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Started by Spalls Hurgenson
Sun, 02 Oct 2016 06:26
What Have You Been Playing... IN SEPTEMBER 2016?
Author: Spalls Hurgenson
Date: Sun, 02 Oct 2016 06:26
Date: Sun, 02 Oct 2016 06:26
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Well, that's another 30 days gone. I'm already missing summer but the cooler weather is undeniably encouraging me to stay inside and play more games, so I guess there's some benefit. Anyway, here we are again with our usual monthly thread. It's been a while, so let's do a quick who-what-where-when for any newcomers to the newsgroup. The idea here is to list out any games you've played over the last month, for the edification and amusement of your fellow c.s.i.p.g.a readers. I - and a number of others - like to share a few thoughts on those games - but feel free just to leave the list if you prefer. Given the nature of this newsgroup, we've all a preference for PC games but should your habit have taken you to the darker corners of the hobby, we'll turn a blind eye... this time ;-). The main idea is to keep the conversation focused on the games themselves. Look, it's simple. Here, watch; I'll go first. -------------------- Short and Sweet -------------------- * Hunted: The Demon Forge (new) * Tomb Raider Underworld (replay) * Civiliztion: Beyond Earth (new) * Injustice: Gods Among Us (new) * Ghost Recon Future Soldier (replay) TL; DR ---------- * Hunted: The Demon Forge (new) I can't remember when I bought this game, but I hope I didn't pay that much for the privilege. At best I can say it's an unexceptional brawler. It lacks any and all flair; it's all characterless and generic grimdark fantasy, with a 'roid-pumped hero and unnaturally buxom heroine as the leads whose main goals in life seems to be taking all the obviously wrong and bad choices that life throws at them. The combat is unexciting, with a lack of interesting combos and sluggish movement that drains all the energy from the fights. Fortunately, the enemy AI is equally as moribund. Unfortunately, your AI partner isn't any better, rarely backing you up and far more often just getting in your way. Simply navigating the level is a chore because your team-mate is constantly in your way. The game was obviously intended to be played as in co-op (a feature that has apparently been discontinued) and little was done to make the single-player more entertaining. Even taking into consideration its age - the game was released in 2011 - Hunted fails to impress with its graphics either; it looks like a game from 2005. It's a dull, unexciting game in every respect and not in the least bit fun. * Tomb Raider Underworld (replay) I actually started with Tomb Raider: Anniversary but various technical issues and a lack of polish frustrated me enough that I decided to skip ahead to the sequel, Underworld. In many ways, TR: Anniversary played too closely to the original (it's a remake of the first Tomb Raider game), and it felt very rough around the edges. Tomb Raider Underworld had a lot of problems too, but it hewed closer to modern game-play esthetics, and was the more fun for it. I was surprised at how good the game looked, despite being almost ten years old. Lara still looks too much like a sex-doll but the environments were very pretty, and Underworld featured a number of impressive set-pieces. I rather enjoyed how the developers managed to wrap together the divergent storylines of the previous games into a cohesive whole, although the ending did feel a bit rushed and unsatisfying. Not surprisingly, the major problem I had with the game was an issue that has dogged the franchise from the start: its awful camera. Too often I was forced to make blind leaps of faith because the camera - rigidly locked on Lara - refused to allow me a better view of my surrounds. It was often difficult just figuring out where I needed to go next because the camera was so stiff. Having played so many other third-person games with far better cameras, this old-school methodology seemed quaint at best and ludicrously unfair at other times. Still, I found the puzzles and platforming rather enjoyable, even if them both fairly simplistic and linear. I was less endeared by the combat, but fortunately it plays a less prominent part than in the earlier games. There's also almost an entire dearth of quick-time events, a well-received improvement over the earlier titles and it was disappointing to see them return in the later series. Underworld wasn't a great game, but it was largely enjoyable and probably one of my favorites in the whole franchise. * Civilization: Beyond Earth (new) In many ways, Beyond Earth is a disappointing game. That's an unusual thing to say, given that - like all the other games in the franchise - Beyond Earth was so additively engrossing that it has since been banished from my hard-drive. It is too dangerous a game to leave installed, since its "just-one-more-turn" gameplay speaks to my compulsive side; if I am not careful then before I know it, it is 4 AM and I've been playing non-stop for 8 hours. One might - quite correctly - assume that this is a hallmark of a good game. But for all that Beyond Earth shares its brethren's habit-forming qualities, it does not go beyond them. It feels all too familiar in all the important areas, and the few changes it boasts are superficial and unappealing. The units and factions might all have new names, but it still doesn't stray the least from the tried-and-true formula. Were this a simple remake of the series - where you build up eponymous civilization from the stone ages - this might not be so noticeable but set in a high-tech 22nd century interstellar future, it's hard to rectify this with building up your entire society - again - from a single city. That is not to say the developers did not attempt to shake things up, but the new features aren't particularly well done. They feel more like they've re-skinned the old game, renaming the old familiar options with confusing new - and poorly explained - terminology. I have a good idea what a catapult or cruiser does in classic Civilization, but Beyond Earth has units with names like AEGIS, CARVR, and Throne, and I've no idea what those do? Instead, I'm constantly forced to resort to the badly designed (white text on a dark background? Whose idea was that?) glossary just to figure out what unit does what. It's tech-web is similarly over-designed, offering little sense of progression. Is my civilization truly more advanced now that I have figured out "Transcendental Math" or "Mechatronics", or does it just offer some generic stats upgrade? Too often I can't tell. Its factions and affinities, and its marvels and virtues are likewise a mess of confusing ideas that never quite gel together well. So while it was a welcome return to the Civilization's gameplay loop, ultimately Beyond Earth felt more like a hacked-together mod than a refinement or advancement of the franchise; a conglomeration of new ideas tossed into the mix simply for the sake of adding something new rather than because it made for a better game. The compelling nature of its gameplay remains solid, but ultimately I think I'd have been better off just playing Civilization 4. * Injustice: Gods Among Us (new) There are certain genres of games for which I am just not suited. MOBAs are one; so too are realistic driving simulators. For all that I can admire the craftsmanship that goes into designing such games - and have an earnest desire to appreciate them - I just do not find them that compelling to play. Punch-n-kick brawlers are another example; they are colorful, fantastical, and frenetic, often with rewarding and challenging gameplay, but I have neither the temperament to master or even long endure their game-play. Still, Injustice: Gods Among Us looked as if it might have been the sort of game to keep me playing through to the end, if only for its over-the-top combat and action-packed (if somewhat predictable) comic-book storyline. I mean, who /wouldn't/ want to play as Superman and punch an opponent into outer-space? I mean, that's the sort of thing a lot of us have probably wanted to do ever since we read our first issue of Action Comics! Alas, it wasn't to be, and I'm not sure I'm to say whether it was because of my own failure or the game's. When it comes to brawlers, I tend towards button-mashing anyway, but even given my primitive grasp of brawler mechanics, I didn't think Injustice's combat was particularly well done. There were just too many options and powers, and rather than super-powered I felt overloaded with options. Even were I not, the game felt gimmicky, too overloaded with action cut-scenes, weird mini-games and quick-time events. I never felt as if I were given an opportunity to hone my skills because every other fight it seemed that the game changed everything on me. Ultimately, I gave up on actually playing the game and just watched a let's play of the cut-scenes, which was okay. It certainly didn't encourage me to keep playing, or try other brawlers. On the other hand, that got me into reading the comic prequels, which I found far more enjoyable than either game or video, so I guess something worthwhile came from the experiment. * Ghost Recon Future Soldier (replay) It's hard to review Future Soldier because there's so little substantial about the game. It's an absolutely forgettable Call of Duty clone that suffers all the problems of its better-known inspiration, and a number of its own problems besides. It has the same dull story-line, with cliched and idealized super-hero soldiers, ultra-linear levels, brain-dead AI and brown-is-real graphics. You can't open a door on your own, and dare not stray far from the expected mission path lest you get an automatic game-over. It fetishizes guns to an obnoxious degree, even for a military first-person shooter. Nominally a co-operative shooter, its levels do little to encourage teamwork. It gameplay is full of unrealistic gimmicks and annoying gameplay restrictions (most apparent in the enforced stealth sections). It is unexciting, trite and predictable and so unremarkable that its barely worth writing a review for it. -------------------- And that's how it's done! See, not hard at all. Now you try. Tell us all: What have you been playing... IN SEPTEMBER 2016?
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mr Rob
Date: Sun, 02 Oct 2016 11:17
Date: Sun, 02 Oct 2016 11:17
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On Sun, 02 Oct 2016 02:26:47 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >What have you been playing... IN SEPTEMBER 2016? Late Summer Holidays got in the way this month, so I've not had too much time to play (poor me!) ReCore - a somewhat buggy but reasonably enjoyable third person shooter/action/adventure game from (some of) the makers of Metroid Prime (my favourite ever Nintendo shooters). The game lacks polish and at times is inexcusably buggy, but when it works it's fun enough. https://www.youtube.com/watch?v=OH4W0fVy17g Quantum Break (now also available via Steam) I bought this game via the Windows Store. It's a really enjoyable 3rd person shooter with a decent story and extremely high production values throughout. I love the fluid combat and the way that the cut scenes tell the story. I enjoy the time manipulation mechanics and particularly appreciate that their strategic use is vital to progressing through each level. You can't just blast your way through this game, which is something that I really like. https://www.youtube.com/watch?v=BIsUheroYc0 No Man's Sky Probably the most controversial game for a good many years. I have played 154 hours so far. I have started again a number of times. I think I have most of the game mechanics sorted out in my mind now. I have the maximum number of slots available in my exosuit at last. I have a nice starship that flies and fights well. I will continue to seek out upgrade ships with more slots. I have several million credits to spend. This will be my last character and this is the character that I will use to travel to the centre of the galaxy to 'experience' what is alleged to be one of gaming's greatest anticlimaxes. I will visit some blue planets and look for rich environments and interesting creatures. Both of which allegedly exist but I have yet to find any. I will get my V1, V2, and V3 Atlas Pass recipes before heading for that great 'meh' in the (No Man's) Sky. That'll probably be the end of the game for me. It will probably take me over the 200 hour mark. I paid £40 for the game so I possibly shouldn't complain. I will keep reading the various NMS sub reddits. They are interesting for contrasting reasons. Some of the posts are well thought out and intelligent, others are toxic spewings of hate that just make you wonder what on earth the person behind the keyboard is really like. Gamers are an odd bunch at times. One person recently posted to say that just after the 200 hour mark he suddenly realised that he'd had enough of the game and felt cheated by the lack of content versus the $60 he'd paid for the game. I think 200 hours is a decent amount of entertainment for a video game. I think the MMO culture has spoiled us and we now expect our single player games to last us for years in the same way as an MMO can sometimes do. I bought quite a few games in September including Planet Nomads and Osiris: New Dawn (I suppose the latter actually belongs in October but I bought it in September before it was released). I really like the look of Osiris, a game (like Planet Nomads) that appeals to me because it reminds me of No Man's Sky. I shall play it today and see if it is as good as it looks. https://www.youtube.com/watch?v=Gmzsw_Ut5kU For the first month ever I have not played Planetside 2 (admittedly due to lack of time). I shall have to fix that during October. -- Rob
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: rms
Date: Sun, 02 Oct 2016 14:43
Date: Sun, 02 Oct 2016 14:43
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>What have you been playing... IN SEPTEMBER 2016?
After completing Witcher2, I've put off starting another big RPG, and
picked out a few titles from scrolling through the steam backlog:
Tron 2.0!
This game is 13yrs old! but looks and plays beautifully on modern machines,
thanks to the 'vector graphics' neon artstyle, that's intended to look
retro, and also to some dedicated fans and their unofficial patch & launcher
(refer to the steam community guide for installation). I ran it at 1440p
with no issues, and no glitches.
Most definitely a platformer, and you'll be spamming the quicksave button --
I'd strongly suggest playing on Easy. But the real draw here is the writing.
So many tongue-in-cheek computer jokes and jargon wordplay, that you'll be
chuckling repeatedly, and there's a light-hearted tone that makes coming
back for another gameplay session a joy; it strikes me as a very young-adult
friendly game. The musical score is also well-done. Highly recommended!
SOMA
I'll be vague to avoid any spoilers here, but SOMA is basically a really
good science fiction novella, put into interactive game form. The
underwater base environments are believable, and the several deep-sea
excursions your character takes are immersive and visceral. There are some
affecting end-of-life scenes, and numerous discussions between characters on
the nature of being. The science fiction setting and touches of dark humor
are a good vehicle for drawing the player in to the discussion, and
instilling empathy for others.
Memories of a world lost forever are in every found personal item, and a
pervasive melancholy is a constant undercurrent, but still there's a touch
of, if not hope, then wonder? This is a title that will stay with you for a
long time: Highly recommended!
In progress:
Portal 2
Resident Evil 6
rms
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Xocyll
Date: Sun, 02 Oct 2016 15:03
Date: Sun, 02 Oct 2016 15:03
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Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Well, that's another 30 days gone. I'm already missing summer but the >cooler weather is undeniably encouraging me to stay inside and play >more games, so I guess there's some benefit. > >Anyway, here we are again with our usual monthly thread. It's been a >while, so let's do a quick who-what-where-when for any newcomers to >the newsgroup. The idea here is to list out any games you've played >over the last month, for the edification and amusement of your fellow >c.s.i.p.g.a readers. I - and a number of others - like to share a few >thoughts on those games - but feel free just to leave the list if you >prefer. Given the nature of this newsgroup, we've all a preference for >PC games but should your habit have taken you to the darker corners of >the hobby, we'll turn a blind eye... this time ;-). The main idea is >to keep the conversation focused on the games themselves. > >Look, it's simple. Here, watch; I'll go first. <snip> >In many ways, TR: Anniversary >played too closely to the original (it's a remake of the first Tomb >Raider game), and it felt very rough around the edges. Tomb Raider >Underworld had a lot of problems too, but it hewed closer to modern >game-play esthetics, and was the more fun for it. I felt it was exactly the opposite - they took a great game which had been designed very well indeed, with great level design and turned it into a shallow piece of shit by their bolting on a mechanic they'd invented for one of the later games - the grapple gun - which of course requires you to leap off objects and only then fire the gun, leading to instant death if you miss. Who would do this in real life? Worse yet they redesigned all the levels in order to bolt this on, fucked up the T-rex fight by introducing the "adrenaline dodge" mechanic which was never used again and so on. A game which was not that consolish when it came out, converted to have damn near every bad console meme that got added to the later games. Pretty much a true "Hollywood" remake - fucking up pretty much everything about the original in the quest to make it new. I could imagine a remake of the Godfather, and Hollywood of course would give it a Hip-Hop soundtrack so it would sound "fresh", forgetting of course that it's set decades before hip-hop existed. The original at least tried to have level design that was plausible, the remake just screamed "THIS IS A GAME, DON'T EXPECT ANYTHING TO MAKE SENSE!!!!!!!" They put a lot of work into the first game, making logical and thought and thinking your way through levels - and with the second game they started slipping, and making it shallower. Swoopy videos when you start a level, showing you exactly where to go, with interactable points for the gimmick-de-jour flashing and strobing so you can't miss them. No thought required. By the 4th game they'd started making levels that made no sense - not, Lara has to climb up the wall and across the ceiling because the original way is blocked and she has to go around, but Lara has to do that because that is the only way there is to go and never was any other way. Which was rather like having ropes and ledges and jumps in a shopping mall instead of escalators. (Not the escalators have collapsed and now you have to do this, but put in instead of escalators expecting all the shoppers to climb ropes and jump over chasms to get up to Target for the back to school sale.) With the 6th one they went completely off the rails and went full console meme, and then of course added the quicktime events. Should have had a warning sticker, "best played while stoned out of your mind or brain damaged so you don't notice all the stupid shit we bolted on in the name of being NEW without any thought to how it actually fit." TR: Anniversary is the equivalent of a remake of The Godfather with a Gangsta Rap soundtrack. Never mind that the characters aren't black and it's decades before that "music" would exist, it's the music of today and what the kids want to hear, therefore it's the right music to use even though it makes no logical sense for the setting. >What have you been playing... IN SEPTEMBER 2016? Pretty much just No Man's Sky. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Xocyll
Date: Sun, 02 Oct 2016 15:31
Date: Sun, 02 Oct 2016 15:31
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Mr Rob <noemail...@jsjsaiiowppw.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Sun, 02 Oct 2016 02:26:47 -0400, Spalls Hurgenson ><spallsh...@gmail.com> wrote: > >>What have you been playing... IN SEPTEMBER 2016? > >Late Summer Holidays got in the way this month, so I've not had too >much time to play (poor me!) > >ReCore - a somewhat buggy but reasonably enjoyable third person >shooter/action/adventure game from (some of) the makers of Metroid >Prime (my favourite ever Nintendo shooters). The game lacks polish and >at times is inexcusably buggy, but when it works it's fun enough. > >https://www.youtube.com/watch?v=OH4W0fVy17g > > > >Quantum Break (now also available via Steam) > >I bought this game via the Windows Store. It's a really enjoyable 3rd >person shooter with a decent story and extremely high production >values throughout. I love the fluid combat and the way that the cut >scenes tell the story. I enjoy the time manipulation mechanics and >particularly appreciate that their strategic use is vital to >progressing through each level. You can't just blast your way through >this game, which is something that I really like. > >https://www.youtube.com/watch?v=BIsUheroYc0 > > > > >No Man's Sky > >Probably the most controversial game for a good many years. I have >played 154 hours so far. I have started again a number of times. I >think I have most of the game mechanics sorted out in my mind now. I >have the maximum number of slots available in my exosuit at last. I >have a nice starship that flies and fights well. > >I will continue to seek out upgrade ships with more slots. I have >several million credits to spend. This will be my last character and >this is the character that I will use to travel to the centre of the >galaxy to 'experience' what is alleged to be one of gaming's greatest >anticlimaxes. > > >I will visit some blue planets and look for rich environments and >interesting creatures. Both of which allegedly exist but I have yet to >find any. I will get my V1, V2, and V3 Atlas Pass recipes before >heading for that great 'meh' in the (No Man's) Sky. > >That'll probably be the end of the game for me. It will probably take >me over the 200 hour mark. I paid £40 for the game so I possibly >shouldn't complain. > >I will keep reading the various NMS sub reddits. They are interesting >for contrasting reasons. Some of the posts are well thought out and >intelligent, others are toxic spewings of hate that just make you >wonder what on earth the person behind the keyboard is really like. > >Gamers are an odd bunch at times. One person recently posted to say >that just after the 200 hour mark he suddenly realised that he'd had >enough of the game and felt cheated by the lack of content versus the >$60 he'd paid for the game. > >I think 200 hours is a decent amount of entertainment for a video >game. I think the MMO culture has spoiled us and we now expect our >single player games to last us for years in the same way as an MMO can >sometimes do. I don't think it's MMOs per se, as there are a few single player games that can be played over and over for weeks or years and of course counterstrike type games. I think it's forgetting the number of AAA titles they bought that had been over consolized but had lots of flashy cutscenes telling the a story and making them forget that the game was all of 20 hours max gameplay and had zero replay value. Newer gamers don't want to think when they game, they want to be handheld, and led by the nose with big "YOUR OBJECTIVE IS RIGHT HERE EVEN THOUGH THERE IS NO WAY YOU COULD KNOW THIS" arrows on the quest objective, and lots of cutscenes they can passively watch. No Man's Sky doesn't do this so they feel like they got ripped off, and combined with the reinforcing nature of social media and all the hype people built up in expectations for the game, it could never have satisfied what they wanted. I read one "I was ripped off" refund seeker's rant who had expected alien civilizations to interact with, alien cities to explore, etc - stuff that was never even hinted at - he just assumed it would have it because he wanted it, and in his mind "infinite game play" meant it had every possible feature you could imagine. I can play Solitaire infinitely too, that doesn't mean diamonds will suddenly shower from the sky, or my desk will suddenly transmute to solid platinum, as is the expectation of some of these overly entitled idiots who hyped themselves into a frothing madness of expectations. See also any and every comic book franchise movie (and others) as the fans go batshit over casting and so on. Remember the furor over Heath Ledger as the Joker - that he would ruin the franchise forever and other hyperbolic statements. Social media, reddit etc are like a social club for conspiracy theorists - the lone loonie in his parents tinfoil lined basement now has a bunch of people just like him to hang with online, reinforcing all their crackpot delusions and then spewing all over every other forum. Combine that with trolls deliberately saying batshit stuff, claiming features that are "guaranteed to be in the game/gaming system/movie", etc just to get people riled up, which will have other people chiming in that yeah they heard that too, even though they hadn't, they just want to seem important, and the hype goes crazy. Remember just a short while ago, the No Man's Sky refund story, which was never true, but had hundreds of people claiming that they had gotten refunds when they hadn't. Reddit is a cesspool as is most of social media, and the people that live there are delusional in their own special, "I deserve to be handed everything I want for nothing" way. Hell one fuckwit on metacritic flat out said he torrented the game, played it and wanted Hello Games to give him $60, because it wasn't what he wanted. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: rms
Date: Sun, 02 Oct 2016 16:30
Date: Sun, 02 Oct 2016 16:30
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>* Tomb Raider Underworld (replay)
>Underworld wasn't a great game, but it was largely enjoyable and
>probably one of my favorites in the whole franchise.
Nice! I'd been playing through the series, and stopped at Underworld
when the reboot appeared, so I'll have to try this. (Looks like I also
haven't played Revelation or Chronicles either, hmm)
>* Ghost Recon Future Soldier (replay)
>an absolutely forgettable Call of Duty clone
Bummer, I've never played a GR game, and was hankering after a military
shooter.
rms
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Rin Stowleigh
Date: Sun, 02 Oct 2016 17:41
Date: Sun, 02 Oct 2016 17:41
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On Sun, 02 Oct 2016 02:26:47 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: > >* Ghost Recon Future Soldier (replay) >It's hard to review Future Soldier because there's so little >substantial about the game. Except for the multiplayer, which is the entire franchises sole reason for existence. I cannot believe anyone would waste the wear and tear on their keyboard to review a game like this from the singleplayer perspective. They throw SP modes into these games because doing so is simple-stupid compared to creating decent online play and just to say it's there. This game was great fun when it first came out, though I have no idea if anyone still plays it these days.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Rin Stowleigh
Date: Sun, 02 Oct 2016 17:49
Date: Sun, 02 Oct 2016 17:49
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On Sun, 2 Oct 2016 10:30:35 -0600, "rms" <rsqui...@MOOyossmanMOO.net> wrote: > Bummer, I've never played a GR game, and was hankering after a military >shooter. If you're open to online play, you have a lot of options. I'm not sure there's such a thing as a decent single player military shooter. Maybe the Arma series covers that ground? All of the ones I'm aware of are online games first and foremost. The reason is that to provide anything remotely resembling an interesting war-like combat scenario, you're going to need humans on the other end of those guns firing at you. Bots work up to a certain point, but I think most people would find them unsatisfying. Rainbow Six Siege lets you play against bots, but of course it's nothing like the real game, they are mostly just strategically placed enemies that fire on you with varying degrees of skill, and "difficulty" is created by things like creatively placing them in the room (such that you may need to engage one of them in such a way that it opens you to fire from a second bot that you wouldn't have a visual on until you were already trading fire with the first one). There is something about a "designed experience" that just doesn't work in military style shooters, unless you're prepared to REALLY use your imagination. Squadding up and becoming part of a real team playing against other real teams gives the experience most people are looking for, but of course comes with all the trade offs of real team play (like varying levels of skill or cooperation from guys on your own team, etc).
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mr Rob
Date: Mon, 03 Oct 2016 15:18
Date: Mon, 03 Oct 2016 15:18
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On Sun, 02 Oct 2016 11:31:32 -0400, Xocyll <Xoc...@gmx.com> wrote: >Reddit is a cesspool as is most of social media, and the people that >live there are delusional in their own special, "I deserve to be handed >everything I want for nothing" way. It often makes for depressing reading. I do sometimes wonder what type of person makes those bile filled posts at what seems to be every opportunity. Are they really just "trolling"? Or are they really that screwed up in the head? One person on the NMS reddit wants Sean Murray to have his reputation ruined, have any monies that he made from working on the game taken away, and be prevented from working in the industry on anything ever again. I never really followed the hype that preceded the release of the game, but I have watched some of it since to see what the "lies" were. A few things I think I can get on board with. Many things though seem to be down to people's interpretation, or there just does not seem to be any tangible foundation to them at all that I can find. >Hell one fuckwit on metacritic flat out said he torrented the game, >played it and wanted Hello Games to give him $60, because it wasn't what >he wanted. I have read several posts (not about torrenting the game though) where people seem to genuinely feel that they should be entitled to a refund on their purchase despite admitting to playing the game for 40 or even 60 hours plus before deciding they were disappointed with how it turned out. Time will tell for NMS and Hello Games I guess. There is supposedly more content coming for the game. I have already read that some people have torches lit and pitchforks at the ready for when any content update is released, purely out of 'revenge' for how they were "lied to and ripped off" over the main game. So, even if the content improves and fixes the game to most people's satisfaction, this subset of people are going to go ahead and slaughter everything and anything that they can in the name of revenge. I'm glad I'm my idea of a normal person. -- Rob
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Justisaur
Date: Mon, 03 Oct 2016 16:36
Date: Mon, 03 Oct 2016 16:36
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Spalls Hurgenson wrote: > > * Injustice: Gods Among Us (new) > There are certain genres of games for which I am just not suited. > MOBAs are one; so too are realistic driving simulators. For all that I > can admire the craftsmanship that goes into designing such games - and > have an earnest desire to appreciate them - I just do not find them > that compelling to play. Punch-n-kick brawlers are another example; > they are colorful, fantastical, and frenetic, often with rewarding and > challenging gameplay, but I have neither the temperament to master or > even long endure their game-play. > > Still, Injustice: Gods Among Us looked as if it might have been the > sort of game to keep me playing through to the end, if only for its > over-the-top combat and action-packed (if somewhat predictable) > comic-book storyline. I mean, who /wouldn't/ want to play as Superman > and punch an opponent into outer-space? I mean, that's the sort of > thing a lot of us have probably wanted to do ever since we read our > first issue of Action Comics! > > Alas, it wasn't to be, and I'm not sure I'm to say whether it was > because of my own failure or the game's. When it comes to brawlers, I > tend towards button-mashing anyway, but even given my primitive grasp > of brawler mechanics, I didn't think Injustice's combat was > particularly well done. There were just too many options and powers, > and rather than super-powered I felt overloaded with options. Even > were I not, the game felt gimmicky, too overloaded with action > cut-scenes, weird mini-games and quick-time events. I never felt as if > I were given an opportunity to hone my skills because every other > fight it seemed that the game changed everything on me. > > Ultimately, I gave up on actually playing the game and just watched a > let's play of the cut-scenes, which was okay. It certainly didn't > encourage me to keep playing, or try other brawlers. On the other > hand, that got me into reading the comic prequels, which I found far > more enjoyable than either game or video, so I guess something > worthwhile came from the experiment. > I think I mentioned the control issue with it on the PC, any of the combos that have you going a direction (i.e. left/right etc.) after pressing a button, and then pressing another button don't work or are extremely difficult in timing especially with the xbox controller of kb/mouse. I've got a logitech gamepad on order as supposedly it works better with that one - also wanted one I could use with MAME. Not that you actually need any of the combos. I did finish it on normal and played some of the battles with characters as you get to stick to one character for a bunch of fights and see their ending to the main campaign. You can beat it easily on very easy setting as my son was playing it and with just hitting punch over and over. I'd suggest trying the different combos and find about 3 you like for a character and sticking to that. You might also enjoy the battles more as you get to play one character through a bunch of battles instead of being constantly switched in the main campaign. I thought it was o.k. but it did tie in with what's going on in the bat vs. sman movie and gave me more insight as to what was going on when I watched that. I haven't read any comic books in ages, last was about 50-100 binge on Deadpool about 7 years ago. This hasn't given me the itch. Though I did try running some marvel superheroes RPG on Play By Post for a bit last year. Only got through 3 battles before the slow pace of PBP got me to drop it. ---------------------- What have I played this Month? I've posted most of what I've played so as to keep me from bursting at the seams waiting for the monthly thread, but here's the recap: Cosmochoria **** PC Indy. It's hard to qualify what this game is, that's a good thing in this case. It's 2d, the graphics aren't 8-bit, I might describe them as a bit Tom Wham sort of cartoon-like and whimsical. You travel from planet to planet using your rocket pack and plant plants, which heal you when you've terraformed a planet. Meanwhile aliens try to kill you, and you try to kill them/defend yourself with a combination of tower defenses and your hand-held blaster. Thoguh this is not a tower defense game. It has rewards that become accessibly only upon your death and starting a new game. Typically you're going to die a few times between each boss, but fortunately you can start your new game progressed after the last boss you killed. I loved this game, easily the best game I've played since Dark Souls. Yes that means it beats out Fallout 4. It's a bit shorter though, perhaps a couple weeks to complete it. There are a number of hidden artifacts which can make the game easier/harder on a new game when applied. I found only about half of them by the time I'd finished the game, and although I loved the game I didn't feel the need to try to collect the rest of them. My one complaint is that only the first available upgrade for your laser blaster is good. The mostly costly ones are worse than that, with two exceptions - (avoiding spoilers) one is about equal to it, the other becomes available only when you fight the last boss. I wish they'd changed the order of the availablity of the weapons. I highly recommend this game. Injustice Gods among us ** PC DC Comics Fighting Steam says I played this this month, but it probably wasn't more than 15 minutes. As I spoke enough about this above no more here. Other than to say I'll leave a final verdict for when I try it with another controller. If it wasn't DC heroes and the somewhat interesting story I'd probably give this a stinking one * for a fighting game so far. Singularity *** PC FPS time manipulation Best FPS I've played in a long time. I'd probably give this higher rating if they'd included subtitles, combined with the directional speech makes it difficult to follow. (Un?)fortunately they repeat themselves enough that you get the idea anyway. I was wary of the time manipulation, figuring it was going to be some sort of time puzzle game, but it was more like having a time weapon (age/freeze enemies). There are some puzzles, but they are for the most part well marked and ridiculously easy. I never had to look up any spoilers for them, and was never stuck - other than early in the game when I chose the wrong weapons and ran out of ammo for them, I almost gave up there, but preserved and was able to eventually get through that spot after about 20 tries. Which brings up my other complaint - you can only carry 2 weapons of your arsenal and if you choose poorly you would have to start the whole game over due to the console type saving, to help others avoid this, DO NOT TAKE THE PISTOL if you have any other weapons available. Unlike most of these types of games the time manipulation device is so powerful that the game actually gets easier as you go along and get it upgraded, by the end of the game you start feeling like a super-hero or god. This game has been compared to Half-Life, and it does have a somewhat similar feel, if perhaps a bit shorter and more linear. It's a pretty good game and I'd recommend it if you can get past it's shortcomings (console type single auto-save, limited weapon loadout & ammo, and no subtitles). Darkmaus *** PC Indy, 2d, Dark Souls inspired. If you liked Dark Souls I'd recommend this, it was giving me flashbacks. Though 2d the shadowy graphics are very atmospheric and feel artistic. You play an undead mouse with weapons similar to what you'd find in DS (bow, sword, spear, fire spells) fighting zombie animals. I didn't finish this, not because I wasn't able to progress, I just think I wasn't quite ready for the level of difficulty and pulse-pounding this game gives. I will probably go back and finish this next time the DS bug hits me. Ubermosh Black * PC Indy. POS, horrible graphics & gameplay, should've returned it on Steam, but it was on sale for $1 and I didn't bother. Don't check this out. Read my full post on it if you give a damn. Mini Ninjas ? PC Indy? I've only played this a little bit, just through the tutorial, I think it might be aimed at kids and I wasn't quite in the mood yet. It reminds me of some of the 3d adventure Nintendo games so far. Gas Guzzlers eXtreme *** PC Indy Weaponized Car Racing This is exactly what it sounds like. It looks really good for an indy game, fully 3d racing. You race or destruction derby cars with weapons - there are some races you can do that don't have weapons and only powerups. It's pretty good for what it is. I haven't beat the campaign yet, but I have the top car you can buy. Read my post on it. All I've to add to that is that some of the more expensive weapons I thought were crap are actually quite good in the destruction derby events, although you don't need to buy them for those as they're in there as power-ups. I've played a couple other of these types of indy games (Zombie Driver, Wasteland Angel), but this is by far better than any of the others. The Crew *** PC Driving Free on Uplay. I've mixed feelings on this, On the one hand it's a great driving game. On the other it's online only and my lag is horrendous, and the lag does affect your car's speed and acceleration (seems really stupid, can't it just assume you're doing whatever you were doing the last input it got and jump you ahead?). I've noticed it's far worse when doing PVP, and far worse in cities, this makes the PVP almost unplayable - fortunately you get rewards even if you're last which I always am if it's not in the wilderness. I think it might have something to do with my older CPU as it's a (unoptomized) console port and it chews up my CPU and doesn't seem to impact my smoking new graphics card at all. But it also seems to have something to do with the online nature. I've been trying to mostly play on the weekdays as it works better then. Well it was free, can't complain too much, though it does have micro-transactions, which seem to be completely unnecessary so that doesn't really hurt so much. I keep coming back to this, I've found I love tooling around in my raid (offroad) car, and the fact it has a bunch of semi-real locations in it, including my home city (not that there's much to see there). If this actually ran well on my system/network I would've bought the DLC Wild Run which includes Motorcyles, as I loved motorcycles in GTA III VC, which still stands as my favorite car-based game of all time. - Justisaur
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Justisaur
Date: Mon, 03 Oct 2016 17:14
Date: Mon, 03 Oct 2016 17:14
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rms wrote: >> What have you been playing... IN SEPTEMBER 2016? > > After completing Witcher2, I've put off starting another big RPG, > and picked out a few titles from scrolling through the steam backlog: > > Tron 2.0! > This game is 13yrs old! but looks and plays beautifully on modern > machines, thanks to the 'vector graphics' neon artstyle, that's intended > to look retro, and also to some dedicated fans and their unofficial > patch & launcher (refer to the steam community guide for installation). > I ran it at 1440p with no issues, and no glitches. > > Most definitely a platformer, and you'll be spamming the quicksave > button -- I'd strongly suggest playing on Easy. But the real draw here > is the writing. So many tongue-in-cheek computer jokes and jargon > wordplay, that you'll be chuckling repeatedly, and there's a > light-hearted tone that makes coming back for another gameplay session a > joy; it strikes me as a very young-adult friendly game. The musical > score is also well-done. Highly recommended! I gave this a try a couple years ago. I don't remember the platforming, but I remember collecting stuff, and blocked off points you had to come back to after collecting something else, and I just wasn't in the mood for it at the time. I'll have to give this another try. I see it's still installed. Now that I've got kids I appreciate the more kid friendly stuff, I keep having to put headphones on so the kids don't hear all the swearing in the usual games I play, and I don't like doing that either as I have to keep an ear out for misbehavior and headphones cover that up. > SOMA > I'll be vague to avoid any spoilers here, but SOMA is basically a really > good science fiction novella, put into interactive game form. The > underwater base environments are believable, and the several deep-sea > excursions your character takes are immersive and visceral. There are > some affecting end-of-life scenes, and numerous discussions between > characters on the nature of being. The science fiction setting and > touches of dark humor are a good vehicle for drawing the player in to > the discussion, and instilling empathy for others. > > Memories of a world lost forever are in every found personal item, and a > pervasive melancholy is a constant undercurrent, but still there's a > touch of, if not hope, then wonder? This is a title that will stay with > you for a long time: Highly recommended! > I've wondered about these 'interactive story' games, There's an awful lot of highly rated ones on Steam, though mostly Anime (which I haven't had more than a passing interest in, which left me a long time ago) but I'm usually trying to figure out how to get out of cut-scenes and into the action. - Justisaur
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Rin Stowleigh
Date: Mon, 03 Oct 2016 17:50
Date: Mon, 03 Oct 2016 17:50
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On Mon, 3 Oct 2016 09:36:22 -0700, Justisaur <just...@gmail.com> wrote: >Spalls Hurgenson wrote: > >> >> * Injustice: Gods Among Us (new) >> There are certain genres of games for which I am just not suited. >> MOBAs are one; so too are realistic driving simulators. For all that I >> can admire the craftsmanship that goes into designing such games - and >> have an earnest desire to appreciate them - I just do not find them >> that compelling to play. Punch-n-kick brawlers are another example; >> they are colorful, fantastical, and frenetic, often with rewarding and >> challenging gameplay, but I have neither the temperament to master or >> even long endure their game-play. >> >> Still, Injustice: Gods Among Us looked as if it might have been the >> sort of game to keep me playing through to the end, if only for its >> over-the-top combat and action-packed (if somewhat predictable) >> comic-book storyline. I mean, who /wouldn't/ want to play as Superman >> and punch an opponent into outer-space? I mean, that's the sort of >> thing a lot of us have probably wanted to do ever since we read our >> first issue of Action Comics! >> >> Alas, it wasn't to be, and I'm not sure I'm to say whether it was >> because of my own failure or the game's. When it comes to brawlers, I >> tend towards button-mashing anyway, but even given my primitive grasp >> of brawler mechanics, I didn't think Injustice's combat was >> particularly well done. There were just too many options and powers, >> and rather than super-powered I felt overloaded with options. Even >> were I not, the game felt gimmicky, too overloaded with action >> cut-scenes, weird mini-games and quick-time events. I never felt as if >> I were given an opportunity to hone my skills because every other >> fight it seemed that the game changed everything on me. >> >> Ultimately, I gave up on actually playing the game and just watched a >> let's play of the cut-scenes, which was okay. It certainly didn't >> encourage me to keep playing, or try other brawlers. On the other >> hand, that got me into reading the comic prequels, which I found far >> more enjoyable than either game or video, so I guess something >> worthwhile came from the experiment. >> > >I think I mentioned the control issue with it on the PC, any of the >combos that have you going a direction (i.e. left/right etc.) after >pressing a button, and then pressing another button don't work or are >extremely difficult in timing especially with the xbox controller of >kb/mouse. I've got a logitech gamepad on order as supposedly it works >better with that one - also wanted one I could use with MAME. Not that >you actually need any of the combos. These games are mostly designed for folks with fight sticks (they can be played with gamepads up to a point, but it's a little like participating in a sport with one leg in a cast). The reason is these exist not because of the button mashing punching and kicking, but because the learning and tactical execution of the combos (i.e. executing the right combo in the right situation is the key to winning when playing against skilled players). Combos are nearly impossible to execute consistently with an analog control of any type, because for example if the move you need is: D, D, L, U, L while pressing some buttons, (d=down, l=left etc), the actual analog x and y coordinates must be mapped to zones to determine what is down or left. This can be fine in certain games but not so much for the speed and timing requirement of some moves in fighting games. Yes the D-Pad can be used for true digital inputs, but I doubt many fighting games are even QA tested for use with a D-Pad, since most folks with any interest in fighting games will use a proper stick. And, of course to try to match the speed of input with a D-Pad to an arcade stick is impossible, unless the game has a built in way to dumb-down the timing for single players who don't care about competing online and don't have a stick. Years back, I had a D-Pad controller (I think it was made by Gravis) that let you screw a tiny (and unfortunately too fragile) plastic joystick down into the middle of the D-Pad. You could then rest your thumb on the top and flick it in the direction you wanted to go with minimal thumb movement (compared to regular D-Pads). That was probably the closest thing I've seen to providing a D-Pad that was suitably responsive for fighting games. I don't know to what extent more recent fighting games have addressed this -- it could be done by allowing redefining of the specific stick + button movements required for a given combo, but I think if they made that user-definable it would basically be considered cheating. Speaking of which, if anyone really wanted to do that on the PC, it could potentially be done with a macro programmable keyboard. I'm using a Razer Blackwidow Chroma TE (mechanical keyboard) these days, and it will allow programmable shortcut keys complete with specified delays between keypresses if needed, although being a reduced size keyboard (no number pad on the right), there are not dedicated macro keys like on the Logitech I replaced with it. Same could be done with something like the Logitech G13 though, which I still have.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: rms
Date: Tue, 04 Oct 2016 00:46
Date: Tue, 04 Oct 2016 00:46
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>Combos are nearly impossible to execute consistently with an analog
>control of any type, because for example if the move you need is:
>...And, of course to try to match the speed of input with a D-Pad
>to an arcade stick is impossible
All good points
rms
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Toby Newman
Date: Tue, 04 Oct 2016 13:54
Date: Tue, 04 Oct 2016 13:54
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On 2016-10-02, Spalls Hurgenson <spallsh...@gmail.com> wrote: > * Ghost Recon Future Soldier (replay) > It's hard to review Future Soldier because there's so little > substantial about the game. It's an absolutely forgettable Call of > Duty clone that suffers all the problems of its better-known > inspiration, and a number of its own problems besides. It has the same > dull story-line, with cliched and idealized super-hero soldiers, > ultra-linear levels, brain-dead AI and brown-is-real graphics. You > can't open a door on your own, and dare not stray far from the > expected mission path lest you get an automatic game-over. It > fetishizes guns to an obnoxious degree, even for a military > first-person shooter. Nominally a co-operative shooter, its levels do > little to encourage teamwork. It gameplay is full of unrealistic > gimmicks and annoying gameplay restrictions (most apparent in the > enforced stealth sections). It is unexciting, trite and predictable > and so unremarkable that its barely worth writing a review for it. I co-opped the single player campaign and found it to be enjoyable fluff, but my friends and I got really into the Guerrilla Mode. You have to survive 50 waves of enemies while moving between locations in a level. I think we played nothing else for about a year, until we'd managed to hit 50 on all the arenas. It was wonderfully tense and varied throughout. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Zaghadka
Date: Tue, 04 Oct 2016 21:06
Date: Tue, 04 Oct 2016 21:06
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On Sun, 02 Oct 2016 02:26:47 -0400, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >Well, that's another 30 days gone. I'm already missing summer but the >cooler weather is undeniably encouraging me to stay inside and play >more games, so I guess there's some benefit. > Games played in September: Fallout Shelter This is a freebie from the Bethesda.net Launcher app. I started on my phone, but the phone is really too tiny to make it workable, so I started building my vault over again on the desktop, which is a much better experience. It's a fortress building game, with side missions and quests you can send your dwellers on. It's mostly very easy and very casual. It hits the grindy sweet spot for me, although it takes over a week to craft legendary outfits and weapons. I suspect this is so that you will buy cases of "Nuka Cola Quantum" from Bethsoft to get quick builds (you can use Nuka to short circuit a variety of timers). On the bright side, the game rewards you with enough Nuka on quests to do a creditable job just playing for free. Good fun. Fallout 4 (re-run) Well, I started this up again, this time with a female dweller, and an Nvidia 1080 under the hood. The game is gorgeous, though framerates do inexplicably drop in Diamond City. Mostly, I'm pulling 60 fps, and everything is much smoother than my first run. This time I'm using the unofficial patch mod, too, since I already have all the base game achievements. I think I'm gonna give Vault 1080 (by Nvidia) a shot. I'll probably buy Far Harbor and Nuka World when the prices drop a bit. A season pass if that's cheaper. Overall, I'm doing a VATS build this time, so it's a totally different play from my run-n-gun rifleman build previously. I've already got the Mysterious Stranger involved, and I'm putting tons of points into perception and luck. I think I may leave my intelligence low and try "idiot savant" too. I want to grab the cryolator this time too. Decent replay value here, so long as you play it differently, and it *can* be played differently. DOOM (2016) Okay, so here, with Vulkan, my new 1080 just screams. It's a beautiful, fluid exciting game experience that manages to capture the original DOOM's flavor very nicely. Good maps and lots of spawning enemies to kill. The only problem I have with it is it encourages lots of "glory kills" because that gives you small health bonuses. In order to keep my health up, I'm glory killing *everything*, and the animations get a little tedious after a while. It's cool the first couple of times you glory kill, it gets tired and stale when you glory kill ten demons back-to-back in succession. I wish it would drop health for headshots and other *shooter* skills, rather than just constantly running up and meleeing to get a bit of health back. So too much emphasis on melee (or I have to get better at dodging attacks.) Otherwise, spot on. Bleeding edge eye candy and nice maps. Endless Legend (vanilla) I keep putting turns into this turn-based, fantasy themed 4x. The tactical options in the combats and the vast tech trees keep me coming back. It's pretty, and it's got my attention more than Civ V at this point, since I put hundreds of hours into Civ V and played myself out. So this is my 4x for the time being. I'm looking at the DLC add-ons, especially espionage, but I haven't bit on anything but the vanilla game at this point. That was my September. That and school work. I don't know how I find all this time to game, but I still do. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Toby Newman
Date: Thu, 06 Oct 2016 09:15
Date: Thu, 06 Oct 2016 09:15
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On 2016-10-04, Zaghadka <zagh...@hotmail.com> wrote: > DOOM (2016) > Okay, so here, with Vulkan, my new 1080 just screams. It's a beautiful, > fluid exciting game experience that manages to capture the original > DOOM's flavor very nicely. Good maps and lots of spawning enemies to > kill. The only problem I have with it is it encourages lots of "glory > kills" because that gives you small health bonuses. In order to keep my > health up, I'm glory killing *everything*, and the animations get a > little tedious after a while. It's cool the first couple of times you > glory kill, it gets tired and stale when you glory kill ten demons > back-to-back in succession. I wish it would drop health for headshots and > other *shooter* skills, rather than just constantly running up and > meleeing to get a bit of health back. So too much emphasis on melee (or I > have to get better at dodging attacks.) With the runes you can change your build to deemphasise glory kills and focus on other aspects. Or, again with runes, you can speed up the glory kill animations. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Andrew McP
Date: Thu, 06 Oct 2016 19:59
Date: Thu, 06 Oct 2016 19:59
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On Sunday, October 2, 2016 at 7:26:53 AM UTC+1, Spalls Hurgenson wrote: > Well, that's another 30 days gone. This year has gone by so darned quickly. But at least I finally got my gaming machine up to my mother's house. As her dementia deteriorates I'm not able to earn much, but at least I can catch up on some of my Steam backlog. All that sale stockpiling is finally useful. Except I'm currently ignoring Steam completely. I did get most of the way through Metro Last Light at the start of the month, but I hate fighting the monsters in those games so much I eventually gave up. Instead I bought Diablo3. Sigh. I've had problems with it's 'always online' play including crashes and lagging gameplay and... And I'm still addicted to the sodding thing! Endlessly chasing my tail looking for slightly better loot. It's depressing how easily pleased the human brain can be! Right, now Mum's asleep I have to go run round a dungeon looking for a slightly better pixel sword. When I was young I never dreamed life as a grown up could be this exciting! ;-) Andrew McP
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mr Rob
Date: Fri, 07 Oct 2016 18:03
Date: Fri, 07 Oct 2016 18:03
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On Thu, 6 Oct 2016 12:59:15 -0700 (PDT), Andrew McP <mcp.a...@gmail.com> wrote: >Instead I bought Diablo3. Sigh. I've had problems with it's 'always online' play including crashes and lagging gameplay and... And I'm still addicted to the sodding thing! Endlessly chasing my tail looking for slightly better loot. It's depressing how easily pleased the human brain can be! > >Right, now Mum's asleep I have to go run round a dungeon looking for a slightly better pixel sword. When I was young I never dreamed life as a grown up could be this exciting! ;-) > >Andrew McP I have both the PC and the console version of Diablo 3 (and Reaper of Souls) It is an incredibly addictive game. I deliberately uninstalled the PC version in the summer because I was constantly wanting to play it. I have level 70 characters of all classes on both versions and have also run out of character slots for both formats as well. Any loot based game hooks me. You might want to take a look at Grim Dawn at some point the future. Be prepared to lose many hours of your life to it though. http://www.grimdawn.com/ Then there's the Van Helsing games as well. The "Final Cut" version gives you all 3 games in the series plus all DLC's http://store.steampowered.com/app/215530/ -- Rob
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Rin Stowleigh
Date: Fri, 07 Oct 2016 19:20
Date: Fri, 07 Oct 2016 19:20
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On Fri, 07 Oct 2016 19:03:53 +0100, Mr Rob <noemail...@jsjsaiiowppw.com> wrote: >On Thu, 6 Oct 2016 12:59:15 -0700 (PDT), Andrew McP ><mcp.a...@gmail.com> wrote: > >>Instead I bought Diablo3. Sigh. I've had problems with it's 'always online' play including crashes and lagging gameplay and... And I'm still addicted to the sodding thing! Endlessly chasing my tail looking for slightly better loot. It's depressing how easily pleased the human brain can be! >> >>Right, now Mum's asleep I have to go run round a dungeon looking for a slightly better pixel sword. When I was young I never dreamed life as a grown up could be this exciting! ;-) >> >>Andrew McP > > >I have both the PC and the console version of Diablo 3 (and Reaper of >Souls) > >It is an incredibly addictive game. I deliberately uninstalled the PC >version in the summer because I was constantly wanting to play it. I >have level 70 characters of all classes on both versions and have also >run out of character slots for both formats as well. > >Any loot based game hooks me. You might want to take a look at Grim >Dawn at some point the future. Be prepared to lose many hours of your >life to it though. > >http://www.grimdawn.com/ > > >Then there's the Van Helsing games as well. The "Final Cut" version >gives you all 3 games in the series plus all DLC's > >http://store.steampowered.com/app/215530/ Also Torchlight 1 & 2 (I haven't tried the second one but there are demos of both on Steam).
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Xocyll
Date: Sat, 08 Oct 2016 00:16
Date: Sat, 08 Oct 2016 00:16
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Mr Rob <noemail...@jsjsaiiowppw.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Sun, 02 Oct 2016 11:31:32 -0400, Xocyll <Xoc...@gmx.com> wrote: >>Reddit is a cesspool as is most of social media, and the people that >>live there are delusional in their own special, "I deserve to be handed >>everything I want for nothing" way. > >It often makes for depressing reading. I do sometimes wonder what type >of person makes those bile filled posts at what seems to be every >opportunity. Are they really just "trolling"? Or are they really that >screwed up in the head? I think it's about 50:50, nutters and people trolling because they *know* they can get a rise out of the nutters. >One person on the NMS reddit wants Sean Murray to have his reputation >ruined, have any monies that he made from working on the game taken >away, and be prevented from working in the industry on anything ever >again. Yep another teen living in mommies basement, never done anything and has no idea how hard it is to actually create something. >I never really followed the hype that preceded the release of the >game, but I have watched some of it since to see what the "lies" were. >A few things I think I can get on board with. Many things though seem >to be down to people's interpretation, or there just does not seem to >be any tangible foundation to them at all that I can find. The first I even noticed it was when he appeared on the Late Show, and then, upon finding out it was still months away, I promptly forgot about it. I don't understand this whole "work myself into frothing madness over hype and expectations about what the game will be like, when it will come out, hopes for what might be in it, etc" attitude people have today. And with the extreme short attention span all it takes is someone saying they *hope* feature X will be in the game and someone will misread it as confirmed that that feature is in, whereupon the trolls leap in and agree they too heard it was in the game. End result dozens, hundreds or thousands of gullible, hopefully idiots who take it all at face value, don't do the most basic checks, and then go ballistic when these "promised features" aren't in the game. >>Hell one fuckwit on metacritic flat out said he torrented the game, >>played it and wanted Hello Games to give him $60, because it wasn't what >>he wanted. > >I have read several posts (not about torrenting the game though) where >people seem to genuinely feel that they should be entitled to a refund >on their purchase despite admitting to playing the game for 40 or even >60 hours plus before deciding they were disappointed with how it >turned out. I look forward to seeing what will come in the future, but if they decide to make it paid DLC, then they will earn every bit of enmity they've gotten. >Time will tell for NMS and Hello Games I guess. There is supposedly >more content coming for the game. I have already read that some people >have torches lit and pitchforks at the ready for when any content >update is released, purely out of 'revenge' for how they were "lied to >and ripped off" over the main game. > >So, even if the content improves and fixes the game to most people's >satisfaction, this subset of people are going to go ahead and >slaughter everything and anything that they can in the name of >revenge. >I'm glad I'm my idea of a normal person. I'm just glad I'm not their idea of normal, nor do I know anyone like that. I wonder if it's a side effect of the always-connected, never more than 3 seconds from a phone, must text incessantly about nothing really, etc attitudes. The whole must pass on info immediately, must comment on info immediately doesn't leave a whole lot of time for them to actually think about what they're reading or writing, or fact check anything. The Lie is halfway around the world before the Truth gets it's boots on. Twitter is, IMHO one of the 4 horseman - Pestilence probably, although a case could be made for War (or perhaps that's reddit.) It certainly does far more harm than good. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mike S.
Date: Sat, 08 Oct 2016 07:51
Date: Sat, 08 Oct 2016 07:51
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On Fri, 07 Oct 2016 19:03:53 +0100, Mr Rob <noemail...@jsjsaiiowppw.com> wrote: >It is an incredibly addictive game. I deliberately uninstalled the PC >version in the summer because I was constantly wanting to play it. I >have level 70 characters of all classes on both versions and have also >run out of character slots for both formats as well. Couldn't agree with you more about Diablo 3's addictiveness. I played it for a over a year. I never did that before with any other game. I am so glad I bought it after the expansion pack and not when it was still broken in 2012 or my opinion of this game might be very very different. >Any loot based game hooks me. You might want to take a look at Grim >Dawn at some point the future. Be prepared to lose many hours of your >life to it though. > >http://www.grimdawn.com/ I got Grim Dawn on Steam when it was on sale thanks to a post from Rin. Can't wait to play this one. I loved Titan Quest. I am playing the Anniversary Edition of Titan Quest now as it was added to my Steam account for free.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mike S.
Date: Sat, 08 Oct 2016 07:54
Date: Sat, 08 Oct 2016 07:54
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On Fri, 07 Oct 2016 15:20:12 -0400, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >Also Torchlight 1 & 2 (I haven't tried the second one but there are >demos of both on Steam). I had some kind of graphical issue with Torchlight 2 when I tried this one but I have since replaced that video card. I really need to get around to trying out Torchlight 2. I liked the first one well enough.
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Mr Rob
Date: Sat, 08 Oct 2016 12:39
Date: Sat, 08 Oct 2016 12:39
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On Sat, 08 Oct 2016 03:51:39 -0400, Mike S. <Mik...@nowhere.com> wrote: > I got Grim Dawn on Steam when it was on sale thanks to a post from >Rin. Can't wait to play this one. I loved Titan Quest. I am playing >the Anniversary Edition of Titan Quest now as it was added to my Steam >account for free. I have also started the Anniversary Edition of TQ. What a great game that was (and still is). Another game that I picked up a few months ago is Wolcen: Lords of Mayhem. It was a pretty buggy alpha when I first played it so I uninstalled it, although it was quite an enjoyable game. I must reinstall it and take another look. It's still in early access but I can see that it has had a number of updates since I last played it. https://umbragame.com/about-the-game/ http://store.steampowered.com/app/424370/ -- Rob
Re: What Have You Been Playing... IN SEPTEMBER 2016?
Author: Werner Punz
Date: Sat, 08 Oct 2016 13:05
Date: Sat, 08 Oct 2016 13:05
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Actually I bought a cheap second hand PS3 for myself in August and ramped up my PS3 library. My original plan was to replay Okami in HD and started with it in August still playing it. And now I have a backlog of Shame of about 20 PS3 games all bought for around 5 Euros per game. The PC at the moment has to wait until I buy an NVidia 1070 card in end of December I am to busy with the PS3 atm. I guess once Okami is done I will start with one of the Yakuza games next, never played any of those. Werner Am 02.10.16 um 08:26 schrieb Spalls Hurgenson: > Well, that's another 30 days gone. I'm already missing summer but the > cooler weather is undeniably encouraging me to stay inside and play > more games, so I guess there's some benefit. > > Anyway, here we are again with our usual monthly thread. It's been a > while, so let's do a quick who-what-where-when for any newcomers to > the newsgroup. The idea here is to list out any games you've played > over the last month, for the edification and amusement of your fellow > c.s.i.p.g.a readers. I - and a number of others - like to share a few > thoughts on those games - but feel free just to leave the list if you > prefer. Given the nature of this newsgroup, we've all a preference for > PC games but should your habit have taken you to the darker corners of > the hobby, we'll turn a blind eye... this time ;-). The main idea is > to keep the conversation focused on the games themselves. > > Look, it's simple. Here, watch; I'll go first. > > -------------------- > Short and Sweet > -------------------- > * Hunted: The Demon Forge (new) > * Tomb Raider Underworld (replay) > * Civiliztion: Beyond Earth (new) > * Injustice: Gods Among Us (new) > * Ghost Recon Future Soldier (replay) > > > TL; DR > ---------- > > * Hunted: The Demon Forge (new) > I can't remember when I bought this game, but I hope I didn't pay that > much for the privilege. At best I can say it's an unexceptional > brawler. It lacks any and all flair; it's all characterless and > generic grimdark fantasy, with a 'roid-pumped hero and unnaturally > buxom heroine as the leads whose main goals in life seems to be taking > all the obviously wrong and bad choices that life throws at them. The > combat is unexciting, with a lack of interesting combos and sluggish > movement that drains all the energy from the fights. Fortunately, the > enemy AI is equally as moribund. Unfortunately, your AI partner isn't > any better, rarely backing you up and far more often just getting in > your way. Simply navigating the level is a chore because your > team-mate is constantly in your way. The game was obviously intended > to be played as in co-op (a feature that has apparently been > discontinued) and little was done to make the single-player more > entertaining. Even taking into consideration its age - the game was > released in 2011 - Hunted fails to impress with its graphics either; > it looks like a game from 2005. It's a dull, unexciting game in every > respect and not in the least bit fun. > > > > * Tomb Raider Underworld (replay) > I actually started with Tomb Raider: Anniversary but various technical > issues and a lack of polish frustrated me enough that I decided to > skip ahead to the sequel, Underworld. In many ways, TR: Anniversary > played too closely to the original (it's a remake of the first Tomb > Raider game), and it felt very rough around the edges. Tomb Raider > Underworld had a lot of problems too, but it hewed closer to modern > game-play esthetics, and was the more fun for it. > > I was surprised at how good the game looked, despite being almost ten > years old. Lara still looks too much like a sex-doll but the > environments were very pretty, and Underworld featured a number of > impressive set-pieces. I rather enjoyed how the developers managed to > wrap together the divergent storylines of the previous games into a > cohesive whole, although the ending did feel a bit rushed and > unsatisfying. > > Not surprisingly, the major problem I had with the game was an issue > that has dogged the franchise from the start: its awful camera. Too > often I was forced to make blind leaps of faith because the camera - > rigidly locked on Lara - refused to allow me a better view of my > surrounds. It was often difficult just figuring out where I needed to > go next because the camera was so stiff. Having played so many other > third-person games with far better cameras, this old-school > methodology seemed quaint at best and ludicrously unfair at other > times. Still, I found the puzzles and platforming rather enjoyable, > even if them both fairly simplistic and linear. I was less endeared by > the combat, but fortunately it plays a less prominent part than in the > earlier games. There's also almost an entire dearth of quick-time > events, a well-received improvement over the earlier titles and it was > disappointing to see them return in the later series. > > Underworld wasn't a great game, but it was largely enjoyable and > probably one of my favorites in the whole franchise. > > > > * Civilization: Beyond Earth (new) > In many ways, Beyond Earth is a disappointing game. > > That's an unusual thing to say, given that - like all the other games > in the franchise - Beyond Earth was so additively engrossing that it > has since been banished from my hard-drive. It is too dangerous a game > to leave installed, since its "just-one-more-turn" gameplay speaks to > my compulsive side; if I am not careful then before I know it, it is 4 > AM and I've been playing non-stop for 8 hours. One might - quite > correctly - assume that this is a hallmark of a good game. > > But for all that Beyond Earth shares its brethren's habit-forming > qualities, it does not go beyond them. It feels all too familiar in > all the important areas, and the few changes it boasts are superficial > and unappealing. The units and factions might all have new names, but > it still doesn't stray the least from the tried-and-true formula. Were > this a simple remake of the series - where you build up eponymous > civilization from the stone ages - this might not be so noticeable > but set in a high-tech 22nd century interstellar future, it's hard to > rectify this with building up your entire society - again - from a > single city. > > That is not to say the developers did not attempt to shake things up, > but the new features aren't particularly well done. They feel more > like they've re-skinned the old game, renaming the old familiar > options with confusing new - and poorly explained - terminology. I > have a good idea what a catapult or cruiser does in classic > Civilization, but Beyond Earth has units with names like AEGIS, > CARVR, and Throne, and I've no idea what those do? Instead, I'm > constantly forced to resort to the badly designed (white text on a > dark background? Whose idea was that?) glossary just to figure out > what unit does what. It's tech-web is similarly over-designed, > offering little sense of progression. Is my civilization truly more > advanced now that I have figured out "Transcendental Math" or > "Mechatronics", or does it just offer some generic stats upgrade? Too > often I can't tell. Its factions and affinities, and its marvels and > virtues are likewise a mess of confusing ideas that never quite gel > together well. > > So while it was a welcome return to the Civilization's gameplay loop, > ultimately Beyond Earth felt more like a hacked-together mod than a > refinement or advancement of the franchise; a conglomeration of new > ideas tossed into the mix simply for the sake of adding something new > rather than because it made for a better game. The compelling nature > of its gameplay remains solid, but ultimately I think I'd have been > better off just playing Civilization 4. > > > * Injustice: Gods Among Us (new) > There are certain genres of games for which I am just not suited. > MOBAs are one; so too are realistic driving simulators. For all that I > can admire the craftsmanship that goes into designing such games - and > have an earnest desire to appreciate them - I just do not find them > that compelling to play. Punch-n-kick brawlers are another example; > they are colorful, fantastical, and frenetic, often with rewarding and > challenging gameplay, but I have neither the temperament to master or > even long endure their game-play. > > Still, Injustice: Gods Among Us looked as if it might have been the > sort of game to keep me playing through to the end, if only for its > over-the-top combat and action-packed (if somewhat predictable) > comic-book storyline. I mean, who /wouldn't/ want to play as Superman > and punch an opponent into outer-space? I mean, that's the sort of > thing a lot of us have probably wanted to do ever since we read our > first issue of Action Comics! > > Alas, it wasn't to be, and I'm not sure I'm to say whether it was > because of my own failure or the game's. When it comes to brawlers, I > tend towards button-mashing anyway, but even given my primitive grasp > of brawler mechanics, I didn't think Injustice's combat was > particularly well done. There were just too many options and powers, > and rather than super-powered I felt overloaded with options. Even > were I not, the game felt gimmicky, too overloaded with action > cut-scenes, weird mini-games and quick-time events. I never felt as if > I were given an opportunity to hone my skills because every other > fight it seemed that the game changed everything on me. > > Ultimately, I gave up on actually playing the game and just watched a > let's play of the cut-scenes, which was okay. It certainly didn't > encourage me to keep playing, or try other brawlers. On the other > hand, that got me into reading the comic prequels, which I found far > more enjoyable than either game or video, so I guess something > worthwhile came from the experiment. > > > > * Ghost Recon Future Soldier (replay) > It's hard to review Future Soldier because there's so little > substantial about the game. It's an absolutely forgettable Call of > Duty clone that suffers all the problems of its better-known > inspiration, and a number of its own problems besides. It has the same > dull story-line, with cliched and idealized super-hero soldiers, > ultra-linear levels, brain-dead AI and brown-is-real graphics. You > can't open a door on your own, and dare not stray far from the > expected mission path lest you get an automatic game-over. It > fetishizes guns to an obnoxious degree, even for a military > first-person shooter. Nominally a co-operative shooter, its levels do > little to encourage teamwork. It gameplay is full of unrealistic > gimmicks and annoying gameplay restrictions (most apparent in the > enforced stealth sections). It is unexciting, trite and predictable > and so unremarkable that its barely worth writing a review for it. > > > -------------------- > And that's how it's done! See, not hard at all. Now you try. Tell us > all: > > What have you been playing... IN SEPTEMBER 2016? >
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