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Article #191352

Re: Didn't know about that glich...

#191352
From: Derek
Date: Thu, 30 Oct 2008 20:43
35 lines
2809 bytes
"goPostal" <agutgopostal@hotmail.com> wrote in message 
news:hUFMk.18990$Ai5.16773@newsfe13.iad...
>
> "Todd" <noone@nowhere.com> wrote in message 
> news:fu04g4hpbb9uejknk178r06dbn27fas4v5@4ax.com...
>
>> I rarely play online, so none of what I'm talking about is a cached
>> file.  I downloaded a zip from FileFront (a lot of zips, actually).  I
>> placed the files appropriately.  I did not add "server file" lines
>> into the .ini, but I don't think a practice session looks at those
>> lines.
>>
>> Appropriately for me means, I have extra folders I call mapsmore,
>> musicmore, etc for extra levels I've downloaded and consider good
>> enough to play again.  Then when I download new maps, I put the files
>> in folders called *test.  That way, once I'm done testing the maps, I
>> can just dump the extra files into a storage folder.  And when I build
>> a new computer, or reinstall Windows, I just drag the more folders to
>> the new install, and the only folder I have to sort through is System.
>> (*.int's and *.ini's can't be found anywhere else, as far as I can
>> tell.  I do have a systemtest, but not a systemmore.)
>>
>>
>
> I can see what you are doing, but wouldn't it just be easier to place them 
> in the proper folder, and if you don't want them just sort by date added 
> and remove them easily? I'll have to test that but I'd be very surprised 
> if UT could see anything outside of default folders.
>
>
 I wonder if including a path statement in a launch batch file would work it 
been a long while since I tried anything so esoteric
Nick_Dastardly
(Derek) 
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From: "Derek" <del.wattsdontspamsoclosetome@ntlworld.com>
Newsgroups: alt.games.unreal.tournament
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Subject: Re: Didn't know about that glich...
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