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Article #191356

Re: Didn't know about that glich...

#191356
From: Todd
Date: Wed, 05 Nov 2008 20:44
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"goPostal" <agutgopostal@hotmail.com> wrote:

>OK, I see how you are doing this. You are creating the structure within the 
>game to tell it where to look. I've seen a lot of mods use this hack to keep 
>their files seperate (think total conversion). TBH, I've never seen stated 
>paths for *.in* but it wouldn't surprise me if it worked just like the 
>others.

I think I tried that (Paths=../SystemTest/*.int) early on, and it
didn't seem to work.

>I'm kinda curious, why does it bother you to keep a crappy map? Are you 
>pressed for space, or is it just a matter of not wanting it in there? I'm 
>afraid to see what my game installs have bloated to by now  :) 

Because the more maps I have in the folder, the longer it takes the
start game dialog box to open.  Also, I would be surprised if five
percent of the maps I've downloaded are played online.  And if I'm
playing the game with my family, I'd rather play in a polished map
then one that's a series of square rooms with a single texture on all
the surfaces.
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From: Todd <noone@nowhere.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Didn't know about that glich...
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