Article View: alt.games.quake2
Article #282561Re: Graphics question
From: Grieve
Date: Sat, 12 Mar 2005 14:26
Date: Sat, 12 Mar 2005 14:26
63 lines
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lol, I guess he is talking about what is commonly known as mipmapping :)
maybe he just didn't notice it when playing with Voodoo 2.
that's just the way Quake 2 is handling texture detail levels. in a corridor
the border between the high resolution
texture for near distance and the low resolution ones for higher distances
can be seen very clearly.
no way around that .... except maybe using textures without precalculated
sub-mips.. which would make the performance much worse.
"McGrandpa" <McGrandpaNOT@NOThotmail.com> schrieb im Newsbeitrag
news:BBrYd.69$bh2.66@fe2.texas.rr.com...
> "bReTt" <support@knowbase.co.za> wrote in message
> news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
> > Hi
> >
> > Tried various drivers and all show the same effect. It is like the
> > graphics are blur in the distance and get clearer as you move closer,
> > there is a distinct line where the change occurs. It is most
> > noticeable in corridors.
> That would be texture quality or antialiasing I'd think.
> McG.
> >
> > "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
> > news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
> >> "bReTt" <support@knowbase.co.za> wrote in message
> >> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
> >>> Hi
> >>>
> >>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
> >>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
> >>>
> >>> The problem I am having is when I move along a corridor, the wall
> >>> textures seem to change as I am walking. There is a band that one
> >>> can see. I have tried all the settings in the game and with the
> >>> display drivers, nothing seems to help. I don't remember having
> >>> this problem when I used to have my Voodoo 2's installed.
> >>>
> >>> Any ideas??
> >>>
> >>> --
> >>> Regards
> >>>
> >>> Brett
> >>>
> >>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
> >>> for a pig"
> >>>
> >>>
> >>
> >> Sounds like your drivers are screwed. I suggest you go to the
> >> vendor's website and download the latest.
> >>
> >> --
> >> Cycho{HHR}
> >> http://home.rochester.rr.com/cyhome/
>
>
>
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.maxwell.syr.edu!news-hub.siol.net!newsfeed.utanet.at!newsfeed01.highway.telekom.at!newsreader02.highway.telekom.at!not-for-mail From: "Grieve" <nospam@nospam.com> Newsgroups: alt.games.quake2 References: <d0pei3$ggh$1@newsreader02.ops.uunet.co.za> <r57Yd.88016$H05.49274@twister.nyroc.rr.com> <d0rfa5$l64$1@newsreader02.ops.uunet.co.za> <BBrYd.69$bh2.66@fe2.texas.rr.com> Subject: Re: Graphics question Date: Sat, 12 Mar 2005 15:26:27 +0100 Organization: n/a X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Lines: 65 Message-ID: <4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at> NNTP-Posting-Host: M353P024.adsl.highway.telekom.at X-Trace: 1110637418 newsreader02.highway.telekom.at 32882 62.47.212.24 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit