Article View: alt.games.unreal.tournament
Article #191354Re: Didn't know about that glich...
From: Todd
Date: Sun, 02 Nov 2008 22:00
Date: Sun, 02 Nov 2008 22:00
56 lines
3065 bytes
3065 bytes
"goPostal" <agutgopostal@hotmail.com> wrote: >I can see what you are doing, but wouldn't it just be easier to place them >in the proper folder, and if you don't want them just sort by date added and >remove them easily? I'll have to test that but I'd be very surprised if UT >could see anything outside of default folders. In the ut2004.ini (UnrealTournament.ini in the original), under the heading [Core.System], there are, by default, these lines: Paths=../System/*.u Paths=../Maps/*.ut2 Paths=../Textures/*.utx etc. I simply add these lines: Paths=../MapsMore/*.ut2 Paths=../TexturesMore/*.utx Paths=../SoundsMore/*.uax etc. and Paths=../MapsWork/*.ut2 Paths=../SystemTest/*.u Paths=../TexturesTest/*.utx Paths=../SoundsTest/*.uax etc. It works fine. Except, as I said in the original post, there are no lines for things like *.ini, *.int, etc. So I have to put all those files in the system folder. As for sorting by date, there are three kinds of files: default files which came with the game, files that are required by add-on maps that I like, and files which are required for maps that are so-so or are completely garbage. I suppose I could get a utitlity to change the date stamp on files, and give everything a date of say, July 21, 1966, at 8:45 pm. Then everything else would be something I could remove. But the extra folders isn't that difficult. The problem with UT2k4 are these two lines: MusicPath=../Music SpeechPath=../Speech I don't have any extra speech files, but how do I keep my extra *.ogg files in MusicMore and MusicTest directories? By the way, does anyone know if I need to keep files that end in frt, itt, kot, est, and det? They look like foreign language versions of the .int files. Thanks.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!newshub.sdsu.edu!flpi089.ffdc.sbc.com!prodigy.net!flpi088.ffdc.sbc.com!prodigy.com!flpi107.ffdc.sbc.com!nlpi061.nbdc.sbc.com.POSTED!2bdf0420!not-for-mail From: Todd <noone@nowhere.com> Newsgroups: alt.games.unreal.tournament Subject: Re: Didn't know about that glich... Message-ID: <lc7sg4hvnuktc7eujq3r0aoa6t0nfal772@4ax.com> References: <2kf2g45976rbpt9q9gbq8ae1m1b93v5sn0@4ax.com> <6EbMk.22191$4u2.7844@newsfe01.iad> <fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com> <hUFMk.18990$Ai5.16773@newsfe13.iad> X-Newsreader: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 57 NNTP-Posting-Host: 67.181.194.72 X-Complaints-To: abuse@prodigy.net X-Trace: nlpi061.nbdc.sbc.com 1225663224 ST000 67.181.194.72 (Sun, 02 Nov 2008 17:00:24 EST) NNTP-Posting-Date: Sun, 02 Nov 2008 17:00:24 EST Organization: at&t http://my.att.net/ X-UserInfo1: [[PGGT[DQBWGRZH]]RKB_UDAZZ\DPCPDLXUNNH\KMAVNDQUBLNTC@AWZWDXZXQ[K\FFSKCVM@F_N_DOBWVWG__LG@VVOIPLIGX\\BU_B@\P\PFX\B[APHTWAHDCKJF^NHD[YJAZMCY_CWG[SX\Y]^KC\HSZRWSWKGAY_PC[BQ[BXAS\F\\@DMTLFZFUE@\VL Date: Sun, 02 Nov 2008 14:00:54 -0800 Bytes: 3055 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit