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Article #282566

Re: Graphics question

#282566
From: bReTt
Date: Mon, 14 Mar 2005 10:08
40 lines
2562 bytes
Hi

It seems to be on all levels, but most noticeable in the corridor sections 
of levels. Nothing too serious but a bit distracting. I remember Serious Sam 
had a setting to reduce this effect, but the graphic options in Quake are 
far less complicated.

The textures don't change, but there is a distinct line as you move, the 
graphic used on the walls etc become clearer.

I tried taking a screen shot, but it is difficult to see, very noticeable 
when moving though.

Brett

"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:CzrYd.64$bh2.10@fe2.texas.rr.com...
> "bReTt" <support@knowbase.co.za> wrote in message
> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za
>> Hi
>>
>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>>
>> The problem I am having is when I move along a corridor, the wall
>> textures seem to change as I am walking. There is a band that one can
>> see. I have tried all the settings in the game and with the display
>> drivers, nothing seems to help. I don't remember having this problem
>> when I used to have my Voodoo 2's installed.
>>
>> Any ideas??
>
> Your rig is a lot like mine.
> P4-3.0E/800/1m L2, 1 gig PC3200, eVGA 6800 GT-256 meg, 71.84 drivers, XP 
> Pro SP2.
> I just ran Q2 3.20 (final) and didn't get any changing textures.  Nice to 
> see translucent water again :)  Might be the particular map you're playing 
> in?
> McG.
> 
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From: "bReTt" <support@knowbase.co.za>
Newsgroups: alt.games.quake2
Subject: Re: Graphics question
Date: Mon, 14 Mar 2005 12:08:46 +0200
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