Article View: alt.games.starcraft
Article #293155Re: Playing Starcraft by voice
From: Steve Kaye
Date: Tue, 02 Aug 2011 11:18
Date: Tue, 02 Aug 2011 11:18
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3686 bytes
On 02 Aug 2011 04:08:11 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Steve Kaye <nospam giddy-kippers.co.uk> wrote: > >> You can even group different unit types together and use tab to >> cycle between them to get to their actions. > >I know that's good for manual stuff, but I do not know how that >will be useful here. Accessing different unit types in the same >group programmatically requires checking to make sure all of the >unit types are present. Because pressing tab might get to a >different unit type if one of the unit types in that group has >been destroyed. Using groups is similar, but at least I can just >glance at the group list. > >> I used to use group 2 for barracks, group 3 for factory and >> group 4 for starport. > >I will probably use all of the group shortcut keys. > >> That meant that my combat units only started at group 5 which >> was a bit of a pain to reach. > >Doing stuff by voice eliminates that problem. And there is very >little reason to reassign shortcut keys. Yeah, I can see how voice macros would make grouping production units together more difficult. The only way that it would work would be if you always produced at least one of each type of production unit. That would be too restrictive and wouldn't work in the early game unless you built them in the exact same order each time making it an even worse idea. Luckily, as you say, you don't have a problem reaching across the other end of the keyboard with your voice. >> Now I have them all on 2 and my combat unit groups start at 3 (1 >> is command centres). > >How many groups do the best players use? I don't know as I've only even played about half a dozen multi-player games. It's a good idea though - I might download some replays so that I can see how they group their units. It's not easy to see on YouTube and I think that they might even be the caster's shortcuts depending upon the view that they choose. >I hear that players continuously produce workers (like WarCraft 2 >I guess). I noticed that a Planetary Fortress will not produce >workers if it is grouped and selected with Orbital Commands, it >has to be selected individually. I don't know about that. I mainly play Protoss. >Is there any Terran defense against Zerg besides walling off the >entrance? I think that it's the accepted strategy. It certainly is for Protoss. They aim to leave a gap which is one zealot wide to defend it as they don't have the great Terran ability to raise and drop supply bunkers or to fly the other buildings. steve.kaye
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