🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #282563

Re: Graphics question

#282563
From: bReTt
Date: Tue, 15 Mar 2005 07:27
81 lines
3948 bytes
Hi

In RivaTuner I can change the mipmapping, changed it to the highest value 
(positive value), now there are no problems in Quake 2. Now with this 
settings all the textures in Serious Sam look a bit strange.

Is there a command line to set the mipmapping for Quake. I have searched 
various sites but don't find any definite answers.

regards

Brett

"Grieve" <nospam@nospam.com> wrote in message 
news:4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at...
> lol, I guess he is talking about what is commonly known as mipmapping :)
> maybe he just didn't notice it when playing with Voodoo 2.
>
> that's just the way Quake 2 is handling texture detail levels. in a 
> corridor
> the border between the high resolution
> texture for near distance and the low resolution ones for higher distances
> can be seen very clearly.
>
> no way around that .... except maybe using textures without precalculated
> sub-mips.. which would make the performance much worse.
>
>
>
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> schrieb im Newsbeitrag
> news:BBrYd.69$bh2.66@fe2.texas.rr.com...
>> "bReTt" <support@knowbase.co.za> wrote in message
>> news:d0rfa5$l64$1@newsreader02.ops.uunet.co.za
>> > Hi
>> >
>> > Tried various drivers and all show the same effect. It is like the
>> > graphics are blur in the distance and get clearer as you move closer,
>> > there is a distinct line where the change occurs. It is most
>> > noticeable in corridors.
>> That would be texture quality or antialiasing I'd think.
>> McG.
>> >
>> > "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in message
>> > news:r57Yd.88016$H05.49274@twister.nyroc.rr.com...
>> >> "bReTt" <support@knowbase.co.za> wrote in message
>> >> news:d0pei3$ggh$1@newsreader02.ops.uunet.co.za...
>> >>> Hi
>> >>>
>> >>> Running Windows XP Pro, Pentium 4 3.4GHz, 1GB RAM, NVIDIA GeForce
>> >>> 6800GT with 256MB ram, Forceware 71.84 installed. Quake 2 3.20.
>> >>>
>> >>> The problem I am having is when I move along a corridor, the wall
>> >>> textures seem to change as I am walking. There is a band that one
>> >>> can see. I have tried all the settings in the game and with the
>> >>> display drivers, nothing seems to help. I don't remember having
>> >>> this problem when I used to have my Voodoo 2's installed.
>> >>>
>> >>> Any ideas??
>> >>>
>> >>> --
>> >>> Regards
>> >>>
>> >>> Brett
>> >>>
>> >>> "Ham and eggs. A day's work for a chicken, a lifetime commitment
>> >>> for a pig"
>> >>>
>> >>>
>> >>
>> >> Sounds like your drivers are screwed. I suggest you go to the
>> >> vendor's website and download the latest.
>> >>
>> >> --
>> >> Cycho{HHR}
>> >> http://home.rochester.rr.com/cyhome/
>>
>>
>>
>
> 
Technical Details
Message-ID: <d162p4$1fe9$1@newsreader02.ops.uunet.co.za>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wn13feed!worldnet.att.net!199.45.49.37!cyclone1.gnilink.net!gnilink.net!canoe.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!uunet.co.za!newsreader02.ops.uunet.co.za!newsreader02.ops.uunet.co.za!not-for-mail
References: <d0pei3$ggh$1@newsreader02.ops.uunet.co.za> <r57Yd.88016$H05.49274@twister.nyroc.rr.com> <d0rfa5$l64$1@newsreader02.ops.uunet.co.za> <BBrYd.69$bh2.66@fe2.texas.rr.com> <4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wn13feed!worldnet.att.net!199.45.49.37!cyclone1.gnilink.net!gnilink.net!canoe.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!uunet.co.za!newsreader02.ops.uunet.co.za!newsreader02.ops.uunet.co.za!not-for-mail
From: "bReTt" <support@knowbase.co.za>
Newsgroups: alt.games.quake2
Subject: Re: Graphics question
Date: Tue, 15 Mar 2005 09:27:11 +0200
Organization: UUNET SA
Lines: 83
Message-ID: <d162p4$1fe9$1@newsreader02.ops.uunet.co.za>
References: <d0pei3$ggh$1@newsreader02.ops.uunet.co.za> <r57Yd.88016$H05.49274@twister.nyroc.rr.com> <d0rfa5$l64$1@newsreader02.ops.uunet.co.za> <BBrYd.69$bh2.66@fe2.texas.rr.com> <4232fb6a$0$32882$91cee783@newsreader02.highway.telekom.at>
X-Trace: newsreader02.ops.uunet.co.za 1110871653 48585 196.38.70.44 (15 Mar 2005 07:27:33 GMT)
X-Complaints-To: abuse@uunet.co.za
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2527
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
X-RFC2646: Format=Flowed; Original
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit