Thread View: alt.games.starcraft
21 messages
21 total messages
Started by John Doe
Fri, 22 Jul 2011 01:32
Playing Starcraft by voice
Author: John Doe
Date: Fri, 22 Jul 2011 01:32
Date: Fri, 22 Jul 2011 01:32
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I will use this one thread for a while.
Probably mostly scripts as they are made.
This script can be used for bringing idle workers to a new command
center mineral deposit, and probably many other things. Speaking
"work" will call one idle worker to the current pointer location.
Speaking "work" and a number suffix, like "work 4" will pull four
idle workers to the current pointer location.
"work[<n>]":#idle worker(s), to point, now
Key("shift:up")+
Key("c-f2")+#save location
Key("f1")+
Key("c-7")+#make group
(
Key("s-7")+#add to group
Key("f1")
)
*Repeat(extra="n")+
Key("7")+#select group
Key("f2")+#recall location
Mouse("right")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
Re: Playing Starcraft by voice
Author: John Doe
Date: Fri, 22 Jul 2011 01:37
Date: Fri, 22 Jul 2011 01:37
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> Key("shift:up")+
For Supreme Commander 2, holding the shift key at the end of almost
every script was very useful. Therefore, every script started with a
shift up command in order to release shift. I suspect holding shift
at the end of building placement commands will be useful. If not,
there will be no need for a shift up command at the start of every
script.
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Fri, 22 Jul 2011 08:14
Date: Fri, 22 Jul 2011 08:14
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On 22 Jul 2011 01:32:27 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >I will use this one thread for a while. >Probably mostly scripts as they are made. What voice software are you using and what scripting software? (this info will be useful if anyone finds this thread whilst looking how to play sc2 by voice) steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Fri, 22 Jul 2011 10:32
Date: Fri, 22 Jul 2011 10:32
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Steve Kaye <nospam giddy-kippers.co.uk> wrote: > What voice software are you using and what scripting software? Dragon Naturally Speaking (DNS) with an open-source Python program called Dragonfly. http://code.google.com/p/dragonfly/ Just about any version of Naturally Speaking is compatible, I am using version 10 standard. Dragonfly is a bear to install, so you must be very skilled and very determined to make it work. I do some basic programming as a hobby and have my own ultra-simple Dragonfly script recorder. You have to speak clearly, but recognition of 100 commands for real-time strategy (RTS) is easy compared to 50,000 words for general dictation (like for writing a UseNet post). Some extra CPU power is required, too, and a decent USB microphone. My microphone is the only wired input device here, and it's a necessity while using the PC. There are some experts to help with Dragonfly (and DNS) here. http://www.speechcomputing.com/forum/93
Re: Playing Starcraft by voice
Author: John Doe
Date: Sun, 24 Jul 2011 06:39
Date: Sun, 24 Jul 2011 06:39
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Supreme Commander 2 IMO clearly has a better interface overall, but Starcraft 2 has at least two useful differences... The ability to save and recall views. Selecting multiple units does not disable building commands. The latter helps with scripting by allowing selecting units with click and drag (like when trying to programmatically select a single working unit might be difficult), and then building something.
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Mon, 25 Jul 2011 08:00
Date: Mon, 25 Jul 2011 08:00
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On 24 Jul 2011 06:39:09 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Supreme Commander 2 IMO clearly has a better interface overall, >but Starcraft 2 has at least two useful differences... The ability >to save and recall views. Selecting multiple units does not >disable building commands. The latter helps with scripting by >allowing selecting units with click and drag (like when trying to >programmatically select a single working unit might be difficult), >and then building something. Yes, that is useful. You can even group different unit types together and use tab to cycle between them to get to their actions. I used to use group 2 for barracks, group 3 for factory and group 4 for starport. That meant that my combat units only started at group 5 which was a bit of a pain to reach. Now I have them all on 2 and my combat unit groups start at 3 (1 is command centres). Now I can use just use one hot key with tab to get to all my production units to create more combat units. Much simpler, easier to remember and easier to reach on my keyboard. steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Wed, 27 Jul 2011 19:57
Date: Wed, 27 Jul 2011 19:57
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"work[<n>]":#use and corral idle worker(s)
Key("c-f2")+#save location
Key("f1")+#select idle worker
Key("c-7")+#make group
(
Key("s-7")+#add to group
Key("f1")#select idle worker
)
*Repeat(extra="n")+
Key("7")+#select group
Key("f2")+#recall location
Mouse("right")+#bring workers
Key("s-1")+#add to worker group
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
Adding the "add to worker group" command will help keep workers
corralled in the worker group 1. An occasional "double click on a
worker and add to the worker group" might be useful too. That
eliminates the need for any complex prefix like the prior mentioned
"worker" macro. I will plan to use a simple single line for selecting
the worker group as a prefix for building stuff.
Key("1")+#select worker group
I'm sure the benefit of that line is familiar territory.
Re: Playing Starcraft by voice
Author: John Doe
Date: Tue, 02 Aug 2011 04:08
Date: Tue, 02 Aug 2011 04:08
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Steve Kaye <nospam giddy-kippers.co.uk> wrote: > You can even group different unit types together and use tab to > cycle between them to get to their actions. I know that's good for manual stuff, but I do not know how that will be useful here. Accessing different unit types in the same group programmatically requires checking to make sure all of the unit types are present. Because pressing tab might get to a different unit type if one of the unit types in that group has been destroyed. Using groups is similar, but at least I can just glance at the group list. > I used to use group 2 for barracks, group 3 for factory and > group 4 for starport. I will probably use all of the group shortcut keys. > That meant that my combat units only started at group 5 which > was a bit of a pain to reach. Doing stuff by voice eliminates that problem. And there is very little reason to reassign shortcut keys. > Now I have them all on 2 and my combat unit groups start at 3 (1 > is command centres). How many groups do the best players use? I hear that players continuously produce workers (like WarCraft 2 I guess). I noticed that a Planetary Fortress will not produce workers if it is grouped and selected with Orbital Commands, it has to be selected individually. Is there any Terran defense against Zerg besides walling off the entrance? I'll probably use a lot of saved views, including one for the starting position. Apparently pressing backspace does not guarantee returning to the starting position if there is more than one command center. --
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Tue, 02 Aug 2011 11:18
Date: Tue, 02 Aug 2011 11:18
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On 02 Aug 2011 04:08:11 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Steve Kaye <nospam giddy-kippers.co.uk> wrote: > >> You can even group different unit types together and use tab to >> cycle between them to get to their actions. > >I know that's good for manual stuff, but I do not know how that >will be useful here. Accessing different unit types in the same >group programmatically requires checking to make sure all of the >unit types are present. Because pressing tab might get to a >different unit type if one of the unit types in that group has >been destroyed. Using groups is similar, but at least I can just >glance at the group list. > >> I used to use group 2 for barracks, group 3 for factory and >> group 4 for starport. > >I will probably use all of the group shortcut keys. > >> That meant that my combat units only started at group 5 which >> was a bit of a pain to reach. > >Doing stuff by voice eliminates that problem. And there is very >little reason to reassign shortcut keys. Yeah, I can see how voice macros would make grouping production units together more difficult. The only way that it would work would be if you always produced at least one of each type of production unit. That would be too restrictive and wouldn't work in the early game unless you built them in the exact same order each time making it an even worse idea. Luckily, as you say, you don't have a problem reaching across the other end of the keyboard with your voice. >> Now I have them all on 2 and my combat unit groups start at 3 (1 >> is command centres). > >How many groups do the best players use? I don't know as I've only even played about half a dozen multi-player games. It's a good idea though - I might download some replays so that I can see how they group their units. It's not easy to see on YouTube and I think that they might even be the caster's shortcuts depending upon the view that they choose. >I hear that players continuously produce workers (like WarCraft 2 >I guess). I noticed that a Planetary Fortress will not produce >workers if it is grouped and selected with Orbital Commands, it >has to be selected individually. I don't know about that. I mainly play Protoss. >Is there any Terran defense against Zerg besides walling off the >entrance? I think that it's the accepted strategy. It certainly is for Protoss. They aim to leave a gap which is one zealot wide to defend it as they don't have the great Terran ability to raise and drop supply bunkers or to fly the other buildings. steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Tue, 02 Aug 2011 18:00
Date: Tue, 02 Aug 2011 18:00
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http://us.battle.net/sc2/en/search?q=Protoss+%22control+groups%22 That seems to have worked for Terran. Practice will tell.
Re: Playing Starcraft by voice
Author: John Doe
Date: Tue, 02 Aug 2011 19:33
Date: Tue, 02 Aug 2011 19:33
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http://www.ghoztcraft.net/forums/index.php Conceivably, there might be some good example macros there.
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Wed, 03 Aug 2011 07:27
Date: Wed, 03 Aug 2011 07:27
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On 02 Aug 2011 18:00:35 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >http://us.battle.net/sc2/en/search?q=Protoss+%22control+groups%22 > >That seems to have worked for Terran. >Practice will tell. It seems like I'm on the right lines. I generally put zealots, stalkers, sentries and immortals in one control group, air in another group and special units (Colossi and Dark and High Templars) in their own groups. A lot of others like to put their stalkers in a control group of their own so I might start doing that. It makes sense as it allows for easier blink micro. It doesn't matter that sentries are in a group with zealots and immortals as they are the first group selected so you don't have to use tab to get access to their shield and force field. Nobody seemed to say what they do if they split their forces up. If I was doing a two pronged attack I'd probably lump everything in the second prong into one control group. I also looked at a replay of KiWiKaKi, who is a Masters level Protoss player, and he didn't seem to do anything different so I guess that's what I'll do. steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Fri, 05 Aug 2011 22:05
Date: Fri, 05 Aug 2011 22:05
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Steve Kaye <nospam giddy-kippers.co.uk> wrote:
> You can even group different unit types together
> and use tab to cycle between them to get to their actions.
That can be used programmatically, as long as the units/structures
in the group are limited in number and they all use different
hotkeys. For example... Combine barracks with factories. To make
siege tanks.
"siege[<n>]":#produce siege tanks
Key("3/1")+#barracks and factories
(
Key("s/1")
)
*Repeat(extra="n")+
Key("tab/1")+
(
Key("s/1")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
It ain't pretty, but it might work.
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Mon, 08 Aug 2011 08:50
Date: Mon, 08 Aug 2011 08:50
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On 05 Aug 2011 22:05:11 GMT, John Doe <jdoe@usenetlove.invalid> wrote:
>Steve Kaye <nospam giddy-kippers.co.uk> wrote:
>
>> You can even group different unit types together
>> and use tab to cycle between them to get to their actions.
>
>That can be used programmatically, as long as the units/structures
>in the group are limited in number and they all use different
>hotkeys. For example... Combine barracks with factories. To make
>siege tanks.
>
> "siege[<n>]":#produce siege tanks
> Key("3/1")+#barracks and factories
> (
> Key("s/1")
> )
> *Repeat(extra="n")+
> Key("tab/1")+
> (
> Key("s/1")
> )
> *Repeat(extra="n")+
> PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
>
>It ain't pretty, but it might work.
It doesn't look right to me but then I don't know that scripting
language.
It looks like saying "siege four" will press 3 once then S four times
followed by tab once and S four times.
You need to press 3 once, then tab once, then the two key presses
required to create a siege tank* four times.
* Don't know the command to make a siege tank as I play protoss and
use the grid key system - is it S, followed by S?
steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Mon, 08 Aug 2011 18:14
Date: Mon, 08 Aug 2011 18:14
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Steve Kaye <nospam giddy-kippers.co.uk> wrote:
> John Doe <jdoe@usenetlove.invalid> wrote:
>>Steve Kaye <nospam giddy-kippers.co.uk> wrote:
>>
>>> You can even group different unit types together and use tab
>>> to cycle between them to get to their actions.
>>
>>That can be used programmatically... Combine barracks with
>>factories. To make siege tanks.
>>
>> "siege[<n>]":#produce siege tanks
>> Key("3/1")+#barracks and factories
>> (
>> Key("s/1")
>> )
>> *Repeat(extra="n")+
>> Key("tab/1")+
>> (
>> Key("s/1")
>> )
>> *Repeat(extra="n")+
>> PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
> It looks like saying "siege four" will press 3 once then S four
> times followed by tab once and S four times.
That is correct.
The "/1" just suffixes a very short pause.
> You need to press 3 once, then tab once, then the two key
> presses required to create a siege tank* four times.
That is true and it would be less cumbersome if the barracks is
always listed as the second subgroup, after the factory. If not,
the listed method works.
My main concern at the moment is finding an efficient way to
string opening commands together. Given the retarded interface
that requires resources before anything is put in the queue
(regardless of when that object is built or produced), very
tedious timing is necessary. So I'm trying to jump together a
method for recording opening scripts that includes the timing. I
would like to start with a script that beats the AI on Steppes of
War (on various AI difficulty levels).
Going to be a while before I can handle multiplayer, if ever.
--
>
> * Don't know the command to make a siege tank as I play protoss and
> use the grid key system - is it S, followed by S?
>
> steve.kaye
>
Re: Playing Starcraft by voice
Author: John Doe
Date: Mon, 08 Aug 2011 18:23
Date: Mon, 08 Aug 2011 18:23
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> I'm trying to junk together a method for recording opening > scripts that includes the timing. Somebody who knows a little about macro recording might think that is easy, but there is more to it than meets the eye.
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Tue, 09 Aug 2011 06:51
Date: Tue, 09 Aug 2011 06:51
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On 08 Aug 2011 18:14:42 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Steve Kaye <nospam giddy-kippers.co.uk> wrote: >> You need to press 3 once, then tab once, then the two key >> presses required to create a siege tank* four times. > >That is true and it would be less cumbersome if the barracks is >always listed as the second subgroup, after the factory. If not, >the listed method works. I'm fairly sure that the order of the sub groups is always the same given the same types of sub-group. I know that with protoss combat units, Sentry is always listed first, then Stalker and then way down the list is Probes. It's handy because I know that I can group Sentries with Zealots and still have very quick access to the sentries' special abilities. Also, I need to know not to group High Templars with Sentries because I'll not be able to get to their special abilities as quickly if I do. >My main concern at the moment is finding an efficient way to >string opening commands together. Given the retarded interface >that requires resources before anything is put in the queue >(regardless of when that object is built or produced), very >tedious timing is necessary. Yeah, it would be better if you could queue up units at any time regardless of whether you can afford it or not. That way it could start building as soon as you have the materials. It's only like queuing units when you are supply blocked after all. It wouldn't work with buildings as they are all commands to build right now and you can't really queue them in the same way. >So I'm trying to jump together a >method for recording opening scripts that includes the timing. I >would like to start with a script that beats the AI on Steppes of >War (on various AI difficulty levels). >Going to be a while before I can handle multiplayer, if ever. A lot of people would complain if they found out that you were playing on ladder with scripts like the ones you post here. And if they officially complained then you'd be in danger of getting suspended or banned. steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Tue, 09 Aug 2011 07:23
Date: Tue, 09 Aug 2011 07:23
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Steve Kaye <nos...@giddy-kippers.co.uk> wrote: > John Doe <jdoe@usenetlove.invalid> wrote: >>My main concern at the moment is finding an efficient way to >>string opening commands together. Given the retarded interface >>that requires resources before anything is put in the queue >>(regardless of when that object is built or produced), very >>tedious timing is necessary. > > Yeah, it would be better if you could queue up units at any time > regardless of whether you can afford it or not. That way it > could start building as soon as you have the materials. It's > only like queuing units when you are supply blocked after all. > > It wouldn't work with buildings as they are all commands to > build right now and you can't really queue them in the same way. That is incorrect. >>So I'm trying to jump together a method for recording opening >>scripts that includes the timing. I would like to start with a >>script that beats the AI on Steppes of War (on various AI >>difficulty levels). > > >>Going to be a while before I can handle multiplayer, if ever. > > A lot of people would complain if they found out that you were > playing on ladder with scripts like the ones you post here. What if they knew I was a paraplegic? > And if they officially complained then you'd be in danger of > getting suspended or banned. Is that a threat? But in fact, Blizzard sanctions programmable keyboards. And please don't counter that unless you do some research first. The only reason I would play on a ladder is if that is the only multiplayer, or if it is the most popular multiplayer. I could not care less about ratings. I had more than enough rating fun when I played chess. Nowadays I play for fun. Given Starcraft's lousy interface, I probably won't be able to script well enough to bother the mouse slingers. Time will tell. -- Regular, from the WarCraft group > > steve.kaye > > Path: news.astraweb.com!border6.newsrouter.astraweb.com!news.glorb.com!eternal-september.org!feeder.eternal-september.org!.POSTED!not-for-mail > From: Steve Kaye <nospam giddy-kippers.co.uk> > Newsgroups: alt.games.starcraft > Subject: Re: Playing Starcraft by voice > Date: Tue, 09 Aug 2011 07:51:11 +0100 > Organization: A noiseless patient Spider > Lines: 50 > Message-ID: <7ll1475rphbutdhncng6hpdqrj9v5djjmv 4ax.com> > References: <4e28d32b$0$1852$c3e8da3$9b4ff22a news.astraweb.com> <4e2bbe0d$0$10084$c3e8da3$50776f34 news.astraweb.com> <698q275mlme9r9o52hj44q89ufalga4kq4 4ax.com> <4e3c6917$0$35544$c3e8da3$4db35a27 news.astraweb.com> <cg8v371tio9if5njnvre7qrftpuhqo10v3 4ax.com> <4e402792$0$26278$c3e8da3$2e0018d8 news.astraweb.com> > Mime-Version: 1.0 > Content-Type: text/plain; charset=us-ascii > Content-Transfer-Encoding: 7bit > Injection-Info: mx04.eternal-september.org; posting-host="AohoESHY9KsAZrmEIGKcGA"; logging-data="9624"; mail-complaints-to="abuse eternal-september.org"; posting-account="U2FsdGVkX18lXpFo8+stQtskKpohcJp9/kTlwCm1hz4=" > X-Newsreader: Forte Agent 6.00/32.1186 > Cancel-Lock: sha1:jlIhPLkWsXjlNxGfAwmJy+P/1HQ= >
Re: Playing Starcraft by voice
Author: Steve Kaye
Date: Tue, 09 Aug 2011 07:50
Date: Tue, 09 Aug 2011 07:50
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On 09 Aug 2011 07:23:52 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Steve Kaye <nos...@giddy-kippers.co.uk> wrote: > >> John Doe <jdoe@usenetlove.invalid> wrote: > >>>My main concern at the moment is finding an efficient way to >>>string opening commands together. Given the retarded interface >>>that requires resources before anything is put in the queue >>>(regardless of when that object is built or produced), very >>>tedious timing is necessary. >> >> Yeah, it would be better if you could queue up units at any time >> regardless of whether you can afford it or not. That way it >> could start building as soon as you have the materials. It's >> only like queuing units when you are supply blocked after all. >> >> It wouldn't work with buildings as they are all commands to >> build right now and you can't really queue them in the same way. > >That is incorrect. >>>So I'm trying to jump together a method for recording opening >>>scripts that includes the timing. I would like to start with a >>>script that beats the AI on Steppes of War (on various AI >>>difficulty levels). >> >> >>>Going to be a while before I can handle multiplayer, if ever. >> >> A lot of people would complain if they found out that you were >> playing on ladder with scripts like the ones you post here. > >What if they knew I was a paraplegic? I wouldn't have thought that they'd care. You are executing a number of keyboard commands in quick succession from one voice command and they'd see that as not fair. It seems to me that people often look for external reasons why something didn't go right and only look at themselves if they can't find someone else to blame. They'd get beaten by you and see how you use scripts and call foul (theoretically of course - they can't actually tell how you control SC2) >> And if they officially complained then you'd be in danger of >> getting suspended or banned. > >Is that a threat? Don't be daft. I'm just warning you that what you are doing is on dodgy ground. >But in fact, Blizzard sanctions programmable keyboards. And please >don't counter that unless you do some research first. I don't know about SC2 but I do know about WoW and I wouldn't have thought that they'd have different policies on it. The general rule of thumb for WoW is one hardware event for one character action. So I think that they wouldn't really have a problem if you said "siege" to create a siege tank but I think that they would have a problem if you can say "siege 4" to create four siege tanks. >The only reason I would play on a ladder is if that is the only >multiplayer, or if it is the most popular multiplayer. I could not >care less about ratings. I had more than enough rating fun when I >played chess. Nowadays I play for fun. It is not the only multiplayer option. You can play custom games. I don't know how popular they are as I've never played them multiplayer. >Given Starcraft's lousy interface, I probably won't be able to >script well enough to bother the mouse slingers. Time will tell. It's all relative. There are some shit players out there (me for one) and I think that you'd sink to a level on the ladder where you'd be competitive. I recently saw a series of 5 YouTube 2v2 videos where one side decided to put ridiculous rules on themselves for their placement matches. They won all 5 and ended up in the diamond league. One of the rules was that all their units had to go directly to one of the enemy bases. They could fight along the way but they had to go along the most direct path to it. In another game, they both played Zerg and they wouldn't allow their units off the creep. They destroyed any of their units that did leave the creep. steve.kaye
Re: Playing Starcraft by voice
Author: John Doe
Date: Thu, 11 Aug 2011 04:04
Date: Thu, 11 Aug 2011 04:04
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Beat the AI on easy, Steppes of War, with a single script. Of course that is no challenge to do manually, but it was overkill, so the next two or so levels should be a breeze. The interface sucks badly. Having to wait for resources before cueing units is the pits. But oh wail. Need to look at some replays to see how much free resources the best players usually have after the game gets going.
Re: Playing Starcraft by voice
Author: John Doe
Date: Sun, 14 Aug 2011 06:42
Date: Sun, 14 Aug 2011 06:42
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> Beat the AI on easy I should have said Very Easy. Then used the same script/macro to beat the AI on Easy. Next up, Medium. If Starcraft 2 allows players to be beaten by a single script, players may as well have shit for brains.
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