sim
Article #127Re: Independence War / I-War 3Dfx & Voodoo2
From: John Shiali
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
72 lines
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3291 bytes
John Secker wrote... > investigate the pods BEFORE piling in on me. As it is I get ten minutes > tedious repetition of the same actions, then ten seconds frantic > fighting before I am blown away. It's a classic fault in adventure > games, making people repeat a section over and over before they can get > to the real problem, and it is threatening to put me off a game which is > otherwise excellent. It certainly has the best feeling of flying in I'd agree with you here - but that mission is not too difficult (see below). It just needs you to be practised with the controls and to think about your tactics, as do most of the missions. > space that I have encountered, as well as great graphics. I really like > the idea of a freeform universe, perhaps with some form of ship > improvement (a la Privateer or Elite), and I hope we can look forward to > flying as Indies sometime soon. BTW, if I have missed some simple trick > with Morgan, I have reached the point where I would like to know about > it. If it is just a question of fighting back better, then I will need I hope to see something very freeform, but I don't know if Particle will continue with the combat/military basis for the next game, rather than going for something totally freeform like trading/mercenary basis. I suspect that will come further down the line. In the meantime, there are other freeform games arriving in the near(ish) future, mainly X, Terminus, Millenium 4D. SPOILER ALERT You have to lead Morgan back to the netronium. When his men go for the cargo pods, the mines will get some of them. Morgan previously mentioned that he has some competitors in the area - this second group of pirates jump both Morgan and you at the neutronium. When you get to the mines, go though them and out the other side quickly - those that don't get hit by the mines will get attacked by the automated defenses - the pirates will fight out amongst each other. You can either get stuck in yourself, or wait for them to destroy each other and then mop up any survivors. Basically string everyone out through the mines/neutronium, and pick any survivors off one by one. If you fail a mission, check the debriefing screen to see what you should have been doing and what you failed to do (note that objectives can change during a mission). -- John - I play postal chess with a man who doesn't know me.
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From: "John Shiali" <jo...@heights.demon.co.uk> Subject: Re: Independence War / I-War 3Dfx & Voodoo2 Date: 1998/05/05 Message-ID: <87661948@heights.demon.co.uk> X-Deja-AN: 350463463 Distribution: world X-NNTP-Posting-Host: heights.demon.co.uk:158.152.8.230 References: <893956391.17342.0.nnrp-05.c2deb209@news.demon.co.uk> <3549ca03.25633564@news.mindspring.com> <6ilpgk$g1t$1@duke.telepac.pt> <87661945@heights.demon.co.uk> <Rvv8YNAgsvT1EwFo@secker.demon.co.uk> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 894380051 nnrp-06:24189 NO-IDENT heights.demon.co.uk:158.152.8.230 Organization: Excalibur Inc. Reply-To: "john" <jo...@heights.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit