Article View: alt.games.starcraft
Article #293140Re: Playing Starcraft by voice
From: Steve Kaye
Date: Tue, 09 Aug 2011 07:50
Date: Tue, 09 Aug 2011 07:50
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5080 bytes
On 09 Aug 2011 07:23:52 GMT, John Doe <jdoe@usenetlove.invalid> wrote: >Steve Kaye <nos...@giddy-kippers.co.uk> wrote: > >> John Doe <jdoe@usenetlove.invalid> wrote: > >>>My main concern at the moment is finding an efficient way to >>>string opening commands together. Given the retarded interface >>>that requires resources before anything is put in the queue >>>(regardless of when that object is built or produced), very >>>tedious timing is necessary. >> >> Yeah, it would be better if you could queue up units at any time >> regardless of whether you can afford it or not. That way it >> could start building as soon as you have the materials. It's >> only like queuing units when you are supply blocked after all. >> >> It wouldn't work with buildings as they are all commands to >> build right now and you can't really queue them in the same way. > >That is incorrect. >>>So I'm trying to jump together a method for recording opening >>>scripts that includes the timing. I would like to start with a >>>script that beats the AI on Steppes of War (on various AI >>>difficulty levels). >> >> >>>Going to be a while before I can handle multiplayer, if ever. >> >> A lot of people would complain if they found out that you were >> playing on ladder with scripts like the ones you post here. > >What if they knew I was a paraplegic? I wouldn't have thought that they'd care. You are executing a number of keyboard commands in quick succession from one voice command and they'd see that as not fair. It seems to me that people often look for external reasons why something didn't go right and only look at themselves if they can't find someone else to blame. They'd get beaten by you and see how you use scripts and call foul (theoretically of course - they can't actually tell how you control SC2) >> And if they officially complained then you'd be in danger of >> getting suspended or banned. > >Is that a threat? Don't be daft. I'm just warning you that what you are doing is on dodgy ground. >But in fact, Blizzard sanctions programmable keyboards. And please >don't counter that unless you do some research first. I don't know about SC2 but I do know about WoW and I wouldn't have thought that they'd have different policies on it. The general rule of thumb for WoW is one hardware event for one character action. So I think that they wouldn't really have a problem if you said "siege" to create a siege tank but I think that they would have a problem if you can say "siege 4" to create four siege tanks. >The only reason I would play on a ladder is if that is the only >multiplayer, or if it is the most popular multiplayer. I could not >care less about ratings. I had more than enough rating fun when I >played chess. Nowadays I play for fun. It is not the only multiplayer option. You can play custom games. I don't know how popular they are as I've never played them multiplayer. >Given Starcraft's lousy interface, I probably won't be able to >script well enough to bother the mouse slingers. Time will tell. It's all relative. There are some shit players out there (me for one) and I think that you'd sink to a level on the ladder where you'd be competitive. I recently saw a series of 5 YouTube 2v2 videos where one side decided to put ridiculous rules on themselves for their placement matches. They won all 5 and ended up in the diamond league. One of the rules was that all their units had to go directly to one of the enemy bases. They could fight along the way but they had to go along the most direct path to it. In another game, they both played Zerg and they wouldn't allow their units off the creep. They destroyed any of their units that did leave the creep. steve.kaye
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news2.google.com!news.glorb.com!eternal-september.org!feeder.eternal-september.org!.POSTED!not-for-mail From: Steve Kaye <nos...@giddy-kippers.co.uk> Newsgroups: alt.games.starcraft Subject: Re: Playing Starcraft by voice Date: Tue, 09 Aug 2011 08:50:02 +0100 Organization: A noiseless patient Spider Lines: 95 Message-ID: <sio147d6u5uudvnjub80sbckutmh2k0ggp@4ax.com> References: <4e28d32b$0$1852$c3e8da3$9b4ff22a@news.astraweb.com> <4e2bbe0d$0$10084$c3e8da3$50776f34@news.astraweb.com> <698q275mlme9r9o52hj44q89ufalga4kq4@4ax.com> <4e3c6917$0$35544$c3e8da3$4db35a27@news.astraweb.com> <cg8v371tio9if5njnvre7qrftpuhqo10v3@4ax.com> <4e402792$0$26278$c3e8da3$2e0018d8@news.astraweb.com> <7ll1475rphbutdhncng6hpdqrj9v5djjmv@4ax.com> <4e40e088$0$30989$c3e8da3$f017e9df@news.astraweb.com> Mime-Version: 1.0 Injection-Info: mx04.eternal-september.org; posting-host="AohoESHY9KsAZrmEIGKcGA"; logging-data="27550"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+cAMxruUHVjNJaJWHYNedfTWi4hnhUUX8=" X-Newsreader: Forte Agent 6.00/32.1186 Cancel-Lock: sha1:n3jXZ+qHpwUJFghABNUo4CAXFhE= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit