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Article #293151

Re: Playing Starcraft by voice

#293151
From: John Doe
Date: Tue, 02 Aug 2011 04:08
42 lines
2498 bytes
Steve Kaye <nospam giddy-kippers.co.uk> wrote: 

> You can even group different unit types together and use tab to 
> cycle between them to get to their actions. 

I know that's good for manual stuff, but I do not know how that 
will be useful here. Accessing different unit types in the same 
group programmatically requires checking to make sure all of the 
unit types are present. Because pressing tab might get to a 
different unit type if one of the unit types in that group has 
been destroyed. Using groups is similar, but at least I can just 
glance at the group list. 

> I used to use group 2 for barracks, group 3 for factory and 
> group 4 for starport.  

I will probably use all of the group shortcut keys. 

> That meant that my combat units only started at group 5 which 
> was a bit of a pain to reach. 

Doing stuff by voice eliminates that problem. And there is very 
little reason to reassign shortcut keys. 

> Now I have them all on 2 and my combat unit groups start at 3 (1
> is command centres).  

How many groups do the best players use? 

I hear that players continuously produce workers (like WarCraft 2 
I guess). I noticed that a Planetary Fortress will not produce 
workers if it is grouped and selected with Orbital Commands, it 
has to be selected individually. 

Is there any Terran defense against Zerg besides walling off the 
entrance? 

I'll probably use a lot of saved views, including one for the
starting position. Apparently pressing backspace does not
guarantee returning to the starting position if there is more than
one command center. 
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Subject: Re: Playing Starcraft by voice
From: John Doe <jdoe@usenetlove.invalid>
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