Article View: alt.games.unreal.tournament
Article #191357Re: Didn't know about that glich...
From: goPostal
Date: Thu, 06 Nov 2008 14:39
Date: Thu, 06 Nov 2008 14:39
35 lines
3108 bytes
3108 bytes
"Todd" <noone@nowhere.com> wrote in message news:bv04h4pk85j76elbvf29jkcu2hn96ikua7@4ax.com... > "goPostal" <agutgopostal@hotmail.com> wrote: > >>OK, I see how you are doing this. You are creating the structure within >>the >>game to tell it where to look. I've seen a lot of mods use this hack to >>keep >>their files seperate (think total conversion). TBH, I've never seen stated >>paths for *.in* but it wouldn't surprise me if it worked just like the >>others. > > I think I tried that (Paths=../SystemTest/*.int) early on, and it > didn't seem to work. > >>I'm kinda curious, why does it bother you to keep a crappy map? Are you >>pressed for space, or is it just a matter of not wanting it in there? I'm >>afraid to see what my game installs have bloated to by now :) > > Because the more maps I have in the folder, the longer it takes the > start game dialog box to open. Also, I would be surprised if five > percent of the maps I've downloaded are played online. And if I'm > playing the game with my family, I'd rather play in a polished map > then one that's a series of square rooms with a single texture on all > the surfaces. > > I would surely grant you that there are way too many crap maps floating around. Perhaps you should consider a second install to ease things for you? I currently run three, one to play online, one to map and work on the website with, and one to write code on. You could always create a "throw away install" and test your maps and things on it and once they pass muster, you could then install them on the default location.
Technical Details
Message-ID:
<9kDQk.97$LC6.77@newsfe01.iad>Path:
mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!newsfeed.freenet.de!xlned.com!feeder1.xlned.com!hamilton.zen.co.uk!zen.net.uk!demorgan.zen.co.uk!nx02.iad.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post01.iad.highwinds-media.com!newsfe01.iad.POSTED!7564ea0f!not-for-mailReferences:
<2kf2g45976rbpt9q9gbq8ae1m1b93v5sn0@4ax.com> <6EbMk.22191$4u2.7844@newsfe01.iad> <fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com> <hUFMk.18990$Ai5.16773@newsfe13.iad> <lc7sg4hvnuktc7eujq3r0aoa6t0nfal772@4ax.com> <bP9Qk.61911$sh3.7952@newsfe01.iad> <bv04h4pk85j76elbvf29jkcu2hn96ikua7@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!newsfeed.freenet.de!xlned.com!feeder1.xlned.com!hamilton.zen.co.uk!zen.net.uk!demorgan.zen.co.uk!nx02.iad.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post01.iad.highwinds-media.com!newsfe01.iad.POSTED!7564ea0f!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <2kf2g45976rbpt9q9gbq8ae1m1b93v5sn0@4ax.com> <6EbMk.22191$4u2.7844@newsfe01.iad> <fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com> <hUFMk.18990$Ai5.16773@newsfe13.iad> <lc7sg4hvnuktc7eujq3r0aoa6t0nfal772@4ax.com> <bP9Qk.61911$sh3.7952@newsfe01.iad> <bv04h4pk85j76elbvf29jkcu2hn96ikua7@4ax.com> Subject: Re: Didn't know about that glich... Lines: 37 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5512 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Message-ID: <9kDQk.97$LC6.77@newsfe01.iad> NNTP-Posting-Host: ajhcoboonebdnpflemaihmdmaafnapij X-Complaints-To: abuse@charter.net X-Trace: bcpcmoabmkbfloblfkhgnhldfhiklkalnhimacehdieemdbcajhcoboonebdnpflildabaogdbfnhgddmhgicmoabbcbfhcnedejkijfgmaolcahdibmeihfgiobfcffbgjklipccefckbgb NNTP-Posting-Date: Thu, 06 Nov 2008 14:39:01 UTC Date: Thu, 6 Nov 2008 06:39:00 -0800 Bytes: 3004 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit