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Thread View: alt.games.quake2
12 messages
12 total messages Started by bReTt Thu, 10 Mar 2005 12:28
Graphics question
#282556
Author: bReTt
Date: Thu, 10 Mar 2005 12:28
19 lines
1488 bytes
Hi

Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce 6800GT 
with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.

The problem I am having is when I move along a corridor, the wall textures 
seem to change as I am walking. There is a band that one can see. I have 
tried all the settings in the game and with the display drivers, nothing 
seems to help. I don't remember having this problem when I used to have my 
Voodoo 2's installed.

Any ideas??

-- 
Regards

Brett

"Ham and eggs. A day's work for a chicken, a lifetime commitment for a pig"
Re: Graphics question
#282557
Author: Cy Edmunds
Date: Fri, 11 Mar 2005 02:09
31 lines
1898 bytes
"bReTt" <support@knowbase.co.za> wrote in message 
news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
> Hi
>
> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce 6800GT 
> with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>
> The problem I am having is when I move along a corridor, the wall textures 
> seem to change as I am walking. There is a band that one can see. I have 
> tried all the settings in the game and with the display drivers, nothing 
> seems to help. I don't remember having this problem when I used to have my 
> Voodoo 2's installed.
>
> Any ideas??
>
> -- 
> Regards
>
> Brett
>
> "Ham and eggs. A day's work for a chicken, a lifetime commitment for a 
> pig"
>
>

Sounds like your drivers are screwed. I suggest you go to the vendor's 
website and download the latest.

-- 
Cycho{HHR}
http://home.rochester.rr.com/cyhome/ 
Re: Graphics question
#282558
Author: bReTt
Date: Fri, 11 Mar 2005 06:53
40 lines
2293 bytes
Hi

Tried various drivers and all show the same effect. It is like the graphics 
are blur in the distance and get clearer as you move closer, there is a 
distinct line where the change occurs. It is most noticeable in corridors.

"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message 
news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
> "bReTt" <support@knowbase.co.za> wrote in message 
> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>> Hi
>>
>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce 6800GT 
>> with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>
>> The problem I am having is when I move along a corridor, the wall 
>> textures seem to change as I am walking. There is a band that one can 
>> see. I have tried all the settings in the game and with the display 
>> drivers, nothing seems to help. I don't remember having this problem when 
>> I used to have my Voodoo 2's installed.
>>
>> Any ideas??
>>
>> -- 
>> Regards
>>
>> Brett
>>
>> "Ham and eggs. A day's work for a chicken, a lifetime commitment for a 
>> pig"
>>
>>
>
> Sounds like your drivers are screwed. I suggest you go to the vendor's 
> website and download the latest.
>
> -- 
> Cycho{HHR}
> http://home.rochester.rr.com/cyhome/
> 
Re: Graphics question
#282559
Author: Margolis
Date: Fri, 11 Mar 2005 14:12
8 lines
1312 bytes
can you take a screenshot showing the problem and then post it in 
alt.binaries.quake?

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Graphics question
#282565
Author: McGrandpa
Date: Sat, 12 Mar 2005 01:26
22 lines
1867 bytes
"bReTt" <support@knowbase.co.za> wrote in message
news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za
> Hi
>
> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>
> The problem I am having is when I move along a corridor, the wall
> textures seem to change as I am walking. There is a band that one can
> see. I have tried all the settings in the game and with the display
> drivers, nothing seems to help. I don't remember having this problem
> when I used to have my Voodoo 2's installed.
>
> Any ideas??

Your rig is a lot like mine.
P4-3.0E/800/1m L2, 1 gig PC3200, eVGA 6800 GT-256 meg, 71.84 drivers, XP 
Pro SP2.
I just ran Q2 3.20 (final) and didn't get any changing textures.  Nice 
to see translucent water again :)  Might be the particular map you're 
playing in?
McG. 
Re: Graphics question
#282564
Author: McGrandpa
Date: Sat, 12 Mar 2005 01:28
33 lines
2079 bytes
"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
news:r57Yd.88016$H05.49274@twister.nyroc.rr.com
> "bReTt" <support@knowbase.co.za> wrote in message
> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>> Hi
>>
>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>
>> The problem I am having is when I move along a corridor, the wall
>> textures seem to change as I am walking. There is a band that one
>> can see. I have tried all the settings in the game and with the
>> display drivers, nothing seems to help. I don't remember having this
>> problem when I used to have my Voodoo 2's installed.
>>
>> Any ideas??
>>
>> --
>> Regards
>>
>> Brett
>>
>> "Ham and eggs. A day's work for a chicken, a lifetime commitment for
>> a pig"
>>
>>
>
> Sounds like your drivers are screwed. I suggest you go to the vendor's
> website and download the latest.

He just DID install nVidias latest released set.  That's what the 
Forceware 71.84 is.
McG. 
Re: Graphics question
#282560
Author: McGrandpa
Date: Sat, 12 Mar 2005 01:29
44 lines
2537 bytes
"bReTt" <support@knowbase.co.za> wrote in message
news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
> Hi
>
> Tried various drivers and all show the same effect. It is like the
> graphics are blur in the distance and get clearer as you move closer,
> there is a distinct line where the change occurs. It is most
> noticeable in corridors.
That would be texture quality or antialiasing I'd think.
McG.
>
> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
> news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
>> "bReTt" <support@knowbase.co.za> wrote in message
>> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>>> Hi
>>>
>>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>>
>>> The problem I am having is when I move along a corridor, the wall
>>> textures seem to change as I am walking. There is a band that one
>>> can see. I have tried all the settings in the game and with the
>>> display drivers, nothing seems to help. I don't remember having
>>> this problem when I used to have my Voodoo 2's installed.
>>>
>>> Any ideas??
>>>
>>> --
>>> Regards
>>>
>>> Brett
>>>
>>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
>>> for a pig"
>>>
>>>
>>
>> Sounds like your drivers are screwed. I suggest you go to the
>> vendor's website and download the latest.
>>
>> --
>> Cycho{HHR}
>> http://home.rochester.rr.com/cyhome/
Re: Graphics question
#282561
Author: Grieve
Date: Sat, 12 Mar 2005 14:26
63 lines
3210 bytes
lol, I guess he is talking about what is commonly known as mipmapping :)
maybe he just didn't notice it when playing with Voodoo 2.

that's just the way Quake 2 is handling texture detail levels. in a corridor
the border between the high resolution
texture for near distance and the low resolution ones for higher distances
can be seen very clearly.

no way around that .... except maybe using textures without precalculated
sub-mips.. which would make the performance much worse.




"McGrandpa" <McGrandpaNOT@NOThotmail.com> schrieb im Newsbeitrag
news:BBrYd.69$bh2.66@fe2.texas.rr.com...
> "bReTt" <support@knowbase.co.za> wrote in message
> news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
> > Hi
> >
> > Tried various drivers and all show the same effect. It is like the
> > graphics are blur in the distance and get clearer as you move closer,
> > there is a distinct line where the change occurs. It is most
> > noticeable in corridors.
> That would be texture quality or antialiasing I'd think.
> McG.
> >
> > "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
> > news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
> >> "bReTt" <support@knowbase.co.za> wrote in message
> >> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
> >>> Hi
> >>>
> >>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
> >>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
> >>>
> >>> The problem I am having is when I move along a corridor, the wall
> >>> textures seem to change as I am walking. There is a band that one
> >>> can see. I have tried all the settings in the game and with the
> >>> display drivers, nothing seems to help. I don't remember having
> >>> this problem when I used to have my Voodoo 2's installed.
> >>>
> >>> Any ideas??
> >>>
> >>> --
> >>> Regards
> >>>
> >>> Brett
> >>>
> >>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
> >>> for a pig"
> >>>
> >>>
> >>
> >> Sounds like your drivers are screwed. I suggest you go to the
> >> vendor's website and download the latest.
> >>
> >> --
> >> Cycho{HHR}
> >> http://home.rochester.rr.com/cyhome/
>
>
>
Re: Graphics question
#282562
Author: McGrandpa
Date: Sat, 12 Mar 2005 18:00
65 lines
3518 bytes
Right, but he's running a 6800GT now.
McG.

"Grieve" <nospam@nospam.com> wrote in message
news:4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at
> lol, I guess he is talking about what is commonly known as mipmapping
> :) maybe he just didn't notice it when playing with Voodoo 2.
>
> that's just the way Quake 2 is handling texture detail levels. in a
> corridor the border between the high resolution
> texture for near distance and the low resolution ones for higher
> distances can be seen very clearly.
>
> no way around that .... except maybe using textures without
> precalculated sub-mips.. which would make the performance much worse.
>
>
>
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> schrieb im Newsbeitrag
> news:BBrYd.69$bh2.66@fe2.texas.rr.com...
>> "bReTt" <support@knowbase.co.za> wrote in message
>> news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
>>> Hi
>>>
>>> Tried various drivers and all show the same effect. It is like the
>>> graphics are blur in the distance and get clearer as you move
>>> closer, there is a distinct line where the change occurs. It is most
>>> noticeable in corridors.
>> That would be texture quality or antialiasing I'd think.
>> McG.
>>>
>>> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
>>> news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
>>>> "bReTt" <support@knowbase.co.za> wrote in message
>>>> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>>>>> Hi
>>>>>
>>>>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>>>>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>>>>
>>>>> The problem I am having is when I move along a corridor, the wall
>>>>> textures seem to change as I am walking. There is a band that one
>>>>> can see. I have tried all the settings in the game and with the
>>>>> display drivers, nothing seems to help. I don't remember having
>>>>> this problem when I used to have my Voodoo 2's installed.
>>>>>
>>>>> Any ideas??
>>>>>
>>>>> --
>>>>> Regards
>>>>>
>>>>> Brett
>>>>>
>>>>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
>>>>> for a pig"
>>>>>
>>>>>
>>>>
>>>> Sounds like your drivers are screwed. I suggest you go to the
>>>> vendor's website and download the latest.
>>>>
>>>> --
>>>> Cycho{HHR}
>>>> http://home.rochester.rr.com/cyhome/
Re: Graphics question
#282566
Author: bReTt
Date: Mon, 14 Mar 2005 10:08
40 lines
2562 bytes
Hi

It seems to be on all levels, but most noticeable in the corridor sections 
of levels. Nothing too serious but a bit distracting. I remember Serious Sam 
had a setting to reduce this effect, but the graphic options in Quake are 
far less complicated.

The textures don't change, but there is a distinct line as you move, the 
graphic used on the walls etc become clearer.

I tried taking a screen shot, but it is difficult to see, very noticeable 
when moving though.

Brett

"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:CzrYd.64$bh2.10@fe2.texas.rr.com...
> "bReTt" <support@knowbase.co.za> wrote in message
> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za
>> Hi
>>
>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>
>> The problem I am having is when I move along a corridor, the wall
>> textures seem to change as I am walking. There is a band that one can
>> see. I have tried all the settings in the game and with the display
>> drivers, nothing seems to help. I don't remember having this problem
>> when I used to have my Voodoo 2's installed.
>>
>> Any ideas??
>
> Your rig is a lot like mine.
> P4-3.0E/800/1m L2, 1 gig PC3200, eVGA 6800 GT-256 meg, 71.84 drivers, XP 
> Pro SP2.
> I just ran Q2 3.20 (final) and didn't get any changing textures.  Nice to 
> see translucent water again :)  Might be the particular map you're playing 
> in?
> McG.
> 
Re: Graphics question
#282567
Author: Ole C Brumm
Date: Mon, 14 Mar 2005 19:39
31 lines
2026 bytes
In article <d13nr6$19qq$1@newsreader02.ops.uunet.co.za>, 
support@knowbase.co.za says...
> Hi
> 
> It seems to be on all levels, but most noticeable in the corridor sections 
> of levels. Nothing too serious but a bit distracting. I remember Serious Sam 
> had a setting to reduce this effect, but the graphic options in Quake are 
> far less complicated.
> 
> The textures don't change, but there is a distinct line as you move, the 
> graphic used on the walls etc become clearer.
> 
> I tried taking a screen shot, but it is difficult to see, very noticeable 
> when moving though.
> 

Perhaps an updated version of q2 will do?
I use Q2 evolved myself.

linkies for comparasions:
http://home.broadpark.no/~abrogger/images/other/q2vanilla.jpg
http://home.broadpark.no/~abrogger/images/other/q2e.jpg

Q2e is found at 
http://www.quake2evolved.com

-- 
Ole.C.Brumm[AGQ2] aka Skyvalker[AGQ2]
    One Server to rule them all, One Server to find them,
    One Server to bring them all and in the darkness bind them
    In the Haus of Sigil where the Shadows lie.
Re: Graphics question
#282563
Author: bReTt
Date: Tue, 15 Mar 2005 07:27
81 lines
3948 bytes
Hi

In RivaTuner I can change the mipmapping, changed it to the highest value 
(positive value), now there are no problems in Quake 2. Now with this 
settings all the textures in Serious Sam look a bit strange.

Is there a command line to set the mipmapping for Quake. I have searched 
various sites but don't find any definite answers.

regards

Brett

"Grieve" <nospam@nospam.com> wrote in message 
news:4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at...
> lol, I guess he is talking about what is commonly known as mipmapping :)
> maybe he just didn't notice it when playing with Voodoo 2.
>
> that's just the way Quake 2 is handling texture detail levels. in a 
> corridor
> the border between the high resolution
> texture for near distance and the low resolution ones for higher distances
> can be seen very clearly.
>
> no way around that .... except maybe using textures without precalculated
> sub-mips.. which would make the performance much worse.
>
>
>
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> schrieb im Newsbeitrag
> news:BBrYd.69$bh2.66@fe2.texas.rr.com...
>> "bReTt" <support@knowbase.co.za> wrote in message
>> news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
>> > Hi
>> >
>> > Tried various drivers and all show the same effect. It is like the
>> > graphics are blur in the distance and get clearer as you move closer,
>> > there is a distinct line where the change occurs. It is most
>> > noticeable in corridors.
>> That would be texture quality or antialiasing I'd think.
>> McG.
>> >
>> > "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
>> > news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
>> >> "bReTt" <support@knowbase.co.za> wrote in message
>> >> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>> >>> Hi
>> >>>
>> >>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>> >>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>> >>>
>> >>> The problem I am having is when I move along a corridor, the wall
>> >>> textures seem to change as I am walking. There is a band that one
>> >>> can see. I have tried all the settings in the game and with the
>> >>> display drivers, nothing seems to help. I don't remember having
>> >>> this problem when I used to have my Voodoo 2's installed.
>> >>>
>> >>> Any ideas??
>> >>>
>> >>> --
>> >>> Regards
>> >>>
>> >>> Brett
>> >>>
>> >>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
>> >>> for a pig"
>> >>>
>> >>>
>> >>
>> >> Sounds like your drivers are screwed. I suggest you go to the
>> >> vendor's website and download the latest.
>> >>
>> >> --
>> >> Cycho{HHR}
>> >> http://home.rochester.rr.com/cyhome/
>>
>>
>>
>
> 
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