Thread View: alt.games.unreal.tournament
10 messages
10 total messages
Started by Todd
Fri, 24 Oct 2008 03:27
Didn't know about that glich...
Author: Todd
Date: Fri, 24 Oct 2008 03:27
Date: Fri, 24 Oct 2008 03:27
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I was trying out some UT maps I'd downloaded from Filefront. One wouldn't play; something about not finding some class in a file called snow. Usually means two people gave two different files the same name, and I've got the one that belongs to another map. I check the file info with the one in the zip, and find I've got the right one. So I do a search for files called snow. There's a sound file called snow. I move it to another directory, and the map loads fine. You'd think the program would be looking for program code only in *.u files, and only look for audio data in *.aux files. Now it makes me wonder, if i renamed all the files so they didn't have an extension, then dropped them all in a folder called, hmm, "whatever", and put that directory in the .ini, would the game still be able to play?
Re: Didn't know about that glich...
Author: goPostal
Date: Fri, 24 Oct 2008 03:52
Date: Fri, 24 Oct 2008 03:52
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"Todd" <noone@nowhere.com> wrote in message news:2kf2g45976rbpt9q9gbq8ae1m1b93v5sn0@4ax.com... >I was trying out some UT maps I'd downloaded from Filefront. One > wouldn't play; something about not finding some class in a file called > snow. Usually means two people gave two different files the same > name, and I've got the one that belongs to another map. > > I check the file info with the one in the zip, and find I've got the > right one. So I do a search for files called snow. There's a sound > file called snow. I move it to another directory, and the map loads > fine. > > You'd think the program would be looking for program code only in *.u > files, and only look for audio data in *.aux files. Now it makes me > wonder, if i renamed all the files so they didn't have an extension, > then dropped them all in a folder called, hmm, "whatever", and put > that directory in the .ini, would the game still be able to play? > > The game does actually use the directory structure. Don't confuse installed files with a cache file. If you move a system file into say the texture folder, the game will no longer be able to see it until it gets put back into the proper folder.
Re: Didn't know about that glich...
Author: Todd
Date: Fri, 24 Oct 2008 17:40
Date: Fri, 24 Oct 2008 17:40
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I wrote: >>I was trying out some UT maps I'd downloaded from Filefront. One >> wouldn't play; something about not finding some class in a file called >> snow. Usually means two people gave two different files the same >> name, and I've got the one that belongs to another map. >> >> I check the file info with the one in the zip, and find I've got the >> right one. So I do a search for files called snow. There's a sound >> file called snow. I move it to another directory, and the map loads >> fine. >> >> You'd think the program would be looking for program code only in *.u >> files, and only look for audio data in *.aux files. Now it makes me >> wonder, if i renamed all the files so they didn't have an extension, >> then dropped them all in a folder called, hmm, "whatever", and put >> that directory in the .ini, would the game still be able to play? "goPostal" <agutgopostal@hotmail.com> wrote: >The game does actually use the directory structure. Don't confuse installed >files with a cache file. If you move a system file into say the texture >folder, the game will no longer be able to see it until it gets put back >into the proper folder. I rarely play online, so none of what I'm talking about is a cached file. I downloaded a zip from FileFront (a lot of zips, actually). I placed the files appropriately. I did not add "server file" lines into the .ini, but I don't think a practice session looks at those lines. Appropriately for me means, I have extra folders I call mapsmore, musicmore, etc for extra levels I've downloaded and consider good enough to play again. Then when I download new maps, I put the files in folders called *test. That way, once I'm done testing the maps, I can just dump the extra files into a storage folder. And when I build a new computer, or reinstall Windows, I just drag the more folders to the new install, and the only folder I have to sort through is System. (*.int's and *.ini's can't be found anywhere else, as far as I can tell. I do have a systemtest, but not a systemmore.)
Re: Didn't know about that glich...
Author: goPostal
Date: Sat, 25 Oct 2008 14:17
Date: Sat, 25 Oct 2008 14:17
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"Todd" <noone@nowhere.com> wrote in message news:fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com... > I rarely play online, so none of what I'm talking about is a cached > file. I downloaded a zip from FileFront (a lot of zips, actually). I > placed the files appropriately. I did not add "server file" lines > into the .ini, but I don't think a practice session looks at those > lines. > > Appropriately for me means, I have extra folders I call mapsmore, > musicmore, etc for extra levels I've downloaded and consider good > enough to play again. Then when I download new maps, I put the files > in folders called *test. That way, once I'm done testing the maps, I > can just dump the extra files into a storage folder. And when I build > a new computer, or reinstall Windows, I just drag the more folders to > the new install, and the only folder I have to sort through is System. > (*.int's and *.ini's can't be found anywhere else, as far as I can > tell. I do have a systemtest, but not a systemmore.) > > I can see what you are doing, but wouldn't it just be easier to place them in the proper folder, and if you don't want them just sort by date added and remove them easily? I'll have to test that but I'd be very surprised if UT could see anything outside of default folders.
Re: Didn't know about that glich...
Author: Derek
Date: Thu, 30 Oct 2008 20:43
Date: Thu, 30 Oct 2008 20:43
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"goPostal" <agutgopostal@hotmail.com> wrote in message news:hUFMk.18990$Ai5.16773@newsfe13.iad... > > "Todd" <noone@nowhere.com> wrote in message > news:fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com... > >> I rarely play online, so none of what I'm talking about is a cached >> file. I downloaded a zip from FileFront (a lot of zips, actually). I >> placed the files appropriately. I did not add "server file" lines >> into the .ini, but I don't think a practice session looks at those >> lines. >> >> Appropriately for me means, I have extra folders I call mapsmore, >> musicmore, etc for extra levels I've downloaded and consider good >> enough to play again. Then when I download new maps, I put the files >> in folders called *test. That way, once I'm done testing the maps, I >> can just dump the extra files into a storage folder. And when I build >> a new computer, or reinstall Windows, I just drag the more folders to >> the new install, and the only folder I have to sort through is System. >> (*.int's and *.ini's can't be found anywhere else, as far as I can >> tell. I do have a systemtest, but not a systemmore.) >> >> > > I can see what you are doing, but wouldn't it just be easier to place them > in the proper folder, and if you don't want them just sort by date added > and remove them easily? I'll have to test that but I'd be very surprised > if UT could see anything outside of default folders. > > I wonder if including a path statement in a launch batch file would work it been a long while since I tried anything so esoteric Nick_Dastardly (Derek)
Re: Didn't know about that glich...
Author: goPostal
Date: Fri, 31 Oct 2008 22:25
Date: Fri, 31 Oct 2008 22:25
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"Derek" <del.wattsdontspamsoclosetome@ntlworld.com> wrote in message news:m%oOk.19259$Gi4.19167@newsfe03.ams2... > > "goPostal" <agutgopostal@hotmail.com> wrote in message > news:hUFMk.18990$Ai5.16773@newsfe13.iad... >> >> "Todd" <noone@nowhere.com> wrote in message >> news:fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com... >> >>> I rarely play online, so none of what I'm talking about is a cached >>> file. I downloaded a zip from FileFront (a lot of zips, actually). I >>> placed the files appropriately. I did not add "server file" lines >>> into the .ini, but I don't think a practice session looks at those >>> lines. >>> >>> Appropriately for me means, I have extra folders I call mapsmore, >>> musicmore, etc for extra levels I've downloaded and consider good >>> enough to play again. Then when I download new maps, I put the files >>> in folders called *test. That way, once I'm done testing the maps, I >>> can just dump the extra files into a storage folder. And when I build >>> a new computer, or reinstall Windows, I just drag the more folders to >>> the new install, and the only folder I have to sort through is System. >>> (*.int's and *.ini's can't be found anywhere else, as far as I can >>> tell. I do have a systemtest, but not a systemmore.) >>> >>> >> >> I can see what you are doing, but wouldn't it just be easier to place >> them in the proper folder, and if you don't want them just sort by date >> added and remove them easily? I'll have to test that but I'd be very >> surprised if UT could see anything outside of default folders. >> >> > I wonder if including a path statement in a launch batch file would work > it been a long while since I tried anything so esoteric > Nick_Dastardly > (Derek) > It would launch, I'm sure but then the engine would look into the default folders only. Think editor on this: when you cruise in the ed, it knows the right folder for what type of file you are looking for.
Re: Didn't know about that glich...
Author: Todd
Date: Sun, 02 Nov 2008 22:00
Date: Sun, 02 Nov 2008 22:00
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"goPostal" <agutgopostal@hotmail.com> wrote: >I can see what you are doing, but wouldn't it just be easier to place them >in the proper folder, and if you don't want them just sort by date added and >remove them easily? I'll have to test that but I'd be very surprised if UT >could see anything outside of default folders. In the ut2004.ini (UnrealTournament.ini in the original), under the heading [Core.System], there are, by default, these lines: Paths=../System/*.u Paths=../Maps/*.ut2 Paths=../Textures/*.utx etc. I simply add these lines: Paths=../MapsMore/*.ut2 Paths=../TexturesMore/*.utx Paths=../SoundsMore/*.uax etc. and Paths=../MapsWork/*.ut2 Paths=../SystemTest/*.u Paths=../TexturesTest/*.utx Paths=../SoundsTest/*.uax etc. It works fine. Except, as I said in the original post, there are no lines for things like *.ini, *.int, etc. So I have to put all those files in the system folder. As for sorting by date, there are three kinds of files: default files which came with the game, files that are required by add-on maps that I like, and files which are required for maps that are so-so or are completely garbage. I suppose I could get a utitlity to change the date stamp on files, and give everything a date of say, July 21, 1966, at 8:45 pm. Then everything else would be something I could remove. But the extra folders isn't that difficult. The problem with UT2k4 are these two lines: MusicPath=../Music SpeechPath=../Speech I don't have any extra speech files, but how do I keep my extra *.ogg files in MusicMore and MusicTest directories? By the way, does anyone know if I need to keep files that end in frt, itt, kot, est, and det? They look like foreign language versions of the .int files. Thanks.
Re: Didn't know about that glich...
Author: goPostal
Date: Wed, 05 Nov 2008 05:04
Date: Wed, 05 Nov 2008 05:04
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"Todd" <noone@nowhere.com> wrote in message news:lc7sg4hvnuktc7eujq3r0aoa6t0nfal772@4ax.com... > "goPostal" <agutgopostal@hotmail.com> wrote: > >>I can see what you are doing, but wouldn't it just be easier to place them >>in the proper folder, and if you don't want them just sort by date added >>and >>remove them easily? I'll have to test that but I'd be very surprised if UT >>could see anything outside of default folders. > > > In the ut2004.ini (UnrealTournament.ini in the original), under the > heading [Core.System], there are, by default, these lines: > > Paths=../System/*.u > Paths=../Maps/*.ut2 > Paths=../Textures/*.utx > etc. > > I simply add these lines: > > Paths=../MapsMore/*.ut2 > Paths=../TexturesMore/*.utx > Paths=../SoundsMore/*.uax > etc. > and > Paths=../MapsWork/*.ut2 > Paths=../SystemTest/*.u > Paths=../TexturesTest/*.utx > Paths=../SoundsTest/*.uax > etc. > > It works fine. Except, as I said in the original post, there are no > lines for things like *.ini, *.int, etc. So I have to put all those > files in the system folder. > > As for sorting by date, there are three kinds of files: default files > which came with the game, files that are required by add-on maps that > I like, and files which are required for maps that are so-so or are > completely garbage. I suppose I could get a utitlity to change the > date stamp on files, and give everything a date of say, July 21, 1966, > at 8:45 pm. Then everything else would be something I could remove. > But the extra folders isn't that difficult. > > The problem with UT2k4 are these two lines: > > MusicPath=../Music > SpeechPath=../Speech > > I don't have any extra speech files, but how do I keep my extra *.ogg > files in MusicMore and MusicTest directories? > > > By the way, does anyone know if I need to keep files that end in frt, > itt, kot, est, and det? They look like foreign language versions of > the .int files. > > > Thanks. > OK, I see how you are doing this. You are creating the structure within the game to tell it where to look. I've seen a lot of mods use this hack to keep their files seperate (think total conversion). TBH, I've never seen stated paths for *.in* but it wouldn't surprise me if it worked just like the others. I'm kinda curious, why does it bother you to keep a crappy map? Are you pressed for space, or is it just a matter of not wanting it in there? I'm afraid to see what my game installs have bloated to by now :)
Re: Didn't know about that glich...
Author: Todd
Date: Wed, 05 Nov 2008 20:44
Date: Wed, 05 Nov 2008 20:44
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"goPostal" <agutgopostal@hotmail.com> wrote: >OK, I see how you are doing this. You are creating the structure within the >game to tell it where to look. I've seen a lot of mods use this hack to keep >their files seperate (think total conversion). TBH, I've never seen stated >paths for *.in* but it wouldn't surprise me if it worked just like the >others. I think I tried that (Paths=../SystemTest/*.int) early on, and it didn't seem to work. >I'm kinda curious, why does it bother you to keep a crappy map? Are you >pressed for space, or is it just a matter of not wanting it in there? I'm >afraid to see what my game installs have bloated to by now :) Because the more maps I have in the folder, the longer it takes the start game dialog box to open. Also, I would be surprised if five percent of the maps I've downloaded are played online. And if I'm playing the game with my family, I'd rather play in a polished map then one that's a series of square rooms with a single texture on all the surfaces.
Re: Didn't know about that glich...
Author: goPostal
Date: Thu, 06 Nov 2008 14:39
Date: Thu, 06 Nov 2008 14:39
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"Todd" <noone@nowhere.com> wrote in message news:bv04h4pk85j76elbvf29jkcu2hn96ikua7@4ax.com... > "goPostal" <agutgopostal@hotmail.com> wrote: > >>OK, I see how you are doing this. You are creating the structure within >>the >>game to tell it where to look. I've seen a lot of mods use this hack to >>keep >>their files seperate (think total conversion). TBH, I've never seen stated >>paths for *.in* but it wouldn't surprise me if it worked just like the >>others. > > I think I tried that (Paths=../SystemTest/*.int) early on, and it > didn't seem to work. > >>I'm kinda curious, why does it bother you to keep a crappy map? Are you >>pressed for space, or is it just a matter of not wanting it in there? I'm >>afraid to see what my game installs have bloated to by now :) > > Because the more maps I have in the folder, the longer it takes the > start game dialog box to open. Also, I would be surprised if five > percent of the maps I've downloaded are played online. And if I'm > playing the game with my family, I'd rather play in a polished map > then one that's a series of square rooms with a single texture on all > the surfaces. > > I would surely grant you that there are way too many crap maps floating around. Perhaps you should consider a second install to ease things for you? I currently run three, one to play online, one to map and work on the website with, and one to write code on. You could always create a "throw away install" and test your maps and things on it and once they pass muster, you could then install them on the default location.
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